DS Previews


Sort by:
Jun 29, 2007
DS Preview | Geometry Wars: Galaxies
Geometry Wars: Retro Evolved was the best 5 bucks you could spend on gaming last year. You could feel like you really got your money's worth, even though the game had only one level - one neverending, nerves shredding, relentless level. It was the intensity, the challenge, and the bragging rights that brought the game alive. The trippy visuals and enemies that seemed themed after Lucky Charms marshmallows didn't hurt, either. Yesterday we got to pick up and play both the Wii and DS versions of ...
» Read More
Jun 22, 2007
DS Preview | Geometry Wars: Galaxies
Of all the Xbox 360 titles that might have crossed over to the Nintendo side… well, we could hardly have been more taken aback if Microsoft had finally confirmed the long-rumored handheld version of Halo. Anyway, the mighty Geometry Wars is on its way to Wii and DS, and anyone who played the 360 version will know what brilliant news this is - not least because Geometry Wars Galaxies here features enhancements to the classic original, including new weapons, new enemies and two-player ...
» Read More
Feb 23, 2007
DS Preview | Godzilla: Unleashed
Modern technology is great, isn't it? A new iPod Nano can fit a GigaByte of music on a device smaller than a matchbook, a single Blu-Ray DVD can hold an entire season of your favorite TV series, and you can now squeeze 10 giant monsters, each 30 stories tall, into your DS in the form of Godzilla Unleashed. Now, if someone could only find a way to fit a full keg of beer into a 12-oz bottle, we could cut down to a single six-pack a week. Back to Godzilla Unleashed - unlike the PSP and Wii ...
» Read More
Nov 5, 2007
DS Preview | The Golden Compass
Nov 5, 2007 Frankly, anyone who's read the His Dark Materials trilogy should want to experience the game and film almost as much as wanting a monkey-shaped demon of their own. By now, the film trailer will be playing in cinemas and you'll probably have seen the amazingly recreated world of Jordan College, Bolvangar and the North on screen for yourself. And we can report that the game - which is being developed by Shiny - is shaping up to have all the best bits from the film, and more on top of ...
» Read More
May 11, 2007
DS Preview | The Golden Compass
With all the success of the Lord of the Rings and Harry Potter films spilling over onto our consoles its hardly a surprise that were about to be up to our comically large sleeves in anything remotely wizardly. But you wont hear fantasy fans complaining, as the much beloved, million-selling His Dark Materials series kicks off this winter with the release of The Golden Compass in theaters and every console known to man or beast. An important distinction to make; since animals play a part thats ...
» Read More
Mar 9, 2006
DS Preview | Guilty Gear Dust Strikers
At this point, if feels like everything's already been done when it comes to hand-drawn, 2D fighting games. We've seen screen-filling, strobe-light megablasts, sea monsters clawing at mummies and even the X-Men caught in a battle with Jill Valentine from Resident Evil. But no matter how weird things get, you can always expect the bizarre sci-fi action of Guilty Gear to smack the reasoning right out of your ...
» Read More
Apr 21, 2008
DS Preview | Guitar Hero: On Tour
DS - Guitar Hero: On Tour - Guitar Hero: On Tour

This must rank fairly high on the list of Things That Shouldn’t Work (But Do). A DS version of a game that’s successful pretty much exclusively because it comes packaged with a massive plastic guitar and makes you feel like a rock god. That’s going to be completely rubbish and depressing on a handheld, isn’t it? Think again.

The DS is no ordinary handheld and Guitar Hero: On Tour is not the cash-in many ...

» Read More
Oct 17, 2006
DS Preview | Gunpey
Let's see how fast we can describe the latest puzzle game to rob our lives of human interaction: connect lines. There, that about does it. Broken fragments slowly scroll from the bottom of the screen, only able to be shifted further up and down the column. All you have to do is make a solid line from left to right and it disappears. Any unfinished lines that make it to the top of the screen do you in, so it's all about zipping the fragments back down as low as they can go on the ...
» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.