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Justin Towell - GamesRadar
By Justin Towell posted 2 years, 7 months ago

See Keyboard Cat, teh ROFLCOPTER and watch a Giant Enemy Crab wreak havok in our video, and check out our hands-on preview of this extraordinary DS game


Brett Elston - GamesRadar
By Brett Elston posted 5 years, 4 months ago
Unnecessary colon aside, Scurge: Hive is an attractive game. You've got big, bouncy graphics that look chunky enough to peel right of the screen, and pulsing tunes to echo down the hallways of the space-techno environment. The red-haired heroine seems like an interesting enough character to get behind for a game, and her tag-along, living-computer buddy is ready to chirp in with updated maps for your bounty-hunting needs. Then you realize that you've kinda played this game already. Your target

Knee-jerk reviews after ten minutes' play-time. As is only right and proper.


Brett Elston - GamesRadar
By Brett Elston posted 4 years, 7 months ago
The Civilization name carries a lot of weight in the PC gaming community, but not so much when it comes to action-minded console types. To that end, world-famous developer Sid Meier has built a console-specific version that streamlines the whole "epic society building" thing into a few short hours. Longtime fans know how long the typical Civ game takes. Hours upon hours can be spent tailoring your fledgling civilization from Stone Age to Space Age, sometimes even crossing the 24-hour mark.

Civilization Revolution condenses human history into a strategy game with 16 civilizations rapidly developing through mud-and-sticks beginnings to space-faring world domination. An average game can encompass human history in about four hours. You’ll build cities, explore the world with military units, forge alliances and kick the butts of various cultures. The game can be won by destroying all the other civilizations, achieving cultural

By GamesRadar US posted 4 years, 11 months ago
Building roads. Negotiating waste disposal contracts. Firing missiles at Godzilla. Supplying water supplies. Hey. Wait a second. Did we hear you right? We get to negotiate waste disposal contracts? Oh at long long last. How we jest and how SimCity DS jests as recent news places a distinctly stylus-flavored jocular twist on this SimCity 3000 port. The touch screen will not only be the perfect control for the usually mouse-dependent title but will also allow for some genuine city-pleasing

By Ben Richardson posted 3 years, 9 months ago

Natural disasters have turned San Verona, Skate's concrete paradise, into wreckage. The populace has been evacuated. So what's a skater to do? Answer: Carve a pinewood path through the scattered remains of all our favourite Skate spots, drops and jumps in EA's Wii and DS spin-off, Skate It.

Skate's best feature - the Flick It trick system - clearly won't transfer directly to Wii or DS. So developer Black Box has had to think of


Knee-jerk reviews after ten minutes' play-time. As is only right and proper.

Our first look at Sonic Chronicles: The Dark Brotherhood explained all the gritty details, but lacked a first-hand account of how it plays. Last week we were able to take part in a tour of the game's earliest area, the legendary Green Hill Zone, and can now shed a bit more light on BioWare's grand RPG experiment.

Sonic and Tails are together right from the beginning, already on a quest to find Knuckles. Using only the stylus,


There’s a hint of madness to Bioware’s Sonic outing. Just how can an RPG - the most patient genre this side of Microsoft Hedge Simulator - capture the jittery, tarmac-shredding ways of Sega’s blue blur? Sonic’s the Sunny Delight of gaming mascots; RPGs are the stomping grounds for mugs of Bovril. The only grinding he’s heard of involves skateboarding, and XP is merely an emoticon for showing disgust. Spend time
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