Nov 21, 2007
Unless you havent had access to electricity for the last ten years, youll probably know all about Mario Party, which is one of the most successful and most often imitated casual game series. It has had its ups and downs over the course of at least nine sequels, some of which are barely distinguishable from one another beyond the title screens, but its never less than popular - explicably or
An important thing to learn as a reviewer is to review the game you have, not what you want it to be. Despite Mario vs Donkey Kong: Mini-Land Mayhem being the third game in the series to be on the DS, we still hoped it would be a spiritual sequel to the arcade classic Donkey Kong, with Mario jumping his way through devilish platforming puzzles. Instead we’re given more of the same puzzle adventures featuring Mario and his tiny doppelgangers, but when we got used to that idea, it wasn’t so bad after all...
Still fighting over girls after all these years, Mario and Donkey Kong reignite their old feud once again in Mario vs Donkey Kong 2: March of the Minis. The story begins with the opening of Marios new theme park, inspired by a series of toys Mario has created, which include wind-up versions of himself, Donkey Kong, and other familiar characters. The lovely Pauline (of earlier Donkey Kong fame) is the ceremonys guest of honor. When Pauline chooses the Mario toy over the DK toy, gazing longingly
Dec 11, 2007
With Nintendogs, Brain Age and Flash Focus, Nintendo has proven that videogames don't need to be games at all - not in the traditional sense, anyway - to be successful. Their latest experiment in not-quite-gaming is Master of Illusion, a title packing plenty of entertainment for Penn and Teller-wannabes. In fact, the DS practically plays the part of silent assistant Teller to your spotlight-soaking Penn as you dazzle friends and family with Illusion's mind-bending magic
We’d wager there isn’t a single human being alive that genuinely loves the bog-standard, turn-based battle template. We accept it as a means to an end, a quirk of traditional RPGing that we’ve just grown to accept. Like a cold sore. Now imagine a game that consists of 80-plus hours of unrelenting turn-based brown, in monster-infested dungeons that are entirely your own creation.
Let's start with the elephant in the room - May's Mystery:
Forbidden Memories looks like a shameless Professor Layton knockoff. The art
style, the protagonist with button eyes, the interface, the overhead map, and
of course the puzzle-driven mystery adventure - it's hard to get around. If
someone tells a development team "Make a game that's exactly like that
other popular game but retails for $10 less," they would produce something
that looks almost exactly like May's Mystery. Perhaps this is a coincidence!
We'll never know...
As the marquee game for Xbox Live, the original MechAssault redefined the giant robots with guns franchise as a fast action, multiplayer experience. For the DS version, Backbone had to make a few sacrifices, but all the key components of the MechWarrior universe are here. It's not the ideal Mech experience, but Phantom War does a fair job of providing bite-sized chunks of combat action.
What's most notable about the experience is how well the default control scheme works. Movement is handled
With six Battle Network games already clogging up the nations GBA bargain bins, you might feel that we need to import another Mega Man -based grid battle game as much as wed need to import a plate of fish and chips, or a butler named Jeeves. Aaaaand... youd be mostly right. But not because Star Force isnt a significant improvement over Battle Network - its more down to language barriers making this about as accessible as Warios
If Capcom weren't so fond of tacking on new suffixes every so often, Mega Man ZX would be somewhere around the 30th 2D Mega Man action game. What can you say, in an age of intelligent robots the world is easily imperiled. Given its excessive reuse, it's no surprise that the formula can get stale sometimes. Mega Man ZX is Capcom's latest attempt to freshen things up again, and it does so by delivering an explorable, Metroid-style world that replaces the series' traditionally discrete action
Oct 12, 2007
For the 20th anniversary of the very first Mega Man game on NES (ah, those were good times - yes, we're old enough to remember that going after Cut Man first was a wise choice), Capcom has broken out the zillionth iteration in twenty years, this time on DS. Don't worry - if you've been turned off by the ridiculously difficult Mega Man X games, Mega Man ZX Advent offers a beginner mode, as long as your ego can take it. Of course, if you're a hard-core Mega Man fan, even the