Screenshots updated
Sep 19, 2007
Sept 19, 2007
No other rhythm action game on DS has yet to use the touch screen as a single, real instrument, for the duration of the game. In Rhythm Tengoku you're banging objects, shooting arrows, and punching cans. In Ouendan you're tapping a few random balls whose shapes are abstract rather than musical in nature. In Taiko No Tatsujin DS, however, as in its former arcade incarnations and Donkey Konga (made by the same team), the game is all about a real instrument. Styluses become ...