It’s easy to get a negative first impression of Monster Tale when you hear it described. A cartoony, 2D adventure game on the DS? There’s an abundance of those. But Monster Tale contains such a high degree of polish and enough ingenuity that you’d really be missing out if you left it at that...
It’s tempting to jump right into Moon’s technical achievements and all-around impressive attempt at creating a handheld FPS, but let’s begin with a broader appraisal of what developer Renegade Kid has accomplished. For the most part, this is what inspires publishers looking to release a game on the DS:
Originally a PlayStation game, the Moto Racer series has been revived on DS with Stylus Precision Handling™. We’re naturally wary of trademarked gimmicks but ‘SPH’ is actually very good, giving you a much greater degree of control over your bike than the twitchy buttons. This is a real all-rounder, with GP races, traffic challenges, and Super Cross and Freestyle modes on bump-tastic indoor courses.
It's easy to see how the touch screen can be an incredibly effective way to control a puzzle game. Polarium leads the way in that respect, but we were hoping for something innovative from Mr Driller.Namco's mining mascot burrows through mud made of coloured blocks, just for the fun of it. Drilling a block makes all its similarly coloured neighbours vanish, allowing our hero to advance further towards the earth's core for the essential air pockets he needs to avoid suffocating in the cheerfully
Arriving too late to cash in on grannies buying ‘that music game’ for Christmas, Music MonStars is a rhythm-actioner where you play guitar, keyboards and drums. There’s a mildly spooky theme (with cartoony ghosts, vampires and what looks like a gimp), but what’s really frightening is the appalling quality of the tunes.
Crack out the party hats. Frogger has been in a permanent state of road kill for 25 years. Konami celebrate by freeing him from his Sisyphean road-crossing task and placing him in a series of trials set by a talking panda.
Frogger hops around dull isometric platform levels, but he can only jump forwards, needing shoulder button presses to change direction. Due to the rubbish graphics, you can't tell which way he's facing, repeatedly sending him face first into brick walls or the water which,
Dec 13, 2007
Do long words confuse you? Is vocabulary not your strong point? In lieu of a traditional education, you might want to check out this piece of self-help software. By filling in missing letters, un-jumbling words from an alphabet soup, picking the correct definition and eliminating letters from a puzzle board, youll improve your ability to express yourself. Or so they say. We cant see what anyone will gain from this that they couldnt gain tenfold from a good novel and a dictionary.
A couple clever ideas can make a boring subject like Physics more interesting or render a crappy movie bearable. And My World, My Way, another RPG for the DS, proves that a little smarts can even make a by-the-numbers adventure of a princess out to get a boyfriend worth sitting through. Most of the time.
Dec 11, 2007
Hard to believe it now, but back when multimedia and CD-ROM were buzzwords of a new age of entertainment, Myst was a revolutionary PC game. These days, the 1994 design is really showing its age, but theres definitely still a certain mysterious charm about it. Nobody made games like this before, and apart from its many sequels, few have attempted anything similar since.
Theres no back story, or any kind of explanation or instructions. After opening a magical book, you find
The ‘seek and solve’ genre is a big deal on the internet, and Nintendo have picked up on its casual-gamer-friendliness with this Touch Generations title. You’re presented with a picture of a densely packed room and a list of objects to find. Find the objects to move onto the next room.