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Shrek the Third


You'll actually have some fun playing a game called "Shrek the Third." And this is how the apocalypse begins...

Overlook the racism (congratulations) and you’ve got potential for entertainment that will teach children the virtues of teamwork and strategy, requiring them to utilize each individuals’ talents to overcome obstacles, hooray. Especially with the intuitive control scheme that lets you execute every action with a few universal stylus movements. But the problem is sloppy execution.

You draw arcing lines across the screen to launch jumps and long range attacks, but the process is glitchy and your subordinates often won’t go where you want. And when you frequently perish because your line didn’t register right and your jump or attack went awry and the enemy bombed you out and you have to restart the 20-minute level… you’ll be bellowing things. Naughty things inappropriate for mass absorption by the nation’s children not old enough to realize they’re playing a so-so game based on some atrociously formulaic film-garbage like Shrek.

You'll love
  • Your holy wind
  • Your collaboration minutes
  • Close to a full half-hour of this
You'll hate
  • Sanitized cultural exploitation
  • Touch-screen disobedience
  • Your parenting skills if your kid wants this
 
The Knowledge

Shrek the Third

Genre: Action
Expected release date: May 2007
Published by: Activision
Developed by: Vicarious Visions, Activision
Franchise: Shrek
Multiplayer Modes:
Offline
1 player SOLO
6 DECENT
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