Though the release of a new Disney film is normally followed by the release of its tie in game from Disney Interactive Studios, DIS has something else up their sleeve coming with its Prince Caspian DS game that is released concurrently with this week’s film. Also on the cart is DGamer, Disney’s online community that launches with the game.
DGamer, short for Disney Gamer (duh), is an online community with clean,
An inevitable videogame tying in with the forthcoming second Narnia movie Prince Caspian is on the way, and here we have new screenshots from the 360 version. Due out June 20 (May 12 in the States), Chronicles of Narnia: Prince Caspian is in development at Traveller's Tales (for PS3, Xbox 360, PC, PS2 and Wii), which did the Lion, the Witch and the Wardrobe videogame. It combines action-adventure with puzzle solving, features over 20 playable characters -

Above: Lucca gives Robo a tune-up! So awesome
Chrono Trigger was one of our favorite JRPGs of all time. So as fans of the title and collectors of all-things-geeky, we got pretty excited when we saw this new line of Chrono Trigger figurines. Based on the game art by Akira Toriyama, creator of the Dragon Ball series, the figurines capture some great scenes with the game’s cast...

Chrono Trigger was one of our favorite JRPGs of all time. So today, we are very pleased to offer you the chance to take home this magnificent collection of figurines. Based on the original game art by Akira Toriyama, creator of the Dragon Ball series, these Formation Arts trading figurines will look great no matter where you decide to put them up for display. Come on in for a closer look at the still figures in action and find out how to enter for a chance to win them all…
September 7, 2007
Sadly for gamers with Xbox 360 and PS3 shooter The Club on their Christmas lists, the game has slipped to early 2008, Sega confirmed today. We must admit, when we last saw the game in action it didn't look very near to completion (although that was a few months ago). Still, 2007 is already looking like having the most expensive tail-end of any year ever with so many great games coming out, so this will at least give us a chance to fill our pockets again before The Club opens
Nov 29, 2007
Bizarre Creations' The Club has been given a firm release date of February 8, 2008, on PS3, Xbox 360 and PC.
The confirmation has appeared in Sega's latest release schedule, which also lists a number of other 2008 titles, most notable of which are:
Ghost Squad (Wii) - January 25, 2008
NiGHTS: Journey of Dreams (Wii) - January 25, 2008
Universe at War (PC) - January 25, 2008
Condemned 2 (PS3, Xbox 360) - February 2008
Mario & Sonic at the Olympic Games (DS) - Early
There are too many new trailers to watch them all in a single week, so why not see them all in one big chunk? Meet SUPERTRAILER!
Monday 12 June 2006
Nintendo has announced Common Sense Training for Adults, to be released for DS this October in Japan.
The next in the Training series from Nintendo, whose Brain Training titles have sold a combined total of around five million copies since the series' debut in Japan a year ago, Common Sense Training will pack over 2,000 common sense and trivia questions into its tiny cartridge.
There's no news yet as to whether the game will be endorsed or designed by a reputable Japanese
How did a retro, old-school 2D platformer about guys named Lance Bean and Mad Dog become one of the most buzzed about games at E3 2007?
Geek nostalgia is clearly a powerful force and Contra 4 knows exactly how to capture it. Check out the gameplay footage below and see for yourself. Miniature muscled men leaping up and down the flat screen, from perfectly horizontal platform to perfectly horizontal platform, shooting diagonally and literally ducking bullets as they go? That's the stuff
Contra 4 and Shantae developer WayForward Technologies has revealed that its forthcoming game, dubbed LIT, will debut on WiiWare.LIT is a 3D horror puzzler set in a high school that's been overrun by creatures of some sort. Players guide student Jake through a variety of classrooms, utilising whatever light he can find to create safe paths through the darkness. We get the impression that darkness equals death. WayForward promises the game will