See Keyboard Cat, teh ROFLCOPTER and watch a Giant Enemy Crab wreak havok in our video, and check out our hands-on preview of this extraordinary DS game
The key to making retro games work – as Space Invaders Extreme 2 and its predecessor realise – is to revel in nostalgia, while at the same time bringing the gameplay up to more modern standards. As with the first title, Extreme 2 is a chunky pixel soup made from equal parts Space Invaders and Rez; it’s half shoot-’em-up and half rhythm game, making the (obvious, when you think about it) connection between the two.
Being the most successful RPG series of all time – spawning a dozen movies, stacks of merchandise and enough cash to bail out a bank – surely there’s no surprise that lots of games want to be Pokemon. Monster Racers takes the imitation/flattery a little further than most, to a point where at first glance it could be mistaken for the real thing.
What's the result when you mix a Jerry Bruckheimer live-action extravaganza, a bit of CG magic, and adorable rodents? A bizarre question to be sure, but Disney will answer it this summer with G-Force, a family-friendly action flick starring a series of guinea pig secret agents. Smirk if you'd like, but kids love guinea pigs, and where there's scent of a new franchise that kids might go crazy over, you'd better believe Disney has a video game
Kids like collecting things. Just ask any rabid Pokémon fan if you don't believe us. Publisher Aspyr hopes to tap into this compulsion with Treasure World. Designed to appeal to the seven to 12 year-old crowd (but interesting enough to hook us hard-noses too), this unique simulation title attempts to marry three worlds – virtual, real and online—together.
Want to make a movie-based game that has a good chance at not sucking? Take a note from publisher Electronic Arts and developer Double Helix Games. Presented with the G.I. Joe license and a chance to make a game tying into the upcoming summer blockbuster movie, they could have attempted to make a brutal war epic, a dark third-person shooter, their version of Gears of War. Instead, they stuck to the spirit of the toys in creating The Rise of Cobra
At this point, we’re doubtful that developer 3D Realms will ever actually release the perpetually in-development Duke Nukem Forever. But that hasn’t stopped classic shareware developer Apogee Software (now separated from 3D Realms) from crafting a trilogy of new handheld Duke Nukem games for the DS and PSP. The first of these is Duke Nukem: Critical Mass.
Many devoted gamers, for very good reasons, hate casual games. These simple titles are seen as the end of the medium, aimed at the lowest common denominator and sucking development times and money away from "real" games. But now we have Rhythm Heaven, a new music game out to prove that Nintendo can still make a "casual" title that can appeal to hardcore gamers, casual players and really anyone with the ability to press a button.
Creating role-playing games can be a labor of love (not that it can’t be a labor of money either): creating a storyline, a world, and the people, creatures and items that exist and interact in that world is no mean feat. And when it comes to the upcoming RPG for the DS, Black Sigil: Blade of the Exiled, you can tell that a lot of love went into crafting this one.
At Codemasters’ Gamers Day 2009, we were given a chance at a sneak peek on three new titles in the works based on 2007’s twisted fantasy action adventure, Overlord. The grotesquely charming Minion horde is back as these games begin and continue the story of the original Overlord, written by its award-winning games author Rhianna Pratchett. All games are scheduled for release in June 2009.