Owner of the finest pink suit in all gamedom, Miles Edgeworth has developed a cult following as the “hold it!” to Phoenix Wright’s “objection!”. Ace Attorney Investigations turns the tables, letting us see how the other half – the prosecution – live.
In a radical move for the series, courtroom tussles are gone, but any fervent Wright-head can spot the constituent parts.
This is a complete reboot for the Advance Wars series. Forget all those cheery day-glo tanks, female officers in skirts no bigger than dental floss and the pantomime COs; theyre all gone, buried under several feet of dust and asphalt. All that remains is a barren wasteland, shorn of structure, rules and regulations, the survivors cowering in makeshift communities as impromptu gangs loot and pillage the land. This isnt the Advance Wars you know and love - Intelligent Systems baby is all grown
Many DS games use the two screens as an afterthought. Not so with Advance Wars: Dual Strike, which incorporates the hardware's features into the series' already addicting turn-based gameplay. The goal in remains the same: pound the enemy army into the ground. There are several Commanding Officers to choose from, each with advantages and weaknesses - usually having a proficiency in one type of combat while lacking another. The same goes for specific units, such as submarines, stealth fighters
Adventure Time's first game is finally here, and though it has some flaws, it's definitely a worthwhile adventure for fans of the show...
Tintin is a Belgian boy who somehow manages to be a
journalist without ever writing a word, who knocks out grown men twice his size
with a single fling of his fist, and who lives in a world where the only woman
is a jolly opera singer who exists only to make us laugh. In short, his life
plays out like a little boy's dream – or at least the type of boy who juggles
ambitions of winning the science fair with fantasies of clobbering the local
bully. The good news is that it's not a disagreeable dream, and while it
suffers from excessively easy gameplay and forced variety, The Adventures of
Tintin is a bit more rewarding than its movie franchise origins might suggest...
How would you go about making a classic ‘whodunnit’ mystery novel even better? If your answer is “By turning it into a videogame where your time is divided between furiously tapping the touchscreen to keep the dialogue moving, answering sub-Layton calibre logic puzzles (usually about train times – Poirot gives this kind of thing too much thought) and desperately fighting against an overly-fussy handwriting recognition system,” you answered… incorrectly!
Learning about ancient myths and religions was one of our favorite times in high school and college. It was like being taught history, except it’s full of minotaurs, fertility gods, and people with cat heads. When the more sterile, history-based series Age of Empires sired a spin-off titled Mythologies, we were all aboard.
Real-time strategy on the DS? Hrm … probably wouldn't work all that well. The lack of a mouse to move around the battlefield swiftly and control all those units would be a pretty frustrating setup. It's a good thing that Age of Empires' immigration to the DS came complete with a genre switch, then. The Age of Kings retains a lot of similarities to its PC forebears, but with a console-friendly, turn-based setup.
The idea is this: play as one of five famous rulers - Joan of Arc, Genghis
For some of us,
mapping our way through lonely 2D corridors and slowly accumulating the
firepower to put a hole in the moon is the cream cheese to our bagel. It’s a
decades-old obsession begun by Metroid and later championed by Castlevania;
lately jettisoned to handheld consoles like the GameBoy Advance and Nintendo
DS. Without getting too deep into it...
There's no enemy to overcome, no goal to achieve in Animal Crossing: Wild World. You wake up, do some chores and talk to villagers. That's it. Why it's fun we can't exactly say, but the staggering amount of personalization makes it easy to get sucked up in this super cute world. Right from the start you're given a town. Everyone's village has the same structures but a unique set of townspeople; talking to your neighbors brings you closer and often nets cool items and clues you in to what