Dec 10, 2007
Were not supposed to be nodding our heads and tapping our feet whilst a cartridge of Hannah Montana: Music Jam is nestled in our DS. At the same time that were strumming guitars, playing slap bass, blasting out drum beats and wailing through blues solos; the vacant, dead-doll-eyes of Hannah Montana watch us from the game boxs cover, and her gleaming white-toothed open-mouthed smile appears to be emitting derisive laughter at our
We used to bemoan the lack of point ’n’ click games on DS back when, well, there weren’t many point ’n’ click games on DS. Now fans have plenty to choose from but, alas, few rise to the top, and Treasure on the Tracks merely swells the ranks of mediocrity.
Some little boys want to reach the stars; others want to become stars themselves. Then there's the small section of the child populace who want nothing more than to farm. Yes, farm. Harvest Moon has been allowing these odd chaps to live out their dreams - in video game form - for nigh on 10 years. Instead of making its debut on Nintendo's plucky handheld an innovative, clever enhancement, it's just another doling of the daily chores.
The familiar orphaned boy on a familiar dilapidated family
nearly fourteen hours to finish the first season of Harvest Moon: The Tale of
Two Towns. In that time, the village saw fit to slowly dole out necessary
equipment that has, in the past, been included with your farm. In fact, it
wasn't until the first day of summer, fourteen-frickin-real-world hours later,
that the damn mayor gave us a fishing pole. So how did we spend those first,
grueling fourteen hours? Collecting butterflies, mostly...
This isn’t the first time the seemingly disparate worlds of farming and puzzling have come together. Puzzle De Harvest Moon tried to combine crop cultivation with ‘minigame madness’ but came up short. Sadly, despite Frantic Farming revising the gameplay, it’s still convoluted.
After the crushing disappointment of Magical Melody, Island of Happiness sees a return to form for the Harvest Moon series, which celebrates its tenth birthday this year. In short, we love this. In fact, we love it so much we’re seriously resenting having to take time out from tending the turnips, milking the cows and mining for emeralds to write this review.
Lets get this straight. Weve been shipwrecked, were forced to run the only farm on the island - and were the only ones visibly purchasing anything from anyone, which means that were single-handedly maintaining this islands economy? Thats a lot of pressure. Then, to rub sea salt into the wounds, other people gradually arrive and move onto the island out of choice, and at no point does anyone say “Hey, where were you headed before the shipwreck? Perhaps I can give you a ride?” Oh no -
You know what causes the downfall of an empire? Academics cite socio-political reasons, but we know the truth: a lack of save points. Men like Henry Hatsworth set out to discover lost treasures and plunder their way round the world, but weaker-minded souls admit defeat after covering the same ground 20 times in a row.
Hero's Saga: Laevatein Tactics springs from the ranks of classic strategy RPGs, admirably attempting to recreate the punishing war of attrition that was the 16-bit SRPG. For good or ill, the game has shunned most of the improvements in basic user-interface and gameplay mechanics that have gone a long way in evolving the genre.
Once one of the premiere franchises in role-playing games, the Mana series has struggled to keep with the times. Its glorious 16-bit days have been followed up by a number of games ranging from mediocre to poor. A bold change was definitely required for Mana, and that's exactly what we have here in Heroes of Mana. The action-RPG gameplay the series was known for has been replaced by real-time strategy. Sadly, this exciting new direction is marred by numerous gameplay