Dr Linda Papadopoulos has published her report on the sexualisation of young people. It's a sound enough topic for discussion - a look at any fashion game or music video will show you there's at least a potential problem. Though every medium is covered in the report, the section on 'Computer games' has some interesting statistics.
Citing Dill and Thill (no, really) from a study in 2007, she says:
83 per cent of male
Yeah, yeah, videogame movies suck. We're bored of saying it. But regardless of the suckage and widespread critical kicking they receive, they just keep on coming. Why so? We doubt that they're made for the love of it, so it must be because they can actually make a few bucks at the box-office. Can it really be true and, if so, how much money do video game movies actually make?
We picked 10 videogame movies and found out how
So Eidos plans to make Lara Croft more "family-friendly". Turns out despite the huge brand name and near universal critical acclaim, Tomb Raider Underworld just didn't sell as well as they had predicted, so it's time to tap that lucrative family market.
But Eidos don't need to spend thousands on a marketing consultant - we've done all the hard work for them and drawn up new versions of Lara. Indeed, one for every member of the family.
Another holiday shopping season is here, bringing with it the grim realization that, once again, the game industry has failed to learn its damn lesson. Just like every other year, seemingly every game publisher on the planet has decided to shove its biggest releases onto store shelves for the holidays, confident that they won’t be buried under the avalanche of every other publisher doing the exact same thing.