Phoenix Wright: Ace Attorney


Once a videogame hero has more than one or two adventures under his or her belt, it simply isn’t enough to just have an archenemy anymore. To keep things interesting, they need a foil, a rival, or some other angry opposite number obsessed with matching wits with them. Sometimes, those characters stick around long enough to make themselves an indelible part of the series, even going so far as to make friends with the protagonist – although more often than not, their friendships tend to be shaky at best, and even those involved might never fully admit to them. Relationships like that tend to make for gaming’s most enduring and interesting rivalries, and what follows are some of the most notable...



What a perfect marriage Phoenix Wright: Ace Attorney is with iPhone/iTouch. Not only does Capcom's classic fit the DS-style of presentation (top of the screen shows the story, below is where you interact with it) onto one screen but it features all five episodes from the GBA in all their compelling beauty. 

The Ace Attorney/Investigations series can be a bit baffling to outsiders these days. Most gamers could pick Phoenix and Edgeworth out of a line up, but with 4 games full of turnabouts and plot to digest, the cast has ballooned out into a much larger affair. To help make the new game a little easier to figure out, here’s a quick overview on the cast of major characters and where they stand. Best of all, it’s spoiler free for those who haven't solved the original cases!



Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.

Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?


As you’re probably aware, Valentine’s Day is tomorrow. To hell with that. Friday the 13th is today, and aside from developmentally disabled serial killers with machetes, that means one thing: bad luck.

Over the years, continually playing as the hero in videogames has taught us to have a generally optimistic outlook when faced with challenges, to believe deep down that, whatever happens, we can overcome any obstacle.


Admit it - you’ve thought about choking quite a few videogame characters to death. Whether it’s an annoying sidekick or a particularly tough boss, there’s no denying that the urge to bust somebody in the mush hasn’t seized you. There are a lot of deserving punks we could put into this article - but the most aggravating offenses come from the cutest characters. Those fluffy types just there to make a game more


By NGamer UK posted 4 years, 4 months ago
Sept 25, 2007 Microsoft and Sony declare blitzkrieg on your soul; Nintendo gives you a shoulder to cry on. With wetted eye we return to our most emotional Nintendo moments… A matter of life and bemani Ouendan's Over the Distance sequence is a mature ode to the recently deceased. Mullered in a motorcycle crash, young Ishida barters three more hours to make peace with his peeved girlfriend Ryouko - prompted by a mad cacophony of drums and cymbals, natch. If you don't cry to these

By Christian Nutt posted 5 years, 4 months ago
At this year's Tokyo Game Show, we had the luck to sit down with a very talented man. Atsushi Inaba is a maverick game creator who's had his hand in a number of off the wall game titles. He first became known for the one-two-punch of Viewtiful Joe and the incomparably complex and obscure Steel Battalion (that Xbox game that required a $200 cockpit controller.) Now, he's back with two big hits: Okami and Phoenix Wright, and topping it all off with the absolutely off-the-wall God Hand. We've
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