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  • The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.

  • The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.

  • What's the result when you mix a Jerry Bruckheimer live-action extravaganza, a bit of CG magic, and adorable rodents? A bizarre question to be sure, but Disney will answer it this summer with G-Force, a family-friendly action flick starring a series of guinea pig secret agents. Smirk if you'd like, but kids love guinea pigs, and where there's scent of a new franchise that kids might go crazy over, you'd better believe Disney has a video game

  • Want to make a movie-based game that has a good chance at not sucking? Take a note from publisher Electronic Arts and developer Double Helix Games. Presented with the G.I. Joe license and a chance to make a game tying into the upcoming summer blockbuster movie, they could have attempted to make a brutal war epic, a dark third-person shooter, their version of Gears of War. Instead, they stuck to the spirit of the toys in creating The Rise of Cobra

  • The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.

  • Of all the Xbox 360 titles that might have crossed over to the Nintendo side… well, we could hardly have been more taken aback if Microsoft had finally confirmed the long-rumored handheld version of Halo. Anyway, the mighty Geometry Wars is on its way to Wii and DS, and anyone who played the 360 version will know what brilliant news this is - not least because Geometry Wars Galaxies here features enhancements to the classic original, including new weapons, new enemies and two-player
  • Geometry Wars: Retro Evolved was the best 5 bucks you could spend on gaming last year. You could feel like you really got your money's worth, even though the game had only one level - one neverending, nerves shredding, relentless level. It was the intensity, the challenge, and the bragging rights that brought the game alive. The trippy visuals and enemies that seemed themed after Lucky Charms marshmallows didn't hurt, either. Yesterday we got to pick up and play both the Wii and DS versions of
  • We could tell you about Capcom’s dazzling new possess-’em-up, or we could leave it to people who are a bit more in the know. Say, writer/director (and Phoenix Wright creator) Shu Takumi and producer Hironobu Takeshita? Go on then, we’ll let them do the talking

  • At first glance, you might not guess that Ghost Trick: Phantom Detective was created by the same mastermind behind the Ace Attorney series. Not only is the art style totally different, but the gameplay bears absolutely no resemblance to the text-heavy static screens of his courtroom saga. Ghost Trick's more animated take on the adventure genre definitely feels more active, and while the controls are still very basic, timing and reflexes are often key to solving Ghost Trick's environmental puzzles. Shu Takumi's hand can be seen in the details though – Ghost Trick looks to have the same strong personalities and warm humor that hooked us on Phoenix Wright's story...

  • Modern technology is great, isn't it? A new iPod Nano can fit a GigaByte of music on a device smaller than a matchbook, a single Blu-Ray DVD can hold an entire season of your favorite TV series, and you can now squeeze 10 giant monsters, each 30 stories tall, into your DS in the form of Godzilla Unleashed. Now, if someone could only find a way to fit a full keg of beer into a 12-oz bottle, we could cut down to a single six-pack a week. Back to Godzilla Unleashed - unlike the PSP and Wii

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