Is there anything the Poke-critters can't do? As much as you want to write them off, the sickeningly-adorable little monsters manage to sneak into a decent game from time to time. In this case, it's a falling-blocks puzzler called Pokemon Trozei.
Instead of blocks tumbling from the sky, it's a bunch of Pokemon. The bit is to line up four of the same type horizontally or vertically with the stylus. Once you do - pop, they disappear like Tetris blocks. After you match four, you only need three
By
NGC_
posted February 2, 2005
Somebody recently said this puzzle game is 'like popping bubble-wrap,' which, despite being a quality attributed to practically every simple-but-addictive title, in this case isn't too shabby a description.The aim is to flip black and white tiles to make horizontal lines of the same colour, thereby making them vanish and freeing some screen space for yet more black and white tiles. This is done by drawing a snaking line across them using the stylus. To get the best score you have to draw a
The quintessential god game of the late 1980s, Populous was the startlingly original work that launched the career of Peter Molyneux and helped define a new genre on home computers. Whether it’s still relevant today is another matter, although we distinctly remember the original being more flexible than this stilted DS update.
The quintessential god game of the late 1980s, Populous was the startlingly original work that launched the career of Peter Molyneux and helped define a new genre on home computers. Whether it’s still relevant today is another matter, although we distinctly remember the original being more flexible than this stilted DS update.The basic premise of the game is you’re a god, you’ve got a tribe of people who worship you, and on
We’ve been lamenting the lack of a Katamari game on a Nintendo platform. For our money, Tornado is still looking like the nearest thing to the rolling collect-’em-up on DS, but Prey the Stars comes a pretty close second.
Playing as one of four dog-like monsters, the aim is to eat your way through levels. You start by devouring small items, working up to bigger objects.
Put simply, Prince of Persia: The Fallen King is Phantom Hourglass does 2D platforming. All stylus control, all of the time. Pull far away and he’ll sprint, tap and he’ll roll – so far, so Link. Other moves feel stilted: context sensitive actions activated by tapping on scenery. Climb a wall, jump a ledge, walljump through a gap.
Using some kind of ingenious mind microscope, Natsume must have peered into the brains of a cross-section of 12-year-old girls, identified their major concerns and then condensed them into this game. You play a schoolgirl who can’t decide which of the local lads she fancies. Alas, before you can accost one of them you’re whisked into an alternative dimension.
Oct 5, 2007
Along comes Prism: Light the Way, a quite brilliant little puzzler that takes us waaaay back to the halcyon puzzling days where there was nary a tumbling tetrimino in sight. Waaaay back to 1987, in fact, where we can find Prism's roots in a Spectrum title called Deflektor
Nintendo is really stretching the whole ‘training’ thing. This hardly constitutes a ‘game’ let alone ‘training’. It’s just relentless rapid-fire maths questions that don’t increase in terms of complexity, just in the way they’re presented. Simple addition is laid out in cells, with missing numbers or with illustrated cards. Gradually, you get better but purely through repetition.
In the world of Professor Layton & the Curious Village, all reviews would be handled in brain-teaser fashion, although they'd likely be much cleverer than anything we could come up with. The game is based around intelligence as proven by your ability to swiftly solve logic problems thought up by the Curious Village's inhabitants. When you're not matching wits, you'll be tap-tapping around the touch screen - a tedious but impulsive act - to