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Jul 30, 2007
DS News from N4G | Boulder Dash Rocks
DS - Boulder Dash Rocks - Boulder Dash-ROCKS! coming to NDS and PSP; First screenshots Older gamers will recall the addictive gameplay of Boulder Dash, fitting for casual gaming on the Nintendo DS or Sony PSP. 10TACLE Studios and First Star Software are releasing a sequel developed by Tuna Technologies, with updated graphics for the new handheld gaming generation. The DS version will be the first to arrive in November 2007, with the PSP version scheduled for first quarter 2008.
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May 3, 2007
DS News | Boulder Dash Rocks
Thursday 3 May 2007 Retro classic Boulder Dash is heading for DS and PSP with the cleverly-titled Boulder Dash Rocks, complete with a new look. Now, although we haven't seen a diamond prospector in the flesh, we don't reckon they look like aliens (see below). Never mind though - at least Rockford's big head will make him look like that classic sprite we used to love on the Spectrum. The first game started life as a home console game in 1984 and was ported to arcades shortly afterwards when the ...
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May 11, 2008
DS News from N4G | Brain Age 2
DS - Brain Age 2 - Brain Training celebrates 100 weeks in the charts DZ: This week marks the 100th week the original Brain Training has been in the UK charts.

In fact, we don't think the game has ever left the charts since its launch back in June 16th 2006, so it seems all those Chris Tarrant, Nicole Kidman and Jean-Luc Picard filled adverts really did work!

Latest sales figures from late 2007 back cite that the game has sold 11.71 million copies worldwide since its initial release in Japan back in May 19th 2005.
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Sep 27, 2007
DS News from N4G | Brain Age 2
DS - Brain Age 2 - Nintendo's Popular Brain Age 2 Pops Up in Unlikely Places Visitors to the AARP Life at 50+ National Event & Expo Sept. 6-8 in Boston try their hands at Brain Age 2: More Training in Minutes a Day, made exclusively for the portable Nintendo DS. Nintendo will be showing Brain Age 2 at a variety of upcoming events across the country, including a 50-city Mall Experience, Alzheimer's Association Memory Walk Events and expanded-audience events like home shows and fitness expos.

Vivian Czornoba of Los Angeles plays Brain Age 2: More Training in Minutes a Day while her hair dries at the new Nelson J Salon in Beverly Hills, Calif.
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Aug 8, 2007
DS News from N4G | Brain Age 2
DS - Brain Age 2 - Two-toned DS Lite on the way Nintendo's press machine has confirmed that a two-toned black/red version of the DS Lite will be made available later this month in North America.

The new Lite will only be available as part of a bundle with Brain Age 2: More Training in Minutes a Day, and will appear on 21 August for $149.99 (£75 / €111).
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May 25, 2007
DS News from N4G | Brain Age 2
DS - Brain Age 2 - Brain Age 2: More Training in Minutes a Day Fact Sheet Nintendo has released the first details on their next brainbending DS game, which is due August 20th. This fact sheet includes details on all 15 new mini-games and the multiplayer modes.

Nintendo has also said that Brain Age 2 players will be able to unlock Virus Buster, a new take on Dr. Mario.
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Jan 31, 2008
DS News from N4G | Brain Age: Train Your Brain in Minutes a Day
DS - Brain Age: Train Your Brain in Minutes a Day - 'Brain Age' Creator is Freaking Crazy Dr. Ryuta Kawashima, the man behind the popular Brain Age games for the DS, is a pretty strange dude. He refuses to accept any of the $11 million in royalties he's entitled from his involvement in the games, and he doesn't even really like videogames in the first place. All he wants to do in life is work. What a nutjob!

While it certainly is admirable that the good doctor is so obsessed with his work (he studies brains - big surprise), you'd think there would be some room left for fun. Well, you'd be wrong. Dr. Kawashima lists "work" as his only hobby.

He doesn't even play his own games, and limits his kids to a mere 1 hour of videogame playtime per week. Per week!
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Jan 11, 2008
DS News | Brain Age: Train Your Brain in Minutes a Day
11 Jan, 2008 Brain training is big business. Since Dr Kawashima popularised the concept amongst the masses with Brain Age/Brain Training for Nintendo DS, we've been overwhelmed with games dedicated to head-sponge workouts. But do brain training games actually work? Of course, we're not smart enough to answer that question, so we were pleased to find that it's a topic covered in the January issue of New Scientist magazine. The feature contains plenty of neuroscientist debate on the matter and ...
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Nov 27, 2007
DS News from N4G | Brain Age: Train Your Brain in Minutes a Day
DS - Brain Age: Train Your Brain in Minutes a Day - VG Chartz Featuring the First Weekly European Software Charts Ever According to VG Chartz, here are the top 10 European software titles - with individual platforms, publishers, and units sold - for the week ending November 24th:

1. Brain Training (DS, Nintendo): 187,803
2. Assassins Creed (XB360, Ubisoft): 178,543
3. Super Mario Galaxy (Wii, Nintendo): 177,393
4. Need for Speed: ProStreet (PS2, EA): 149,927
5. High School Musical: Sing It! (PS2, Disney): 144,745
6. Assassins Creed (PS3, Ubisoft): 134,650
7. Mass Effect (XB360, Microsoft): 129,598
8. More Brain Training (DS, Nintendo): 128,614
9. Pro Evolution Soccer 2008 (PS2, Konami): 124,674
10. Nintendogs (DS, Nintendo): 120,237
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Oct 24, 2007
DS News from N4G | Brain Age: Train Your Brain in Minutes a Day
DS - Brain Age: Train Your Brain in Minutes a Day - Report: Brain Training aids study in schools Gaming could soon be part of the national curriculum if one academic researcher has his way. Scottish primary school teacher Derek Robertson, who set up Consolarium--the Scottish Centre for Games and Learning--has released results of his most recent study that shows so-called brain-training games have a positive impact both on behaviour and on learning when used in schools.

The study took place over three P6 school classes (children aged 10-11), where School A was given 30 Nintendo DS consoles and copies of Dr. Kawashima's Brain Training and used them for 15-20 minutes every morning. School B used Brain Gym--a program of physical activities that is marketed as improving learning abilities--for the same amount of time every day, whereas School C acted as a control group and did not have access to either.
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