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Knights in the Nightmare


Not a nightmare to play, but a nightmare to look at

In terms of stagnancy, it doesn't get much worse – or, if you’re a fan, traditional - than strategy role-playing games. Onto the field steps of Knights in the Nightmare, an SRPG that combines elements of traditional role-playing with real-time strategy and 2D shooters – seriously – to deliver some of the freshest action in recent memory. And it often succeeds, although it’s occasionally both too simple and too complex for its own good.

Using the stylus, you control the “wisp," the vaporous spirit of a deceased king determined to purge your home, Castle Aventheim, of a monster infestation. The monsters attack you on sight with various energy blasts but you can defend yourself by resurrecting the soldiers who died protecting the castle. Each time a knight's armored corpse carves into a beastie, power-ups pour out. You whoosh around the screen collecting these power ups while still avoiding the enemies’ energy attacks - remember when we told you it was like a 2D shooter? And those power ups fuel your own special attacks. Getting hit by enemy bullets and fighting back both use up time, and when your time is up, your turn ends. 
 
It's a fun game, but not without a few a hiccups. Easily our biggest complaint is how utterly cluttered it is visually. There's just too much stuff to be following on the screen at any one time. You’ll constantly find yourself selecting icons and units you hadn't meant to and often the screen will be so full of fireworks that you'll lose track of what's going on. It doesn’t wreck the action – in fact, it’s probably deliberate, meant to resemble the more chaotic moments of a 2D shooter - but when it starts affecting our ability to select units accurately, it becomes a problem.

Perhaps in response to this concern, Nightmare is overly lenient in the number of turns it gives you to knock off your foes. Plus, outside of leveling your knights, there's little need to focus on customization. As a result, while the game boasts hundreds of playable characters in multiple classes (archers, priestesses, knights), you'll probably end up ignoring most of them in favor of your strongest few units.
 
In terms of story, we can certainly see hints of an interesting plot, but it jumps around so much it’s like learning about the Civil War from a schizophrenic historian. You'll see something from one day, skip to something that happened four days earlier and then jump back to four days after the first event. Confused?

Knights in the Nightmare isn't a bad game; the combat system is addictive as hell, and though the various elements of the game that might seem like an odd mix, together they make a lot of sense. It just tries to do too much, so instead of a historic must-play that changes the genre forever, we get a quirky, worthwhile oddity.

Jun 3, 2009

You'll love
  • Fresh, addictive gameplay
  • Smart touchscreen use
  • Attractive 2D visuals
You'll hate
  • Super cluttered visuals
  • Confusing story
  • Lackluster voice acting

 
10 Comments
Order Comments: Newest First | Oldest First
winterwolf  - 5 months 22 days ago 
Hmm, figured this would get a higher rating. Might not buy it after all, even though it looks fun.
Grenade  - 5 months 22 days ago 
Are you serious? Not only did you say the visuals are attractive, then say they're too cluttered, but you lowered the score because of it? None of your complaints even involve the gameplay.
Cyberninja  - 5 months 22 days ago 
id say give it a 9 because you really expect good voice acting on ds that plus they want the visuals like that and most games have confusing story
TrigunGunner  - 5 months 20 days ago 
I'm joining the band wagon with Cyberninja that the game should get a 9
protospasm  - 5 months 19 days ago 
I'd stand by his review; cluttered visuals on a game that requires use of a touch screen is valid.

The touch screen can be flaky and unreliable at best; calling on precision action in a cluttered screen is a gameplay point.

A voice acting is valid too; don't lower standards for a system that doesn't perform (as it had once claimed to be able to).

Stick with the objectivity of your scoring rubric, and back down to no one.
paranoidemdroid  - 5 months 17 days ago 
I too thought this would get rave reviews everywhere. Too bad it isn't more innovative/interesting too look at as it sounds like the story and the gameplay itself is pretty awesome.
http://www.paranoidemdroid.com
Cyberninja  - 5 months 17 days ago 
@Protospasm i can say that the game is great because i own it and its really challegning like i expected
protospasm  - 5 months 16 days ago 
7's a good, and it looks it.

Maybe it should get a 9 for effort... because that's how games should be rated; effort.
TessMcTessy  - 4 months 7 days ago 
I know it's been a long time since the review, but really, the clutter is much less of an issue if you hold the R button, not only do you go into hide mode and lose half the time when hit, you don't select enemies or icons (that was one of the biggest problems with the clutter, he said). Did the reviewer play the whole game not knowing this?
dreamgor  - 3 months 13 days ago 
i was thinking of buying it as it reminds me of the world ends with you. that's the best game ever imho but i heard that the tutorial has 120 lessons or whatever you call it... but i think i still will get it for my birthday

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The Knowledge
Knights in the Nightmare
Knights in the Nightmare

Genre: Strategy
Release date: Jun 2, 2009
Published by: Atlus
Developed by: STING
Multiplayer Modes:
Offline
1 player SOLO
Latest Articles About This Game
Not a nightmare to play, but a nightmare to look at
DS Review  -  Jun 3, 2009