Screenshots updated
Oct 10, 2006
Mage Knight: Destiny's Soldier fails, even for fans of the tabletop Mage Knight strategy game. A simple dice game has been reduced to a convoluted mess of menus and drunken stylus controls. The inaccuracy of stylus input is the most infuriating aspect of waging this turn-based, grid-mapped medieval war, enough to weigh down whatever positives the game might manage to sneak through.
Tap a unit in your Lord of the Rings-style army and its action menu comes up; drag a unit and it moves to ...