Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!
The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.
Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
Metroid Prime Hunters aside, the DS' 3D powers haven't been used for the kinds of adventures that make you feel like you're really in the game. Deep Labyrinth should change that. It arms you with a sword, shield and the ability to believe you've just been drawn into a medieval fantasy world.
The primary chapter of Labyrinth stars a boy who walks into the wrong house at the wrong time. He's sucked into a mystery world where human memories go when they're no longer needed, which is apparently
You have to hand it to the guys at Renegade Kid - they’ve managed to elevate disturbing to an art form. Exhibit A: the box art for the developer’s upcoming horror-drenched follow up to its first-person survival horror experiment Dementium: The Ward.
Oct 12, 2007
Like us, your first thought when pondering Dementium: The Ward probably is "Can a horror game on the DS be scary?" A while back we gave our initial impressions of the game, and recently we got some hands-on time with it. After wandering the halls of an asylum full of disturbing creatures, we can safely answer the question with "Yes, it's
There's a lot, a lot going against Dementium: The Ward. A new developer, Renegade Kid. A new publisher, Gamecock. An untested, mature genre on a mainstream, family-friendly handheld. Sounds like a recipe for gameplay that's more disturbing than its horror-hospital subject matter. But despite this three-pronged attack, the game seems like a genuinely interesting attempt at putting a Silent Hill-style adventure on the DS.
The premise is pretty basic - you wake up in a blood-stained asylum with
You know, we kind of always thought that the Digimon games would pass up Pokemon in popularity at some point, simply because of the monster designs. While even the most powerful Poke-critters tend to be cute and cuddly, Digimon's highest-level face-stompers tend to look like something right out of a horror movie. You've got your half-metal Allosaurus dude, your werewolf with brass knuckles, your eight-winged, blade-covered demonic whatever-this-is... They're just more powerful looking than most