The Legend of Zelda: Four Swords Adventures | GC (2004)
A nearly unnoticed GBA side project becomes its own full-fledged game, dragging Zelda into multiplayer territory. And you know what? It friggin' works.
The legend: The seal surrounding a powerful wizard has become weak, so Link, Zelda and a group of maidens investigate. When they arrive, Shadow Link abducts the maidens and tucks them away in crystals a la Link to the Past. Link then obtains the Four Sword, which splits him into four separate Links and also releases the aforementioned wizard, Vaati. After a long trek through an abridged Hyrule, the four Links stop Vaati and his master - yup, you guessed it, Ganon.
Master swords: This is more of a time killer than a true Zelda adventure. As such, most of the graphics, items, sound effects and enemies are recycled from previous games. The emphasis was put entirely on the multiplayer aspect, with each Link responding to a different player. Up to four could play at once, each trying to beat more enemies and collect more Force Gems than the rest. Sure, you had to team up to move large boulders, solve certain puzzles or tackle stronger enemies, but the atmosphere inevitably turned competitive, with green Link tossing blue Link off a bridge or into the drink.
The Force Gem hoarding wasn't just about points though. If you hadn't collected a set amount by the time you got to a boss (every three stages), you had to take a step back and try again. This became a huge nuisance once the levels started ballooning into multi-stage escapades, though the ability to split up did alleviate some of the backtracking troubles. For example, one Link could enter a house or proceed through a dungeon while the others fought on the overworld - the spelunking Link would appear on your connected Game Boy, while the rest would be on the main TV. It was one hell of a sight to see, and even more fun to play. We never would have imagined a multiplayer Zelda could work, but here it is, nearly forgotten to time.







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