Wednesday 10 May 2006
With just hours to go until this year's E3 games show officially opens for business in Los Angeles, GamesRadar has managed to obtain an exclusive sneak preview of the show floor. As you can see from these photos, many of the stands are still under construction - including those for PlayStation 3 and Wii, both of which will be playable on the show floor.
The Sony and Nintendo areas sit side-by-side in the LA Convention Centre's massive West Hall and are the focal points of
Wednesday 10 May 2006
After all the talk, after all the pre-show conferences, after all the trailers and all the hype, E3 is finally open. And we're here!
Yes, the vast LA Conference Centre has finally opened its doors and we are on the floor of the show itself, ready to bring you all of the breaking news, ready with informative and informed hands-on reports and ready with plenty of footage, right from the heart of
Wednesday 17 May 2006
So, that was E3 2006. The most manic week of the gaming calendar has hurtled by once again in a tornado of news and a frenzy of game playing. Now, as relative calm returns and the chaos slowly seeps away, we look back on the big games, the big announcements, the highlights and the disappointments.
Much of the week's hottest news happened before the doors had opened on E3, with Sony, Nintendo and Microsoft all making some big announcements at their pre-show
The actual concept of an EA playground is one of the most wonderfully absurd things weve heard of in a while: a kind of compendium of EA games collected together in the style of a theme park.
How excited you get by this prospect depends entirely on your age, because this one is aimed squarely at sticky-fingered youths. But theres no doubting it has a certain pizzazz. The minigame that were most looking forward to is Tetherball - the game that everyone loves until the ball swings right into
Some people say you can have too much of a good thing, but we say they can bugger right off. A cake is good, right? But are two cakes bad? No, theyre just more cake, and we like cake so well take all we can get. Om nom nom.
In gaming terms, the only thing better than a great videogame is a great videogame that acts as the start of a great franchise. Final Fantasy, Burnout, Super Mario Bros… We love them not only because theyre great but also because of what they later gave us. The only
October 05, 2007
Large, muscular men make great armies. So do all varieties of medieval humanoid, especially if they're vision-cloudingly ugly (orcs, ogres) or eyeball-shatteringly beautiful (elves). Zombies and insectoid aliens are right up there. Even huge platoons of robots with large guns will get the job done, provided they weren't designed by George Lucas with the purpose of making floppy-eared aliens with muppet voices look like highly trained infantry. Oh, and so do magical squirrels
With the full Opera browser slowly - and we mean slowly - downloading into the Wii's master-brain, there's no better time to indulge in a spot of YouTubing shenanigans. It's here gamers reveal acts of gaming prowess beyond our meager arm-flailing goofiness, and demonstrate how to milk every drop of fun from those Wii discs. Now get surfing.
Remote Flicks - Big screen Wii by hohlerman
Watch as a group of enterprising Wii fanatics create the real big screen gaming experience. That such a tiny
A sequel to Elebits/Eledees (depending on where in the world you live) is on its way according to US games rental service GameFly, except it's for DS rather than Wii. The original title was an early release for Konami on Nintendo's console, tasking the player with finding hidden Elebits/Eledees within domestic settings, like a treasure hunt. With electricity. Check out our review
Handheld musical oddity Electroplankton isn't a typical game. It's a bizarrely freeform melody-maker for your DS - as this video will show you.
We've already been acquainted with an import version of this beautiful freak but now you can see for yourself what makes Electroplankton on DS so quirky.
By manipulating the game's onscreen plankton with the handheld's touch-screen and microphone you can create and share your own plinky melodies.
Sure, it sounds pointless; there're no 'respect'
Don't ask us why, but music games seem to have more personality, on the whole, than just about any others. Without a big bulky guy with a gun or a group of perky teens out to save the world to rely on, things seem to get weird - fast. Whether or not the songs are original or top hits, if there's a story you're guaranteed to be swimming in bizarre characters, styling art and that rarest of things in games: an actual sense of humor. Elite Beat Agents follows this path beautifully.
Telling the