May 13, 2007
Final Fantasy Crystal Chronicles on the GameCube was, well, a bit problematic. Some great ideas - making an action-based, cooperative Final Fantasy - worked well. Others... like keeping your characters chained together by forcing them to stay in a tiny circle of light or take damage, or making everyone use a GBA to control the game, were not so great. Fortunately, the developers have learned from user feedback and are making changes to FFCC: Ring of Fates for the DS.
Since each player has his ...
» Read More