Friday 19 May 2006
Anyone who's played a traditional Pokemon RPG in the past - and literally millions of gamers have - knows how annoying it is to fail in an attempt to capture a pokemon. You beat the critter down to near-unconsciousness and toss your little pokeball out there in total confidence - only to have the damn thing wiggle once, wiggle twice, and then, POOF! The ball evaporates and the pokemon is still sitting there, nearly dead, but not about to go down. It's random, it's infuriating, and you have nearly no control over it.
Until now. Instead of throwing pokeballs, when it's time to capture a pokemon, you're given a view of your targeted creature on the touch-screen. You then draw circles around the creature as quickly as you can, using the stylus. Once you've reached the designated number of circles, that pokemon is captured. Nothing left to chance, no balls to throw, no random reasons for you not to make the catch.


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