Oct 1, 2007
In some people’s Zelda codec, boat = monotony. Wind Waker’s Triforce trawl and irksome wind realignment did for many of you, leaving jaded gamers in its wake. Well, get over it. Although a canonical continuation of Wind Waker, this is a custom-built DS outing, determined to deliver more than a control-scheme makeover. From the moment Link plunges his hand into a chest and pulls out… nothing at all to an off-key discovery jingle, you know you’re in for something quite different.
Ignoring the under-nourished connotations; Hourglass is Zelda Lite - throwing out the end-of-the-world bombast that producer Eiji Aonuma usually can’t resist. Ganondorf’s gone and the only thing standing in the way of Link’s life of leisure is a phantom ship that whisks away his pirate chum Tetra. Hardly a classic villain - it’s a boat for crying out loud - but it fits perfectly with the scale of this particular adventure. Hourglass is a smaller, tightly choreographed romp - a portable experience through and through.






Facebook
N4G






