If there is one thing that developer Vicarious Visions wanted from someone playing Transformers: Revenge of the Fallen, it is nostalgia. Transformers begins and ends with the original cartoon series for many. And if you, like us, aren’t thrilled with the modern bastardization of the Transformers, it’ll be tough to appreciate what Vicarious Visions has created.
Utilizing the unique DS control scheme to its fullest, Trauma Center: Under the Knife offers gamers the chance to turn their stylus into a scalpel and play doctor in one of the DSs best kept secrets.
Trauma Center puts you in the long white coat of Dr. Derek Stiles, a young surgeon performing complicated procedures amidst a dramatic backdrop of medical terrorism, miraculous healing powers and loopy, soap opera-like characters - seriously, theres even a euthanizing, dude-speaking
When we first fired up touch screen surgical simulation Trauma Center: Under the Knife 2, it seemed so similar to the first game that we wondered why publisher Atlus didn't just leave off the number at the end of the title and instead add the word "again." Luckily, we loved the first one, so this wasn't a game-breaking offense. Although you'll have fewer surprises, the near-future sci-fi surgical procedures that make up the meat of the game
You have to admire a game as wildly out-there as Treasure World. Utilizing the DS hardware in a truly new and innovative way, it provides a fresh concept that, even with a few design missteps, is worthy of any open-minded DS owner’s library.
At first glance, Trioncube may appear to be a complete Tetris rip-off. Both games do involve arranging falling blocks, but that's where the similarities end. Instead of forming lines, the object of Trioncube is to arrange blocks in 3x3 squares. To succeed, players must keep creating 3x3 groups of blocks as long as possible by adding to the existing mega-block, or "trioncube." (see our preview for a more detailed explanation). The screen clears each time you put down a block that doesn't create
Lackluster golf games are like skateboarding on a ping pong table: there's not much to do, and the minute you start enjoying yourself, the fun quickly ends. True Swing Golf is like that. The DS touch screen is a good interface for lining up tee shots and whacking the dimples off the ball - you just touch your club with the stylus, pull back, and whip it forward. You can even add spin, or use draws and fades to make your shots curve.
Something about it just doesn't work, though - or, more
Oct 24, 2007
If youve ever wondered why house bricks tend to be rectangular rather than, say, scalene triangles, our first advice to you would be to stop worrying about stuff like that. Wed then give you five minutes alone with Tsunde Tsumikiss to set your daft head straight. The object here is to stack objects as high as a given object - ranging in height from dog-sized to Tokyo Tower - using a pile of random shapes that drop down from above in time-honoured Tetris fashion.
Sept 5, 2007
People love spinning things: a roulette wheel, the tires of a Ferrari, CDs and DVDs, carnival rides, the giant disc of horrific Americana that is Pat Sajak's Wheel of Fortune... all spinning. So the idea behind Turn It Around is a good one: collect 24 minigames, all based around the idea of using the stylus to twist, twirl, and rotate an onscreen wheel. However, erratic controls and a lack of gameplay longevity keep the RPMs from pegging the needle on the fun-o-meter.