Sept 5, 2007
It's largely up/down/side-scrolling in nature just like its older bro - but now we've seen a brand new Jungle Climber level that forces DK to leap over rock and branch after rock and branch, heading smack into the heart of the DS rather than somewhere off in a 2D direction. Both screens are used for this, as the seemingly endless path stretches out ahead of him, and the onslaught of obstacles threatens to knock the poor simian right out of the touch screen and straight onto the
Jan 2, 2008
Who has two hearts, ten faces and a screwdriver that could give your Wii a run for its money? Thats right were talking Doctor Who and the good news is the snappily dressed Time Lord will star in his own videogame next spring.
The game is being developed by Eidos with help from Top Trumps, using the classic card game as its template. The aim of each round is to outwit your opponent using memory, chance and your knowledge of the deck. As you progress, ability cards can be unlocked
Drawing games have never been high on the priority list of all but the most junior or unhinged gamers. But this little fella looks as though it holds some promise. You’ll play as one of a gaggle of Doodlers - students at a school of rune casting - and in your spare moments you trawl the corridors looking for fellow trainees to have runic battles with.
It's been a while since Dragon Ball Z has meant anything other than fast, button-mashy fighting, but its next appearance on the DS is headed in a markedly different direction. In fact, Dragon Ball Z: Harukanaru Densetsu ditches the aerial pummeling entirely, replacing it with every mainstream American gamer's favorite pastime: card-based role-playing!
It's not really a stretch for the franchise, seeing as some of the earliest DBZ titles were card-based RPGs (although only one, 2002's Legendary
There are few things cuter than the Dragon Quest slime. Babies? Rarely. Hello Kitty? Overexposed. Kittens and puppies? Maybe in exceptional cases. Ounce for fluid ounce, Dragon Quest's smiling, diminutive blue puddles are in a class of their own. It's no wonder, then, that they've started appearing in their own video games. Dragon Quest Heroes: Rocket Slime is the first slime adventure for the Nintendo DS, and it's not only incredibly cute, but a pretty fun game as
Rocket Slime was a small surprise at E3, but a really nice one. The game, which seems built out of the best elements of the Dragon Quest and Zelda series, like some huggable Frankenstein's monster, should be another reason to be happy you own a DS.
But why create a game based around one of the monsters from the ultra-traditional Dragon Quest role-playing series? According to producer Yoshiki Watabe, the slime is as recognizable in Japan as the Chocobo or Moogle - the symbols of the Final
2006 marked the 20th anniversary of the original Dragon Quest, and while Square Enix could have rested easy and watched the fan love-fest unfold, they instead dramatically announced a new installment, dropping an unexpected bombshell in the process.
IX would be the first Dragon Quest installment to debut on a handheld console, and would do away with the turn-based battling that had up to this point defined the series and given it much of its unique appeal.