Like one of the hybrid monsters in the film this is based on, Igor The Game is a hodgepodge of ideas. There’s monster battling, monster creation and some Dr. Mario-ish puzzling. Unfortunately, none of these are implemented very well. Monster creation is a matter of bolting together limbs, but the graphics are so poor that even if you try to build something graceful it’ll end up looking like a pile of boxes.
You know you’re in dangerous sci-fi waters when a world has a made-up swear word. Battlestar’s ‘frak’. Judge Dredd’s ‘drokk’. Infinite Space gives us ‘grus’. Syntactical reverse engineering struggles to pinpoint the exact meaning.
Inuyasha: Secret of the Divine Jewel looks predictable: nothing special, but possibly something fans of the anime series will at least enjoy. In the beginning, this seems to be the case. Once you leave the first battle, though, the game will quickly shows its nature… way, way too quickly.
Weve played a lot of RPGs in which enemies randomly ambushed us as we walked from place to place - that's practically a staple of role-playing games. But we can safely say Inuyasha: Secret of the
Has anyone, in the world, ever, managed to complete an entire game of Monopoly? From our experience, it generally goes something like this: one player goes bust on the first round and spends the rest of the night doing an equally bad job as the banker. Someone else - usually that smarmy sibling who earns a little bit more than you - buys up all the train stations. The next seven hours are spent slowly giving Mr. Smarm your money, until eventually, everyone starts hustling each other, money goes
Life can be hard, but there is usually a lesson to be learned in defeat. Following that notion, Izuna and its dungeon-crawler brethren are a freaking fountain of knowledge, because they are built on the principle of unforgiving difficulty. Sure, there are some easier games in the genre, but these turn-based action games (we know it’s an oxymoron) are some of the most purposely wicked titles around, because they are built on the principle of unforgiving difficulty.
Youd be forgiven for thinking that Izuna: Legend of the Unemployed Ninja was based on some obscure anime property. Hell, it looks it, from its pink-haired heroine with eyes the size of baseballs to its light-hearted sense of humor - and you can bet the publishers are betting on that assumption to sell the game. But, to its credit, its an original property chock full of quirky characters, ridiculous situations, and a pretty solid combat system.
While traveling with her posse, presumably looking