Metroid was released exclusively for the Famicom Disk System on August 6, two months after the larger 128k cartridges arrived on the market, effectively killing off all need for the 3" floppy disks. Even though an astonishing 40 percent of Japanese NES owners purchased the Disk System (a record for a console add-on) it still wasn't enough to make Metroid a Mario-calibre success.
A year later Samus was ported to cartridge (sans a battery save, which Nintendo decided to give to Zelda instead) and sales faired better in North America, but Legend of Zelda's marketing blitz didn't help much. R&D1 moved on to other projects and Samus didn't return for a full five years...
In 1991 Yokoi had released the most important creation of his career; the Game Boy. Nintendo's handheld had taken the world by storm, even outselling the market-leading NES. The original Metroid had sold well enough in the West, but after bombing in Japan the series' future was in question. Now, R&D1 decided to take advantage of its position of power to create a new Metroid on its own hardware.
Metroid II: The Return of Samus was the only 2D instalment not to be directed by Yoshio Sakamoto. Instead original artist Hiroji Kiyotake took charge of the Game Boy instalment - and his influence at the helm shows even today.







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