In this side-scrolling shooter, Mr. Danny of the Phantom fame blasts his way through screens of ghosts, using selected special abilities to lure them, blast them or vacuum them up. There are four weapon types; each with special attacks, which when combined with the chosen bonus abilities makes this more interesting than the average cartoon tie-in. But its too easy, too repetitive, and worst of all, doesnt have that classic Butch Hartman sense of
The Dark Spire centers on the classic first-person, dungeon-crawling style of play made popular by such games as Wizardry or The Bard's Tale, with rules similar to Dungeons & Dragons. It's definitely a refreshing twist on modern role-playing games (like Oblivion), but its blindly faithful reproduction of the classics turn what could have been a nostalgic romp into a rather irritating game
The Death Jr. games have a ton of potential thanks to a compelling cast. Sure, the Siamese twins joined at the head or quadruple-amputee kid aren't the hottest ideas, but the idea of the Grim Reaper's son and his gothy little crush Pandora dealing with the same problems as normal Jr. High kids sounds fun. Unfortunately, the world, dialogue and gameplay elements these characters are surrounded by always seem to come out unpolished and half-baked, as if the funding got a visit from Junior's old
Let's get one thing out of the way: Deep Labyrinth is not for everyone. Its long, winding dungeons and emphasis on exploring said dungeons will instantly turn away all but the hardest of the hardcore RPG fans. But, if you are one of those who swoon at the thought of investigating right-angled mazes and tapping the touch screen to swing a sword, then by all means, dive in.
Labyrinth plays much like the King's Field series of old, or if you need a more modern reference to sculpt a mental image,
You have to hand it to developers Renegade Kid: they’re certainly trying their best. Like their Dementium and Moon before it, Dementium II is, at the very least, technically impressive. Getting those tiny DS screens to create a little atmosphere is no mean feat, and if you sit in the dark with a pair of headphones on Dementium II does a remarkable job of dulling your brain against the distractions of the outside world while keeping it engaged in what’s generally a decent first-person survival horror...
Oct. 30, 2007
Shocking. That's the easiest way to describe Dementium: The Ward. We're equally taken aback by the technical feat that developer Kid Renegade and upstart publisher Gamecock have managed to pull off, and that there's a terrifying first-person survival horror game that elicits genuine scares on the Nintendo DS. If Metroid Prime Hunters proved the platform detractors wrong, then Dementium proves them infinitely
Why ‘Desktop’? Why use that word for a handheld game? It’s a question that demands to be asked. Well, the action takes place on an office desk for one, but it’s also so named because it began life as a free desktop PC game. As a near-identical port, how this DS iteration can justify a $20 mark-up is a mystery, but before we get to that, let’s see what we have here.
If you think you recognize the title of this DS balls-and-bricks game, you might: it originally came out on Sega's Genesis and Game Gear consoles in the early 1990s. The trouble with this reinvention is that it really hasn't changed all that
There are so many lame Mario Kart knockoffs these days. They should just band together and form their own bland-vanilla genre and be done with it. You know, just leave the one true kart racer alone and admit they'll never, ever achieve that same level of racing perfection. But Diddy Kong Racing wants so damn hard to be the next Mario Kart that it hurts our eyes to play it for long periods of time. The racing itself is totally fine (if a little slow), but this simple pleasure is smothered in
Oct 8, 2007
The Digimon franchise has always been copyright infringingly similar to Nintendo's world-dominating Pokemon critter-catching games. Both offerings have super-basic stories that charge you with amassing an army of odd, eternally bloodthirsty life forms that love to fight. Both feature battle systems that are far more complex than you'd guess at first. Both tend to release not one game, but a pair of nearly-identical games, each with hundreds of beasties, a few of which you can only