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Scribblenauts


Freedom's just another word for 'use a jetpack'

If you’re like us, you had high hopes for Scribblenauts. This little DS game represents something revolutionary not just for the DS’s library, but also (we’re being serious) for videogames as a whole. Forgive us if we sound hyperbolic here, but Scribblenauts is one of the most important games to come out this year. 

…Which makes it all the more disappointing that it doesn't quite live up to its potential. 

The central gameplay mechanic behind Scribblenauts is what got us so excited in the first place. The game enables you to type anything (and the developers emphasize “anything”) into the game’s keypad, and poof! It will immediately appear as an object for Maxwell, the game’s protagonist, to interact with. Want a teapot? It’s there. Want a cheesecake? You got it. Machine gun? Sure. We guarantee your first ten minutes with the game will be spent at the title screen, simply typing random things in just to see what pops up. (And no, you can’t type in dirty words, non-objects or copyrighted images. We tried.) 


Above: Come on – even our grandma says “poop” 

In each level, Maxwell is presented with a simple task that will lead him to a Starite, which he needs to grab to complete the level. Sometimes the Starite will be hidden, and you’ll need to do something to make it appear, but the solution will always involve summoning some object into existence to help you complete your task. Since you have tens of thousands of objects at your disposal, there are tons of unique ways to complete each puzzle, and due to the sheer number of inter-object relationships to exploit (zombies like eating brains, but tend to avoid open flames), you can solve each of the game’s puzzles in a way that ends up feeling refreshingly unscripted. 


Above: picking up trash is so much better in a UFO 

Scribblenauts is said to be special in that it encourages “emergent gameplay;” in fact, if you look up “emergent gameplay” on Wikipedia, you’ll see Scribblenauts mentioned right there in the description. You sometimes see examples of emergent gameplay in open-world games: by programming a wide variety of things to interact with, the developers hope players will craft their own experience with the tools they have. For instance, a number of Grand Theft Auto IV’s users have abandoned the game’s main quest (preset missions in which you commit crimes for money and power) in favor of making kickass stunt videos, or, in our case, pushing people down steps.

Above: An equally good use of your time

Without getting too off-topic, this creative flexibility is what makes Scribblenauts (and to a certain degree, videogames as a whole) special. Scribblenauts feeds off your creativity – if you decide to light a cat on fire in order to light a dark room, you’ve solved the puzzle your way. Yes, you’re working with pre-rendered assets and animations created by the developers so technically, the gameplay isn’t truly open-ended, but it’s pretty darn close, and it’s pretty darn cool.

But by now, you’re probably wondering about that “doesn't quite live up to its potential” comment. Well, about that…


 
31 Comments
Order Comments: Newest First | Oldest First
Kruiser  - 2 months 9 days ago 
Damn, this was going to be my reason to finally buy a DS... so much hype, but figures it wouldn't live up to the promise.
WonsAuto  - 2 months 9 days ago 
I'm a patient gamer and love creative engineering, so I'm hoping you're right. Gonna pick the game up within a couple of hours.
cart00n  - 2 months 9 days ago 
Already pre-ordered this from Amazon for my gf's b-day. Hmmm...

reCaptcha: titta 15,315
Cyberninja  - 2 months 9 days ago 
i may get it if i cant find ff4
Mechamorbo  - 2 months 9 days ago 
I reeeeally want to push people down stairs now!
Romination  - 2 months 9 days ago 
i'm about to walk for 30 minutes to the nearest gamestop to see if they have one. please...for the sake of my feet and sanity...
Amnesiac  - 2 months 9 days ago 
inb4fanboybitching
Amatarasu  - 2 months 9 days ago 
man....tho i just wanted to use keyboard cat to solve all my problems
recaptcha: illegible squiggle
AyJay  - 2 months 9 days ago 
I agree so much with the controls. Stupid lava pits.
halifaxia  - 2 months 9 days ago 
I am sad to see this, since many games fall down into the depths of fail mechanics and controls.

And this game deserved a lot of time devoted to it to make it perfect and work out all the kinks.
TURbo  - 2 months 9 days ago 
Hello new editor at gamesradar. Get on an episode of talkradar if possible.
TestDDs  - 2 months 9 days ago 
WOW i thought this wold be better

ha ha

here is a word "middle finger"
FalconMbuster  - 2 months 9 days ago 
7 is a good score. If you like the whole engineery thing (You enjoyed LBP or even Spore) then you'll like the game. I personally love it.

reCaptcha: pyramid $20,355,853
TheWebSwinger  - 2 months 9 days ago 
With all the buzz this game's been getting (even from you guys!) I expected something major.

But reading the review, I can understand the 7. Good concept not carried through, etc.

Also, I didn't know that there were regular AND super reviews.
oddlockset  - 2 months 9 days ago 
Good review, but it seems like you guys kind of missed the point in simply using a jetpack over and over.

The fun of the game, to me at least, is coming up with unique ways to solve problems using totally insane strategies.

If you're creative and enjoy thinking out interesting scenarios, this game is really great in that regard.

However, 100% agreed on the controls. They can be frustrating at times.
benjman  - 2 months 9 days ago 
ok, the controls can be a little frustrating at times, but other than that this is the most fun ive had with a ds since chinatown wars. When asking my 3 year old what he wanted to see on the screen and being able to magic it immediately, i was asked for a farm, with cows, sheep, pigs and horses. it all appeared. 'any more animals on your farm' i asked him. 'a dragon please' was his reply. He was delighted with the giant green dragon, which proceeded to eat all the farm animals. We were both in hysterics! Seriously get this game! Not for the levels, just for the sheer magic of freedom to design..
GamesRadarJoeNewman  - 2 months 9 days ago 
@oddlockset

You're right, we were kind of disappointed at how often we ended up using "jetpack," too. But you know, it's kind of hard to be creative when you immediately know a certain method (flying) will work. But hey, occasionally we mixed it up - sometimes we chose "wings."
waynski1457  - 2 months 8 days ago 
With all of the hours I put into games like Fantastic Contraption, Crayon Physics Deluxe, and Boom Blox, I don't find it at all surprising that I am loving the hell out of this game. Yeah, the controls suck, but you do get used to them. The awesome far, FAR, outweighs the bad here imo, and if you had fun with any of the other games I mentioned, or games like them, then you owe it to yourself to sit down with this game and just have a crapload of fun.
cheezyphil  - 2 months 8 days ago 
Completely agree with the fact that controls for this game suck. But to hell with that, this game is the most revolutionary handheld game since, uh... Yeah, it's the most revolutionary handheld game ever.

And despite whether you love or hate this game, it'll probably hold a special place in your heart, simply because of its originality.

...Hell, i would've bought the game just for the title screen. :P
Romination  - 2 months 8 days ago 
I'm back in to say that just because you CAN use 'jetpack' every time doesn't mean it's the best way to play. You have the option, but a starite in a tree, you could explode the tree or burn it down or have a lumberjack cut it down or explode the ground or climb it with a ladder. You COULD use jetpack, but falling back onto using it is ignoring the point of the game-which is to write anything you want and use it in a way to get through the puzzle. Yes, it may be the easiest way, but with the bonuses to the ollars and things like that it even more behooves you to come up with something smarter.

It's like a fighting game, you have all these moves, but if you just spam 'low kick' the whole time (until you realize that 'fireball' works even at LONG DISTANCE) you're ruining the game in the end.

and a 7 is still a good score, people, and don't just take it at face value. Still buy the game, it's fully recommended, but...yeah, the controls aren't too hot.
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The Knowledge
Scribblenauts
Scribblenauts

Genre: Puzzle
Release date: Sep 15, 2009
Published by: Warner Brothers
Developed by: 5th Cell
Features: Level sharing over DS Wi-Fi
Multiplayer Modes:
Offline
1 player SOLO
Latest Articles About This Game
Freedom's just another word for 'use a jetpack'
DS Review  -  Sep 15, 2009