Older gamers will recall the addictive gameplay of Boulder Dash, fitting for casual gaming on the Nintendo DS or Sony PSP. 10TACLE Studios and First Star Software are releasing a sequel developed by Tuna Technologies, with updated graphics for the new handheld gaming generation. The DS version will be the first to arrive in November 2007, with the PSP version scheduled for first quarter 2008.
DZ: This week marks the 100th week the original Brain Training has been in the UK charts.
Visitors to the AARP Life at 50+ National Event & Expo Sept. 6-8 in Boston try their hands at Brain Age 2: More Training in Minutes a Day, made exclusively for the portable Nintendo DS. Nintendo will be showing Brain Age 2 at a variety of upcoming events across the country, including a 50-city Mall Experience, Alzheimer's Association Memory Walk Events and expanded-audience events like home shows and fitness expos.
Nintendo's press machine has confirmed that a two-toned black/red version of the DS Lite will be made available later this month in North America.
Nintendo has released the first details on their next brainbending DS game, which is due August 20th. This fact sheet includes details on all 15 new mini-games and the multiplayer modes.
Dr. Ryuta Kawashima, the man behind the popular Brain Age games for the DS, is a pretty strange dude. He refuses to accept any of the $11 million in royalties he's entitled from his involvement in the games, and he doesn't even really like videogames in the first place. All he wants to do in life is work. What a nutjob!
According to VG Chartz, here are the top 10 European software titles - with individual platforms, publishers, and units sold - for the week ending November 24th:
Gaming could soon be part of the national curriculum if one academic researcher has his way. Scottish primary school teacher Derek Robertson, who set up Consolarium--the Scottish Centre for Games and Learning--has released results of his most recent study that shows so-called brain-training games have a positive impact both on behaviour and on learning when used in schools.