<?xml version="1.0" encoding="utf-8"?>















<rss version="2.0">
	<channel>
		
			
			<title>GamesRadar - Real Time Conflict: Shogun Empires</title>
	    	<link>http://www.gamesradar.com/ds/real-time-conflict-shogun-empires/g-20060321172431609059</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
			<item>
				
					
    				
    				
    					<title>Real Time Conflict: Shogun Empires (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ds/real-time-conflict-shogun-empires/review/real-time-conflict-shogun-empires/a-200603221532553022/g-20060321172431609059</link>
				    
				
				
				    
    				
						
					    
					    	<description>&#034;Real Time Conflict,&#034; blares the title of Namco&#039;s Real Time Conflict: Shogun Empires. From that, you might extrapolate that this is a Real Time Strategy game, like PC classic StarCraft. But there&#039;s a reason it&#039;s &#034;Real Time Conflict&#034; instead of &#034;Real Time Strategy,&#034; and that&#039;s because Shogun Empires doesn&#039;t actually have any strategy. In fact, it&#039;s not only completely devoid of strategy, but also of any compelling gameplay whatsoever. Good thing it&#039;s a Real Time Conflict, then. Let&#039;s shrug off ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>review</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Mar 22, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
	</channel>
</rss>
