Its a testament to Kawashimas original lobe-enlarging regime that we remember it so vividly, allowing us to realise that More Brain Training is fundamentally the same. The irritating voice recognition colour game has been replaced with an irritating shape recognition paper/scissor/stone game.
Sudoku returns, with over 100 puzzles of different difficulties, and so good is it - well organised, slick controls, easy navigation - that the title almost feels more like a Sudoku game with tacked on
You may have heard about the rampant Nintendo DS shortages in Japan. Part of the reason it's in such high demand is this one game - Brain Age: Train Your Brain in Minutes a Day. The everyday mind-stretcher has captivated the entire country, spanning all ages and sucking up non-gamers as well. Now it's your turn.
Every day you're supposed to fire up Brain Age and perform a series of quick tests that gauge how old your mind really feels. They start out fairly simple, like basic math problems,
From the title, you'd be inclined to believe that Brain Assist is another piece of quizzy, mind-buffing Nintendo DS software that will train your brain in minutes a day. But it isn't: you'll be bored of this tiny collection of brain focused minigames long before your melon has time to reap the supposed benefits. The ten minigames included on the cartridge may tax your brain, but they're not very interesting. In one, you're given a jumbled set of
Both Brain Age and Big Brain Academy were hits that showed us all a more cerebral side of gaming, and helped the DS gain popularity among casual and hardcore gamers alike. Now, Brain Boost Beta Wave and Brain Boost Gamma Wave are two more games that promise to make you smarter than your non-gamer friends. If you any think these games will work miracles on your intellect, though, don't apply to MENSA just
Years of cheap knock-offs and overdone concepts have made gamers an especially skeptical lot. Who could be blamed for approaching Brain Challenge with a bit of cynicism over its obvious, ahem, inspiration from Nintendo's uber-successful Brain Age? Indeed, when the game talks about "training your brain" within seconds of turning it on, most gamers will be rolling their eyes. But those who are able to get past their rip-off gag reflex will discover a shockingly fun experience with Brain
Ahhh, the ancient art of citing academic endorsement in order to add scholarly sophistication. Dr. Kawashima’s Brain Training. Prof. Kageyama’s Maths Training. Dr. Robotnik’s Mean Bean Machine. Reiner Knizia, on the other hand, is a little bit dubious. He has no scientific institutions or followings to his name, being, as he is, a board games designer.
Never before has there been a game name that so succinctly described everything you need to know about it. Break 'em All boils down to bouncing a ball around a one-screen room, busting blocks and trying to keep the ricocheting sphere from floating past your stylus-controlled paddle. As you rack up hits, you gain access to power-ups like a five-in-one multiball, a protective barrier that punts wayward balls back into the arena and, our favorite, a blistering-hot laser ball that melts through
World War II may have ended 62 years ago, but that doesnt mean we have to stop using Nazis as bad guys in Modern American entertainment. Because there hasnt been a Nazi-killing simulator yet on the DS, Ubisoft has picked up the slack of videogame publishers everywhere and released Brothers in Arms DS - putting you in the shoes of Johnny ApplePie, a parachuter for an airborne regime who just wants to live long enough to see his sweetheart back home who misses him something fierce.
Want to make a quick buck? Grab a level designer for a classic arcade series, make up some uninspired, confusing new levels, throw in a couple of pointless gameplay "twists," and slap the old logo on a DS game box. Voila! Nostalgia-filled gamers will come thronging.
So it goes, sadly, with Bubble Bobble: Double Shot, the latest, half-assed retread of a game that - let’s face it - hit its peak in 1988. Gameplay is
Trying to join in with the DS running gag of having a game name with the same initials, Double Shot takes on the familiar Bubble Bobble format, but has, er, three different characters to control. What?
Proving that they know nothing about Bubble Bobble, Marvelouss latest has the two dragons, Bub and Bob, heading off with a new lizard friend, their cousin Bubu. The excited creatures go off on adventure, waving goodbye to the bearded dragon grandfather... dont they know that Bub and Bob are