You bring up a good point - sometimes its hard to tell when a game is bad, or you're just not playing it like the developers intended. But with regards to your fighting game analogy: if there was a fighting game in which we could beat more than half the characters by spamming only low kick, you can bet we'd mention that in the review.
But again, you're right on the money. 7 is not a bad score, and we really did like Scribblenauts, despite its awful controls. If there's ever a sequel (and we hope there is), we'd like to see some more creative puzzles, though. And fewer dumb hints.
I bought it yesterday and I'm having a great time with the game so far.
The two major downsides are the quirky controls and the lack of a terrain editing capabilities in the level editor. On the positive side, the controls are somewhat manageable after you get in some practice with them. But if 5th Cell doesn't address these issues with Scribblenauts 2, I'll have to second-guess purchasing the squeal.
Scribblenauts gets the job done in terms of puzzle complexity, difficulty, and definitely frustration. You can, and probably will, spend an hour on some puzzles figuring out ways to get through them efficiently and cleverly. However, there are very few puzzles that cannot be solved with the appropriate number of Bazookas.
And, yes, you can nuke the whole level with an atomic bomb. I haven't figured out how to survive it, though. :)
That's exactly how I felt, except I used 'wings' instead of 'jetpack'. I'm hopeful for a really god sequel though.
If you're into the whole 'Rube Goldberg' thing, which I was looking forward to in Scribblenauts, check out Mechanic Master for DS, it's got NO personality whatsoever, but the mechanics and puzzles satisfy.
I definitely agree with this review. But some people seem to think that a seven is a bad score. When this of course is not true. Hell, it's Gdar's favorite number after all.
I don't like to overuse that word, but that's how I feel right now.
Major disappointment. All these awesome games that I was looking forward too aren't turning out as good as I hoped. First there was The Conduit, then Muramasa, and now this...
Oh, and ENOUGH WITH THE ----ING NEGATIVE-SOUNDING REVIEWS!!! That really dampens my enthusiasm for any game, even if I already have it, and then it ruins my enjoyment of it. Gamespot's review of The Conduit did that after I bought it...