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Transformers: Revenge of the Fallen Autobots/Decepticons


Two sides. One war. No victors

If there is one thing that developer Vicarious Visions wanted from someone playing Transformers: Revenge of the Fallen, it is nostalgia. Transformers begins and ends with the original cartoon series for many. And if you, like us, aren’t thrilled with the modern bastardization of the Transformers, it’ll be tough to appreciate what Vicarious Visions has created. More than anything, Transformers: Revenge of the Fallen is an experience tied to your enjoyment of the franchise.

Both games tell the same story, but from a noble Autobot or an evil Decepticon perspective. Your connection to the game is not as a popular character, but rather a personalized robot that you give life by choosing from a few predetermined molds. Unexpectedly, we came out of this decision with a roller-skating robot that performed a heel grab every time you jump. While this must appeal to someone (not your humble author, but someone), this choice thankfully gives a peek at the game’s customization. Gathering purple blocks during missions enables you to further fiddle around with your attributes later on. It’s simple yet rewarding.

More unexpected is the game’s combat. It starts off slower than a McDonald’s drive thru, but the combat opens up once the tutorial finally ends. Battles usually play out with circle strafing shootouts, but once the difficulty sneaks up you learn how to manage between flying punches and homing rockets while escaping ill planned attacks as a Ford Pinto look-alike. While things usually move down a linear path and do not encourage much thinking, the game does throw you fun scenarios where your dexterity is tested.

Sadly, boredom finds a way in fast. Some missions have terribly placed checkpoints that encouraged us to take breaks and try again later – or maybe just play something else. There is nothing attractive about repeating already repetitive activities. Flying missions and the occasional interesting objective did not ease the pain.

If your hair rises after hearing the iconic transforming sound the extra missions, limited multiplayer options (4 player local wireless) and downloadable challenges might keep you interested longer. But if you’re not a huge fan of the existing franchise, there’s not much here to make it worth your while.

Jun 30, 2009

You'll love
  • Gratifying combat options
  • Robot customization
  • Downloadable challenges
You'll hate
  • Horrible checkpoints
  • Repetitive, linear levels
  • A story only fans care about

 
4 Comments
Order Comments: Newest First | Oldest First
zayleffein  - 4 months 11 days ago 
What a disappointment. I was hoping for a much better review from this game but ah well, it certainly goes along with the reviews of all the other games with the transformer tag on it.
Cyberninja  - 4 months 10 days ago 
the first ds one is evil (no pun intended) if you play the brawl in the desert mission in decepticons
abetterplayer  - 4 months 10 days ago 
mcdonald drive thrus are fast.
GaMeRGuY1oh4  - 4 months 2 days ago 
Well, it depends on which McDonald's drive thru you are at. Over here, in Missouri, they are very slow.
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Transformers: Revenge of the Fallen Autobots/Decepticons
Transformers: Revenge of the Fallen Autobots/Decepticons

Genre: Action
Release date: Jun 23, 2009
Published by: Activision
Developed by: Vicarious Visions
Multiplayer Modes:
Offline
1 player SOLO
4 player VS
5 SO-SO
Read the review
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Two sides. One war. No victors
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