Darkstar Ripclaw Presents... HOSHIGAMI: RUINING BLUE EARTH REMIX 1. Walkthrough [WLKTH] 2. Tower of Trials [TWOTR] 3. Characters 4. Gameplay Basics 5. Coinfeigm 6. Appendix [APPNX] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [WLKTH] Chapter 1: Beginnings and Destinies a. Seitan Hills [C1STH] b. Tower of Wind [C1TOW] c. Dissoal [C1DSS] d. Underground Widden Prison [C1UWP] e. Widden Valley [C1WDV] f. Seitan Hills 2 [C1SH2] g. Aus [C1AUS] Chapter 2: For the Sake of... a. Clair Mountains [C2CLM] b. Savah Canal [C2SVC] c. Carmwell [C2CRM] d. Fort Yugo [C2FTY] e. Queld [C2QUE] Chapter 3: Hail! Lady Jacqueline a. Echo Forest [C3ECH] b. Mount Tesina [C3MNT] c. Fort Sappharl [C3FTS] d. Lake Ecroga [C3LEC] e. Temple of Water [C3TOW] f. Lake Ecroga 2 [C3LE2] Chapter 4: The Legend Revives, The Blue Land Sinks a. Kamdell [C4KMD] b. Kamdell Desert [C4KDD] c. Temple of Flame [C4TOF] d. Kamdell Desert 2 [C4KD2] e. Kamdell 2 [C4KM2] f. Roundart [C4RND] Chapter 5: To a Stronger, Ephemeral Tomorrow a. Sonti Plateau [C5SNP] b. Marfa [C5MAR] c. Layeta [C5LAY] Chapter 6: The End of a Legend and... a. Temple of Earth [C6TOE] b. Fort La Sulle [C6FLS] c. Aus Plains [C6APL] d. Aus [C6AUS] e. Lar Dellue [C6LAR] f. Ixian Temple [C6IXT] The End a. Tower of Wind [TETOW] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEITAN HILLS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1STH] --- AUS --- •Answer "Let's here what he has to say." •Answer "I can't say no to the king." •10,000G along with some items and equipment will be supplied to you, in addition to eight mercenaries. ------------ SEITAN HILLS ------------ •Answer "Alright, I'll listen" if you are new to the game, otherwise choose the other text option and continue through the conversation. On the overworld, press A on the town of Aus (where Fazz is right now), and go to Data to save your game. After visit Town > Shop and grab a bit of equipment where needed. For the most part, you will not need to visit the Coin shop or the Temple just yet. I HIGHLY recommend you go to the Tower of Trial and clear the 20 floors; if you do so, you will easily be able to clear most of the first chapter. For info on the tower, refer to the side section on the Tower of Trials (the Aus Tower specifically). After, visit Seitan Hills to engage in the first battle of the game. ------------ SEITAN HILLS ------------ Objective: Defeat Sajiri Losing Condition: Fazz or Leimrey is defeated Hidden Items: (02, 06) Eye Drop, (11, 08) Grulla Enemies: Dagger (Kashis) LV01 Bow (Ema) LV01 Sword (Amu) LV01 W: Dagger W: Short Bow W: Short Sword A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None Spear (Zeneth) LV01 Morning Star (Zeneth) LV01 W: Spear W: Morning Star A: Cloth Armor A: Cloth Armor H: None H: None Sword (Amu) LV02 Axe (Sonova) LV01 Spear (Zeneth) LV02 W: Short Sword W: Stone Axe W: Spear A: Cloth Armor A: Cloth Armor A: Cloth Armor H: Headgear H: Headgear H: Headgear Sly (Kashis) LV02 Sajiri (Gote) W: Dagger W: Morning Star A: Cloth Armor A: Cloth Armor H: Pointy Hat H: Lucky Charm Hopefully you levelled up at least a few times at the Tower of Trial, if not cleared it altogether, or else this may be a bit more difficult than it has to be. In any case, you should notice that there are two distinct groups of foes here. The first is the five-soldier detachment off to the side, while the second group is the Gang of Five waiting for you at the bottom of the hill, the latter including both Sly and Sajiri. For the most part, you should ignore Sly and Sajiri's group at the beginning of the battle. You should put a small outpost on the top of the hill of Leimrey and a single archer or boomerang user to wear down anybody that decides to press up the hill. With your remaining fighters, take anybody who has an offensive coinfeigm equipped, and pound the other group on the top of the hill with your magic. If nobody from Sajiri's group is coming from above, you should also focus archer fire from afar on them. With the enemy regiment worn down, have your melee fighters swarm the five generic units and rid yourself of as many of them as you possibly can (go into the end zone in your RAP gauge if you have to). After the top section has been cleared out, take a breather, and use your Coinfeigm/items to recover anybody who has taken damage; the next batch of foes downhill are almost all Level 2, and have slightly better equipment. With that, move everybody into position on top of the hill, with the close-combat warriors in front, and long-range fighters (or those who have already obtained the bulk of the experience) in the back. Wait a turn to see if you can lure anybody into coming up; if it is a generic, set up an Attack Session and take him out. If Sajiri comes up, eliminate him as well (even though you will not get the EXP for fighting the other enemies). Make your march downhill once you are finished trapping foes uphill, but do it at a slow pace. Once you hit the bottom, divide your units up and put two or three units on each soldier until you finally have accomplished the mission. Do not forget to heal up where needed, and use Fazz's Re Vin to revive any dead units (if you are playing Medium or Hard - this is not a necessary step in Easy mode). On a side note, if you levelled up at the Tower of Trial next to Aus, do not even bother with most of this battle, as you will barely break double digits in experience gained. Instead, note that the objective is to defeat Sajiri; as such, send a platoon of men downhill right away to finish him off. Reward: Healing Fruit -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TOWER OF WIND =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1TOW] •Head to the Tower of Wind from Seitan Hills. ------------- TOWER OF WIND ------------- Objective: Defeat all enemies Losing Condition: Fazz, Leimrey is defeated Hidden Items: (08, 02) Boomerang, ?? Tempest Enemies: Axe (Kashis) LV02 Dagger (Ema) LV02 Sword (Zeneth) LV02 W: Stone Axe W: Dagger W: Short Sword A: Cloth Armor A: Feigm Robe A: Cloth Armor H: None H: None H: None C: Re Lite Spear (Gote) LV02 Sword (Sonova) LV02 Dagger (Zeneth) LV02 W: Spear W: Short Sword W: Dagger A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None C: Blisu Bow (Gote) LV02 Dagger (Kashis) LV02 Sword (Amu) LV02 W: Short Bow W: Dagger W: Short Sword A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None Axe (Sonova) LV02 Ring (Zeneth) LV02 Axe (Sonova) LV02 W: Stone Axe W: Stone Ring W: Stone Axe A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: Headgear H: None Sword (Amu) LV02 Ring (Ema) LV02 W: Short Sword W: Carmina Ring A: Cloth Armor A: Feigm Robe H: None H: Pointy Hat C: Spika, Grulla It is here at the Tower of Wind that the reality of most of the fights in Hoshigami: Ruining Blue Earth Remix comes to fruition; basically every battle will have enough enemies to choke you. This battle is no different. Start by dividing your group into three; one person (a strong melee fighter, preferably Leimrey at this point) to the one side of the bridge alone to take on the two soldiers there, a group of two (with an archer or mage along for the battle) to take on the priest and soldier on the opposite half of the bridge, and Fazz, along with your two remaining men, down the bridge. Leimrey should be able to take care of himself in a one on two situation, although you may want to go all out and take one unit out so he only has to engage with a single foe from then on. The two going towards the priest and soldier should focus on the priest first (with your archer relentlessly barraging him, while staying out of harms way of the soldier) to stop him from healing from there on. Meanwhile, with your group that goes up towards the bridge, take on the opponent at the very end of the bridge first; he has a Blisu coinfeigm on him, so eliminate him first to stop magic from being cast. Finish off the other unit and secure the bridge thereafter. As a result, it will distract several enemies away from Silphatos and draw them to you. Silphatos should stay in the exact position he starts in; the side walls will protect him from archer fire. Meanwhile, he should start the first turn off with a use of Zel on one of the nearby foes, and then finish that same enemy off the next turn. He should be for the most part able to take care of himself. However, if he loses most of his HP, use Cure to keep Silphatos alive (as the mission will end if you let him die). Do not go crazy in using Silphatos, however; his EXP and levels will revert back to his beginning level as soon as you acquire him later on in the game. Once you have pressed up past the bridge, contain all the foes in the middle, and slay them in a maelstrom of damage. Turn your attention outwards; do whatever you can to eliminate the mage and archer as quickly as possible, even if you have to lose a turn to get an extra hit in, and bring your warriors on the other side of the bridge over to the Tower as soon as their delegated duties are done. Once your entire army has made it over the bridge, the battle is effectively over. Just make sure to revive anyone before the battle is completely done. Reward: Cure -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DISSOAL =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1DSS] •Watch the story scene after the previous battle. Save your game, as you shall have to fight two battles in a row. Head off to Dissoal. ------- DISSOAL ------- Objective: Defeat all enemies Losing Condition: Fazz or Leimrey is defeated Hidden Items: (03, 09) Leather Armor, (08, 17) Eye Drop Enemies: Dagger (Kashis) LV03 Morning Star (Amu) LV03 Spear (Gote) LV03 W: Dagger W: Morning Star W: Spear A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None Sword (Zeneth) LV03 Spear (Zeneth) LV03 Axe (Sonova) LV03 W: Short Sword W: Spear W: Stone Axe A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: Headgear H: Headgear Bow (Kashis) LV03 Sword (Amu) LV03 Dagger (Kashis) LV03 W: Short Bow W: Short Sword W: Dagger A: Cloth Armor A: Cloth Armor A: Cloth Armor H: Headgear H: Headgear H: Headgear Ring (Gote) LV03 Ring (Ema) LV03 Sword (Amu) LV03 W: Carmine Ring W: Carmine Ring W: Short Sword A: Feigm Robe A: Feigm Robe A: Cloth Armor H: Pointy Hat H: Pointy Hat H: Headgear C: Laira S: CF DMG -10% S: Counter 10% C: Gaiga, Zel, Cure I cannot stress this enough; do NOT go up the hill until near the end of the battle. You will be fighting a difficult (if not losing) fight trying to go up the hill (never mind they have the high ground, and we all know what happened to Anakin Skywalker). Additionally, two mages and an archer await at the top to make life difficult for you. Instead, you should stick to the bottom of Dissoal. At the start of the battle, take all your troops and have them attack the triad of soldiers in the nearby corner. Those who are still stuck at level one should get the last shot in for a free level-up, as having that level can be vital (of course, you can still go to the Tower of Trial afterwards), and long-range attackers can also get their bite in. After, move close to the bottom of the hill, and start trying to lure down the close-quarter combat foes. Pick them off as they come around, and use anybody who has offensive Coinfeigm equipped to do a hit-and-run on the archer and mages up top (head up, hit somebody with a magic, then quickly retreat all within the same turn). Concentrate your efforts all on the same turn so that the mage with Cure equipped cannot heal her fellow battalion members. Once everyone that will come down has come down, march uphill. It is important to sever the life connection of each soldier as you can; surround each opposing troop and finish him off as quickly as you can as opposed to dividing your forces, and you should be able to quickly consolidate your hold. To combat the mages, send one or two high defense, high HP warriors to take the brunt of any attacks coming your way and acting as a tanks, then follow up the next turn with a kill. Once you make it to the top, your foes should be down to only three or two of their own left. Once again remember to use Re Vin where necessary before ending the battle. Reward: Determination -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UNDERGROUND WIDDEN PRISON =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1UWP] •Answer "...just a childhood friend". You NEED to answer this to later recruit a character. If Kasha talks about a key, you answered incorrectly. •You will not get a chance to save, but will instead automatically enter battle. ------------------------- UNDERGROUND WIDDEN PRISON ------------------------- Objective: Defeat all enemies Losing Condition: Fazz or Kasha is defeated Hidden Items: (02, 02) Hand Axe Enemies: Axe (Gote) LV02 Morning Star (Ema) LV02 Spear (Zeneth) LV02 W: Stone Axe W: Morning Star W: Spear A: Cloth Armor A: Cloth Armor A: Cloth Armor H: Headgear H: Headgear H: Headgear Spear (Zeneth) LV02 Sword (Sonova) LV03 W: Spear W: Short Sword A: Cloth Armor A: Cloth Armor H: Headgear H: Headgear For the duration of this battle, Fazz will not have ANY equipment on him. The only stuff that stays are any Skills you may have equipped, and Kasha's Bonga coin, armor and accessory. At the start of the battle, hit the nearest enemy with the Bonga spell, but stay inside your cell; let the first enemy come inside, then hit him from both sides. Repeat for the second guard (again, hit him with Bonga if you can before he comes around). Do not worry about your overall strength; the enemies here are lower on stats than what you fought before, and Fazz should still have a lot of raw attack (especially if you have been favoring him in battle and levelling him up), and Kasha is no slouch, either. After the two initial guards are eliminated, put your two charcters on the same side of the metal cage wall, with both of them right next to the door frame. Hit a guard with Bonga if you can, and take him out as soon as he comes in. Repeat for guard #4. Be careful as you approach the door, as you will run into Level 3 guard with slightly higher stats. Once again, bring both of your fighters in to slam him hard (you may also want to pick up the hidden item nearby the door). You should still have no problem in taking him out, especially as you have likely leveled up at least once while finishing off the last four guards. With his death, you will win the battle. Reward: Blue •Answer "Thank you." •Once you are in the organization screen, reequip Fazz and Kasha. Do not forget to put a Coin back onto Fazz as well. •Save, then move forward. ------ WIDDEN ------ Objective: Defeat all enemies Losing Condition: Fazz is defeated Hidden Items: Enemies: Sword (Amu) LV03 Dagger (Kashis) LV03 Spear (Zeneth) LV03 W: Short Sword W: Dagger W: Spear A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None Sword (Amu) LV03 Ring (Ema) LV03 Axe (Sonova) LV03 W: Short Sword W: Carmine Ring W: Stone Axe A: Cloth Armor A: Feigm Robe A: Cloth Armor H: None H: Pointy Hat H: None C: Cure, Spika Bow (Gote) LV04 Sword (Amu) LV04 Bow (Gote) LV04 W: Short Bow W: Broad Sword W: Short Bow A: Cloth Armor A: Leather Armor A: Cloth Armor H: Headgear H: Lucky Charm H: Headgear S: Absorb 10% Ring (Ema) LV04 W: Stone Ring A: Feigm Robe H: Pointy Hat C: Cure, Gaiga At the beginning of the battle, turn around and march uphill to where the Sword, Dagger and Spear-wielder are standing. Flood them with attacks; it does not matter if you have to lose a turn to do so, you must finish off all three of them. Once you have done so, organize yourself into a good formation, and take advantage of the high ground to wear down anybody coming up the hill from the two soldiers and mage below with arrows and boomerangs, in addition to any coinfeigm you wish to use. If the three in the middle of the map refuse to bite, then heal yourself up, let your coinfeigm points restore as required, then make a march downhill. Make taking out the mage your first priority; with him down, his two comrades go down much easier, especially if you have all seven of your fighters focused on this. Once again, you should make a few preparations, and let your Coinfeigm points recover if you used any up. Revive anybody whom you may have lost, then continue the march onwards to the last group of four. Take out the mage from long range with your magic attacks and physical long-range attackers. From there on in, it is a simple matter of numerical advantage, so finish off the rest of the enemy soldiers. Reward: Lucky Charm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WIDDEN VALLEY =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1WDV] •Do not forget to organize and what all that needs to be done in Widden. •You can also head to the Tower of Trial next to Widden; if you did not do the Tower of Trial near Aus at the beginning of the game, the Tower here provides a very good power-levelling opportunity that allows you to basically blow through a good chunk of the next few chapters (yes I said blow). •After all is said and done, head to Widden Valley. ------------- WIDDEN VALLEY ------------- Objective: Defeat all enemies Losing Condition: Fazz is defeated Hidden Items: (04, 07) Stone Ring, (07, 15) Ema Crest Enemies: Dagger (Kashis) LV04 Sword (Sonova) LV04 Spear (Zeneth) LV04 W: Ceramic Knife W: Short Sword W: Spear A: Leather Armor A: Cloth Armor A: Leather Armor H: Lucky Charm H: None H: Headgear Sword (Amu) LV04 Sword (Amu) LV04 Bow (Gote) LV04 W: Short Sword W: Broad Sword W: Short Bow A: Leather Armor A: Cloth Armor A: Cloth Armor H: None H: Headgear H: Headgear S: HP +10% Spear (Amu) LV04 Dagger (Sonova) LV04 Ring (Ema) LV04 W: Spear W: Ceramic Knife W: Stone Ring A: Leather Armor A: Feigm Robe A: Feigm Robe H: Lucky Charm H: Headgear H: Pointy Hat C: Gaiga, Bonga, Cure Morning Star (Gote) LV04 Bow (Gote) LV04 Sword (Amu) LV04 W: War Hammer W: Long Bow W: Broad Sword A: Leather Armor A: Leather Armor A: Leather Armor H: Lucky Charm H: Headgear H: Headgear S: Phys Hit +10% S: Jump +1 S: Absorb +10% Ring (Ema) LV04 W: Stone Ring A: Feigm Robe H: Pointy Hat S: Absorb +10% C: Cure, Gaiga, Spika At the start, move all your close-combat fighters under the waterfall. I would highly recommend that you move any mages and long-range attacks under their as well; while you COULD ideally strike the two soldiers across the water without retaliation, there are a mage and archer at the top of the cliff that could kick your ass if you do (under level standards if you have not gone to any Tower of Trials). If you are willing to take the risk, however, do it, then retreat under the waterfall as soon as you can and take the chance to lick your wounds. Once everyone is under the waterfall, wait for a few of the enemies on the bottom to come to you. Because of the cramped quarters, you should allow your two front-row hitters to attack, then back out of the way (or jump into the water) and let the next two in line deal with any incoming foes. Under any conditions possible, make sure that any magic users you have get a lick of action on the nearby bow user captain on the ground and the mage partways up the cliff. Killing the mage should especially be your first priority, since she has a Cure coinfeigm with an area of effect of 5. When wiping out the bottom regiment, be sure to gang up on them and take them out quickly if you cannot finish her off. When making your trek uphill, once again take some time to stop at the bottom and recover. Take out the mage as soon as you humanly can through the use of magic, then let any archers or boomerang-users that you have try to strike the Amu Spear-user at the bottom of the hill from four or five spaces away. In doing so, he will come down, probably get one strike in, and then be stuck there. Use the opportunity to swarm him. The second soldier on the path up the hill (a Sonova Dagger wielder) should not be as hard to take out, because the ground around him is a lot more even (in the position he is in at the start, you can only attack him from the sides). For your march uphill, my BIGGEST recommendation is to put somebody with very high defense and coinfeigm defense back in the eastern corner of the screen, where you first started, and leave them in fresh air as opposed to under the waterfall. This may or may not cause the mage and archer up top to actively attack that particular unit; however, if it does, that there is two fatal units that will not harrow the rest of your group's trip up because they are distracted with taking out one unit. Keep the unit healing himself, and make the trek for the rest of your group. Take out the Morning Star captain and the Sword-user, then you should have open access to the mage and archer. Revive anybody who needs reviving, then finish them off for the battle to be yours. Reward: Leather Armor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEITAN HILLS 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1SH2] •Head off to the Tower of Wind •Choose "I'll do it." •Choose "I gladly accept your offer." for Silphatos to join the party. •Accept Kasha's offer to learn more about Coinfeigms. •Equip whatever you need to on Silphatos, then you will enter a battle. -------------- TOWER OF WINDS -------------- Objective: Defeat all enemies Losing Condition: Fazz is defeated Enemies: Bow (Gote) LV04 Sword (Amu) LV04 Sword (Amu) LV04 W: Short Bow W: Dagger W: Short Sword A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None Boomerang (Kashis) LV04 Dagger (Kashis) LV04 Sword (Gote) LV05 W: Boomerang W: Dagger W: Short Sword A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: None H: None Ring (Ema) LV04 Ring (Ema) LV05 Ring (Ema) LV05 W: Stone Ring W: Stone Ring W: Stone Ring A: Feigm Robe A: Feigm Robe A: Feigm Robe H: Pointy Hat H: Pointy Hat H: Pointy Hat C: Cure, Re Lite C: Blisu, Cure C: Gaiga, Spika Spear (Zeneth) LV05 Spear (Zeneth) LV05 Axe (Sonova) LV05 W: Spear W: Spear W: Hand Axe A: Cloth Armor A: Cloth Armor A: Leather Armor H: Lucky Charm H: Lucky Charm H: Headgear This battle is a pretty simple case of "If you won the last battle, then you can easily win this one". You have one less enemy, the terrain is much more favourable, you can easily wrest control of the high ground, the Boomerang and Bow user are on lower elevation, the enemies have poorer equipment, and so forth. With that being said, if you have levelled up everyone significantly in the Tower of Trial, I suggest you bring in Silphatos and let him use his Coinfeigm on your OWN characters to level up quickly (being a non-generic character, he will have significantly better stats than whatever generic mercenary he replaces on your squadron). In any case, at the start of the battle, you should march east up the hill to where the two mages, two soldiers and the captain await. It is pretty imperative of you to eliminate the two Mages first; use all your manners of magic to root them out, and let your physical fighters take care of the rest. Once they are out of the way, it is a matter of defeating the three infantry units. If you are taking out the axe captain first, make sure that you do not have any two characters right next to each other (except for diagonally), as if you leave any one of the spear-users unattended, they can get a shot in that hits both of your side-by-side units at the same time. Eventually, though, you should be able to dispatch all three. Once that is done, recover all your units. From the vantage point you have, you are virtually invincible. All the remaining enemies are split up into small groups of two or three; if any decide to rush up, you can kill from afar through the use of magic, arrows and boomerangs. If they decide to stay at the bottom, you can just head around the grid clockwise or counterclockwise, overpowering all of the groups with the superior numerical advantage (7 vs. 3 or 2). That is pretty much it. Reward: Spirit •Organize Silphatos' equipment as you will, then head on to Seitan Hills after the battle. ------------ SEITAN HILLS ------------ Objective: Defeat all enemies Losing Condition: Fazz is defeated Hidden Items: (11, 06) Fruit, (14, 03) Blue Cutter Enemies: Dagger (Amu) LV05 Boomerang (Zeneth) LV05 Axe (Sonova) LV05 W: Dagger W: Boomerang W: Stone Axe A: Cloth Armor A: Cloth Armor A: Cloth Armor H: None H: Headgear H: None S: Zeneth's Aid S: Phys Evade +10% Ring (Ema) LV05 Axe (Kashis) LV05 Sword (Sonova) LV05 W: Stone Ring W: Hand Axe W: Short Sword A: Feigm Robe A: Feigm Robe A: Leather Armor H: Pointy Hat H: Lucky Charm H: Lucky Charm C: Cure, Re Lite S: HP +10% Morning Star (Gote) LV06 Ring (Gote) LV05 Dagger (Ema) LV05 W: War Hammer W: Stone Ring W: Ceramic Knife A: Leather Armor A: Feigm Robe A: Feigm Robe H: Headgear H: Pointy Hat H: Pointy Hat C: Cure, Re Lite C: Spika, Gaiga C: Laira, Cure Bow (Gote) LV05 W: Short Bow A: Leather Armor H: Headgear Rotate the camera around at the beginning of the battle so that you have a better view of the battlefield (the hidden item locations are still listed for the view where your group starts off in the northern corner though). That having been said, there is not really very much room for any complex strategies in this battle; it is a simple north-south battle, with only one side allowed to come out the victor. You will be starting in opposite spots in comparison to the first battle at Seitan Hills, as your group will be in the position formerly occupied by Sly and Sajiri. Probably your best bet in the early game is to bring out your long-range shooters and mages at the start, and take out anything that moves towards you. Anything that gets past the long-range attacks is fair game for your melee fighters. Once the stragglers from above have been cleared out, start your march uphill. Once again, there is not really not much of a tactical facet to this battle; it is a simple kill or be killed, and whoever has the stronger men (which should be you) wins. Reward: Broad Sword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AUS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C1AUS] •Do whatever needs to be done, then head for Aus. --- AUS --- Objective: Defeat Alveen Losing Condition: Fazz is defeated Hidden Items: (12, 12) Openface, (02, 08) Zepherd Enemies: Dagger (Ema) LV07 Dagger (Ema) LV07 W: Ceramic Knife W: Ceramic Knife A: Feigm Robe A: Feigm Robe H: Pointy Hat H: Pointy Hat S: Phys Evade +10% S: Phys Evade +10% C: Gaiga, Blisu C: Gaiga, Blisu Axe (Sonova) LV07 Sword (Kashis) LV07 Spear (Zeneth) LV07 W: Stone Axe W: Short Sword W: Spear A: Leather Armor A: Leather Armor A: Leather Armor H: None H: None H: Lucky Charm S: Phys Dmg -10% S: EXP +10% Bow (Gote) LV07 Dagger (Kashis) LV07 Axe (Sonova) LV07 W: Short Bow W: Ceramic Knife W: Hand Axe A: Leather Armor A: Leather Armor A: Leather Armor H: Headgear H: Lucky Charm H: Headgear S: Phys Dmg -10% Ring (Ema) LV07 Alveen (Amu) LV08 W: Stone Ring W: Long Sword A: Feigm Robe A: Ring Mail H: Pointy Hat H: Lucky Charm C: Cure, Cure, Re Lite S: Phys Hit +10%, Counter 10%, Champion Ring (Ema) LV07 Dagger (Ema) LV07 Bow (Gote) LV07 W: Stone Ring W: Ceramic Knife W: Long Bow A: Feigm Robe A: Feigm Robe A: Leather Armor H: Pointy Hat H: Pointy Hat H: Headgear C: Cure, Cure, Re Lite C: Grulla, Gaiga Make a special note of the fact that the mission objective is to defeat Alveen; if you are high-levelled (12+ or higher) from all the Tower of Trials, then you will probably not want to waste your time, and should instead go for a quick kill of Alveen. For non-high levellers, this is the time to be bringing out any coinfeigm with an Area of Effect of 13 or 25 because of how close the enemies are. An AOE of 13 should be used on the three soldiers up front, as well as possibly the fighter behind him; anybody with an AOE of 25 should get in close and use it on the group spread around Alveen. Most of you might only have an AoE of 13 (if you do not know how to increase your AOE, check the coinfeigm guide), so stick with that and injure the soldiers in the first row, then let them come towards you and finish them off. Around the same time, you should take two of an archer, boomerang user, or mage, and put one of each on top of the wall of the bridge for the extra range; have them focus on the two mages that are lurking around the sides of the battlefield. In addition to that, make sure your remaining members are not clustered together on the bridge, as both of the mages have a Gaiga coin with an Area of Effect of 5 (a cross shape). This will still leave the issue of Alveen's main force. If it converges on you, fall back a bit and try to pick off any auxiliary units, in addition to using any coinfeigm that is not already being occupied by the two anti-mage units. Focus on the two priests first, as they will use Cure a lot, and because they each have two Cure coins, it will be a long time before either runs out of Coinfeigm points. If you did not trek through the Towers of Trial and pick up some decent equipment on the top floors, you may also wish to Attack Session Alveen to grab some good stuff. Recover up, revive, then take out the Valaimian forces in Aus for good. Reward: Cure Re •Choose "Alright." This will allow you to later recruit Reuperl -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CLAIR MOUNTAINS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C2CLM] •Once on the world map, head to Seitan Hills, then go to Dissoal. You will watch a cutscene. Choose "How much will you pay?" Elena will give you 100G and join your party. If you choose "Sorry, find someone else." then select "Alright, you win." and she shall still join. •Head to Clair Mountains afterwards. --------------- CLAIR MOUNTAINS --------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (15, 15) Green Enemies: Sword (Amu) LV07 Dagger (Kashis) LV07 Axe (Sonova) LV07 W: Broad Sword W: Ceramic Knife W: Hand Axe A: Leather Armor A: Leather Armor A: Leather Armor H: Openface H: Cat's Eye H: None S: Decoin 10% Ring (Ema) LV07 Morning Star (Gote) LV07 Ring (Zeneth) LV07 W: Stone Ring W: Solidthorns W: Iron Ring A: Feigm Robe A: Leather Armor A: Feigm Robe H: None H: Headgear H: Pointy Hat C: Zel, Cure, Gaiga C: Hawk's Eye C: Spika, Depin Spear (Zeneth) LV07 Dagger (Kashis) LV07 Sword (Amu) LV07 W: Javelin W: Assassin Knife W: Broad Sword A: Ring Mail A: Leather Armor A: Leather Armor H: Headgear H: Headgear H: None S: Charm 10% S: Jump +1 Bow (Gote) LV07 Sword (Amu) LV07 Axe (Sonova) LV07 W: Long Bow W: Broad Sword W: Mace A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: Headgear H: Openface S: Blind 10% Sword (Amu) LV07 Ring (Zeneth) LV07 W: Broad Sword W: Stone Ring A: Ring Mail A: Feigm Robe H: Headgear H: None S: Acc Break 10% C: Blisu, Cure, Re Move For this battle, the enemies will be split up into groups of four, five, and five. Focus initially on the group of four that can be found across the river. Because they only have a single mage with them and no archers or Boomerang users (such as Elena, who you just acquired), try to eliminate the mage as soon as you possibly can, then snipe off the three melee fighters from across the river. If they try to cross through the water, back up ever so slightly, then ambush them if they ever make it out. At the same time, you should set up the rest of your fighters to defend against the incoming sortie from the top of the hill, and use any coinfeigm you have in your possession to hurt the top group. Move your archers and boomerang users once they are done eliminating the first group (or if the first group refuses to move across the river) and have them wear down the top side further. Stop their long march by moving uphill to meet them. Take out the group across the lower half of the river if any of them are still there, then cross the river on the lower part of the hill (as opposed to going uphill and then crossing over, where you can easily be ambushed). Set yourself up again in formation, recover and revive wherever it is needed, then continue uphill and clear out the final group. Make sure that you take the mage out first, as she has a Cure coin on her with an Area of Effect of 5. Reward: Sonova •Say "Sure. Thanks." if you wish to learn more about Attack Sessions. •After, save, organize yourself, and you will enter another battle. --------------- CLAIR MOUNTAINS --------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Enemies: Dagger (Kashis) LV07 Bow (Gote) LV08 Sword (Amu) LV07 W: Assassin Knife W: Long Bow W: Broad Sword A: Leather Armor A: Leather Armor A: Leather Armor H: Headgear H: Lucky Charm H: None Axe (Sonova) LV07 Spear (Kashis) LV07 Dagger (Kashis) LV07 W: Hand Axe W: Javelin W: Ceramic Knife A: Leather Armor A: Leather Armor A: Leather Armor H: None H: None H: None Sword (Amu) LV07 Bow (Gote) LV08 W: Broad Sword W: Long Bow A: Leather Armor A: Leather Armor H: Headgear H: Lucky Charm Axe (Sonova) LV08 Morning Star (Gote) LV08 Spear (Zeneth) LV08 W: Axe W: Solidthorns W: Halberd A: Ring Mail A: Ring Mail A: Ring Mail H: Iron Sandals H: Headgear H: Headgear S: Immobile 10% S: Blind 10% S: Charm 10% Ring (Ema) LV08 Ring (Ema) LV08 Sword (Amu) LV08 W: Iron Ring W: Iron Ring W: Long Sword A: Feigm Robe A: Feigm Robe A: Ring Mail H: Pointy Hat H: Pointy Hat H: Openface S: Ema's Aid S: Ema's Aid S: Luck 10% C: Gaiga, Cure, Depin C: Gaiga, Cure, Depin For this battle, the enemy has a sort of 'front line' and a core unit at the back. To your right side, you should notice a high cliff. Put your arrows and boomerang users on the top four panels, and your melee fighters along the perimeters. Any enemy unit that comes in can be shot at long range by your archers and boomerang users, while having to face off against your close combat hits from the high ground. Keep your position as king of the hill, and when enemies stop coming, send a guy or two (who have the least movement cost of your units) out and lure other units in. Once the entire front line of generic Valaimian soldiers has been dispatched of, recover anybody who actually got hit, let your Coinfeigm points recover where needed, then get down from the hill and march out towards the core group of mages, soldiers and the commander at the back. Because of the collective formation they share and enjoy, anybody with a Coinfeigm with an AOE of 25 will have fun in this battle. Make sure to take out the mages first, and from in on, it will be a clash of the mighty. Reward: Openface -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SAVAH CANAL =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C2SVC] •Make sure that you get somebody with Jump +1 on (Silphatos already has this skill, but not equipped) before heading to Savah Canal. You will need it for one of the Hidden Items. ----------- SAVAH CANAL ----------- Objective: Defeat Brankoz Losing Condition: Fazz is defeated Hidden Items: (16, 09) Nut of Vigor, (10, 07) Halberd Enemies: Sword (Zeneth) LV08 Boomerang (Ema) LV08 Ring (Kashis) LV08 W: Broad Sword W: Silver Edge W: Iron Ring A: Ring Mail A: Ring Mail A: Feigm Robe H: Headgear H: Headgear H: Pointy Hat S: Charm 10% S: Phys Evade +10% S: CF Dmg -10% C: Laira, Bonga Dagger (Kashis) LV08 Dagger (Sonova) LV08 Dagger (Sonova) LV08 W: Assassin Knife W: Assassin Knife W: Assassin Knife A: Leather Armor A: Ring Mail A: Ring Mail H: Cat's Eye H: Iron Sandals H: Iron Sandals S: Poison 10% S: Phys Hit +20% S: Phys Hit +20% Dagger (Gote) LV08 Bow (Gote) LV08 Dagger (Kashis) LV08 W: Ceramic Knife W: Long Bow W: Assassin Knife A: Leather Armor A: Ring Mail A: Leather Armor H: Openface H: Headgear H: Openface S: Phys Hit +10% S: Immobile 10% S: Immobile 10% Sword (Amu) LV08 Spear (Zeneth) LV08 Sword (Amu) LV08 W: Long Sword W: Halberd W: Broad Sword A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: Openface H: Openface S: Confuse Guard S: DEV +10% Ring (Ema) LV08 Brankoz (Gote) LV08 W: Iron Ring W: Composite Bow A: Ring Mail A: Ring Mail H: Pointy Hat H: Openface S: Ema's Aid S: Blind 10% C: Gaiga, Depin, Cure There are two ways to do this battle; there is the cheap, easy, quick, little-EXP route, and then there is the long, arduous (but not really difficult) and EXP-whoring way. The easy way first. For those who want to get the battle done over with/have little use in holding out because you have levelled up in the Tower of Trial, you should notice that the mission's objective is to defeat Brankoz. With the exception of Fazz, deposit all your soldiers in the northern corner, and there will be nothing in your way to stop you from attacking Brankoz except for her personal bodyguard. Use long-range magic and attacking to go through her bodyguards, and send your melee fighters in past the guards on kamikaze one-time attacks to clear her out. If you want to take the long way out, then in the pre-battle prep, take anybody who has at least three levels of Devotion to Kashis and equip Jump +1 on them, along with a Bow, and have them hop up onto the cliff in the middle. They can then proceed to rain down arrows on everybody around the battlefield without even being touched except by magic (as no enemy possesses Jump +1 skill), and you can eliminate those quickly enough. Move your southern group east and have them clear out the trio of enemies, while your northern group should also move east and provide support as a pincer attack squad. Once everybody is together, take all your melee fighters west, and have any mages go back around counterclockwise. While your close-combat attackers hit the front line of foes, your people on top of the cliff should take out any stragglers and provide constant pressure on Brankoz's group, and the mage should hit the enemies from the opposite direction. Eventually, Brankoz should be down for the count. Reward: Braven •After, choose "No. Not really." This only occurs if you have recruited Elena. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CARMWELL =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C2CRM] •Continue on to Carmwell -------- CARMWELL -------- Objective: Defeat all enemies, Protect Alveen Losing Condition: Fazz or Alveen is defeated Hidden Items: (02, 08) White, (09, 16) Iron Ring (lower floor) Enemies: Dagger (Sonova) LV09 Sword (Kashis) LV09 W: Assassin Knife W: Bastard Sword A: Leather Armor A: Ring Mail H: Openface H: Openface S: Counter 10% Ring (Zeneth) LV09 Axe (Amu) LV09 Axe (Amu) LV09 W: Iron Ring W: Mace W: Mace A: Ring Mail A: Ring Mail A: Leather Armor H: Lucky Charm H: Openface H: Openface C: Bondes, Blisu, Depin S: Phys Dmg +10% Sword (Amu) LV09 Sword (Sonova) LV09 Sword (Amu) LV09 W: Long Sword W: Long Sword W: Long Sword A: Ring Mail A: Ring Mail A: Ring Mail H: Headgear H: Headgear H: Headgear S: Phys Dmg -10% S: Phys Dmg +10% S: Phys Hit +10% Bow (Gote) LV09 Sajiri (Gote) LV10 W: Composite Bow W: Solidthorns A: Ring Mail A: Ring Mail H: Openface H: Openface S: Luck +10%, Phys Evade +10%, Phys Hit +10% Sly (Kashis) LV09 Ring (Ema) LV09 W: Composite Bow W: Iron Ring A: Ring Mail A: Feigm Robe H: Openface H: Pointy Hat S: Blind 10% S: CF Success +10%, Phys Dmg +10% C: Terror, Cure, Greis Your first priority of business is to protect Alveen. To do this, have him run underneath the bridge into a corner instead of trying to run towards your group. Not only does this protect him from the two mages and the magician up top, but it also allows Alveen to distract a great number of the enemy soldiers while still only being hit by a maximum of two soldiers per turn. Do not expound his RAP gauge except to heal him up with recovery items and get the occasional hit or two in when he has RAP left. He gets some pretty decent equipment and Skills, though, so you should not be in too much of a bind as long as you keep him from the fire from up top. With Alveen in semi-good shape, you should redirect two of your melee fighters west and take out the Dagger and Sword lying in wait to ambush you. With your remaining four units, bring them out just in front of Sly and the generic archer's range; when your RAP gauge is completely empty, your melee fighters should make a run for under the bridge. If you are unable to get all the way under the bridge in one turn, then take two or three steps, defend, and your RAP gauge should replenish itself before Sly's or the generic's and allow you to complete the trip. NOTE that only the melees should go under the bridge, and when they do, should assist Alveen in disposing of all the close combat foes. Meanwhile, your mages should stick back (and any archers or boomerang users should have Coinfeigms equipped on them for this purpose) just out of range of enemy fire. When your turn comes around, move in enough spaces to be able to target Sly, Sajiri or the generic archer or mage with your own magic, let loose with your Coinfeigm, then quickly back out of range and end the turn. Once the two guys who are predisposed in taking out the men on the western range are finished, have them go up the nearby boxes and up the roof to take care of the mage and soldier on the top floor. Once all the common soldiers on the bottom are done, quickly go up the stairs. As a result, anybody on top of the bridge who is still alive should turn their attention to these units. Bring your mages in closer when this happens; as a result, anybody with bows should also be able to switch to those. From there, the enemy should be divided and beaten down enough to be conquered fairly easily. Reward: Ring Mail -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FORT YUGO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C2FTY] •Once again, it is highly recommended that you go to the Tower of Trial nearby, now that you once again given an opportunity. Some very good equipment can be picked up here, including Level 2 coins with high values (especially AOEs of 5). •After, head to Fort Yugo. --------- FORT YUGO --------- Objective: Defeat Treilorh Losing Condition: Fazz is defeated Hidden Items: (04, 20) Assassin Knife, (17, 17) Mithril Coat Enemies: Bow (Gote) LV11 Bow (Kashis) LV11 Sword (Amu) LV11 W: Composite Bow W: Composite Bow W: Long Sword A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: Openface H: Openface S: Counter 10% Dagger (Kashis) LV11 Spear (Zeneth) LV11 Sword (Sonova) LV11 W: Assassin Knife W: Halberd W: Long Sword A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: Openface H: Openface S: Charm 10% Ring (Zeneth) LV11 Sword (Sonova) LV11 Sword (Amu) LV11 W: Iron Ring W: Long Sword W: Long Sword A: Feigm Robe A: Ring Mail A: Ring Mail H: Pointy Hat H: Openface H: Openface C: Blista, Zel, Cure S: HP +20% S: Arms Master Ring (Ema) LV11 Treilorh (Sonova) LV12 Sword (Amu) LV11 W: Iron Ring W: Long Sword W: Long Sword A: Feigm Robe A: Ring Mail A: Ring Mail H: Pointy Hat H: Lucky Charm H: Openface C: Gaiga, Conti, S: Champion Bondes, Cure C: Cure Re Spear (Zeneth) LV11 Bow (Gote) LV11 Bow (Kashis) LV11 W: Halberd W: Composite Bow W: Composite Bow A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: Openface H: Cat's Eye S: Dealer S: Poison 10% Bow (Gote) LV11 W: Composite Bow A: Ring Mail H: Openface If you have already whored out all the EXP to be had for awhile from the Carmwell Tower of Trial/are doing a low level-run, you can seriously run up the stairs and hit Treilorh with a couple of hits, take him out, and end the battle. As for the regular srategy, do NOT go anywhere near the front stairs. Instead, you may notice that on the west side, near where you are, there are some stairs heading up the wall. Take these stairs onto the second floor of the fortress, then move your mages left a few panels in the x-direction to get in range of the Archer up top. Have them zap the bow-user to death so he cannot harm you from above, then have the rest of your group turtle and wait it out. Smash the lancer or any of the two sword-users or mage slightly to the east that come to bother you. Once all is clear, recover yourself, continue on up the next set of stairs to the third floor, eliminating the spear-user to gain unrestricted access to the top level of the fort. On the third floor, go around and hunt everybody to take control of the top floor. In doing so, you can also harass anybody on the second level. Leave your archers perched in the holes in the wall to attack everything down below (with the large difference in height, you will also have an amazing range); make sure to take out the mages with Cure Re first, however. Treilorh also has a Cure coin on him, so either try to kill everything that else moves quickly, or let him use it and shoot the soldiers he heals to farm experience. Your melee fighters should go back down and take their time with clearing any enemies that decide to stray out of the arrow path. After, you can focus on Treilorh and finish up the battle. Reward: Long Sword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= QUELD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C2QUE] •Head to Queld. ----- QUELD ----- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (06, 04) Tundra, (16, 16) Blista Enemies: Dagger (Kashis) LV12 Morning Star (Gote) LV12 Sword (Amu) LV12 W: Main Gauche W: Solidthorns W: Bastard Sword A: Bronze Mail A: Bronze Mail A: Bronze Mail H: None H: None H: None S: Immobile 10% S: Fear Guard S: Threaten 10% Spear (Zeneth) LV12 Dagger (Kashis) LV12 W: Bardiche W: Main Gauche A: Bronze Mail A: Bronze Mail H: None H: None S: Sandman 10% S: DEV +20% Sword (Amu) LV12 Bow (Gote) LV12 W: Bastard Sword W: Glitter Arrow A: Bronze Mail A: Bronze Mail H: None H: None S: Sleep Guard S: EXP +20% Axe (Sonova) LV12 Axe (Sonova) LV12 Axe (Sonova) LV12 W: Battle Hammer W: Battle Hammer W: Battle Hammer A: Bronze Mail A: Bronze Mail A: Bronze Mail H: Openface H: Eye of Abyss H: Openface S: Firm Stance S: HP +20% S: Firm Stance Ring (Ema) LV12 Ring (Zeneth) LV12 W: Thorned Ring W: Thorned Ring A: Mithril Coat A: Mithril Coat H: Pointy Hat H: Pointy Hat S: Absorb 30% S: CF Success +10% C: Cure, Re Pure, C: Blisu, Blista, Posn Re Laks, Re Move Once the battle begins, send one of your melee units left into the alleyway between the two houses to combat a hidden unit. The rest of your group should move forward and go head to head with the five Gerauld soldiers; the enemy infantry here get a bit of an equipment boost in comparison to the Valamians you have been fighting for the last while, so be cautious. Clear them out and be sure to heal often. At the same time, your man in the alleyway should back away a few steps after he is done dealing his attacks to stay out of the path of the mages. When the front guard has been dealt with, there will still be a number of auxiliary units on the west side. Take out the archer, then take your mages and go around the three axe-users to duel with the two mages; eliminate the one with the Cure magic first if you have weaker Coinfeigms, and take out the offensive mage first if you have stronger Coinfeigm magic equipped. Take out the other mage after. Under NO circumstances should you let the Axe-users get near your mages; these guys are ridiculously tough in comparison to what you may be used to, with very, VERY high defenses absolutely dwarfing that of everybody else. If your mages are not being followed, hit the axe-users with magic spells (which they are much weaker to in comparison to physical attacks), then when your magic spells run out, try to set up three or four man Attack Sessions to deal large amounts of damage as well as knock their equipment off of them, hence lowering their Attack or Defense. Try to reuse your positions for Attack Sessions on the cheap to deal damage to all three Axe-users in one turn. However, do not allow yourself to be struck while in Attack Session, as it can be very painful if not fatal. Reward: Bronze Mail •Your choice after is perennial to many developments in the game. While the battlefields will stay the same (with a few exceptions), many of the plot motivations are different. Choosing to advance will also stop you from entering two of the towers and prevents you from recruiting several characters. For the good ending, choose "Send a messenger." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ECHO FOREST =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C3ECH] •In Queld, you can get some new equipment, along with Level 2 Coinfeigm. •Right now, you can go to Hephaitos' Tower and clear out the thirty floor tower to talk to Chroma at the top, achieving the first step in recruiting her (you need to talk to her before you reach Kamdell in Chapter 4). Answer "You're right..." at the top. •Make your way to Echo Forest after. ----------- ECHO FOREST ----------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (04, 06) Spirit, (09, 13) Bastard Sword Enemies: Dagger (Kashis) LV12 Dagger (Kashis) LV12 Dagger (Kashis) LV12 W: Assassin Knife W: Assassin Knife W: Assassin Knife A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: Openface H: Openface S: Blind 10%, Immobile S: Phys Evade +10% S: Phys Evade +10%, Immobile 10% 10% Sword (Sonova) LV12 Sword (Sonova) LV12 W: Long Sword W: Long Sword A: Ring Mail A: Ring Mail H: Openface H: Eye of Abyss S: Counter 10%, Threaten 10% S: Luck +10%, Threaten 10% Ring (Ema) LV12 Spear (Zeneth) LV12 Morning Star (Gote) LV12 W: Iron Ring W: Bardiche W: Bladed Fury A: Ring Mail A: Ring Mail A: Ring Mail H: Cat's Eye H: Openface H: Openface S: Phys Evade +10%, S: Sandman 10% S: Decoin 10% Blind Guard Sword (Amu) LV12 Ring (Ema) LV12 Bow (Gote) LV12 W: Long Sword W: Thorned Ring W: Composite Bow A: Bronze Mail A: Mithril Coat A: Bronze Mail H: Openface H: Pointy Hat H: Openface S: Charm 10%, Arms S: CF Dmg +10%, S: Poison 10%, Bilnd 10% Master Gote's Aid C: Gaiga, Greis, Cure Eitolle (Zeneth) LV13 Seychel (Kashis) LV13 W: Bardiche W: Main Gauche A: Mithril Coat A: Bronze Mail H: Eye of Abyss H: Lucky Charm S: Luck +20%, CF Success +10% S: Jump +2, Immobile 10% C: Depin, Posn, Terror Of the seven men that you get at the beginning of the battle, have five of them move to the southern corner where the group of three Kashis Dagger-users are waiting, and swarm them with a five-to-three ratio. Keep two long-range hitters (archers, boomerang users or mages) behind and eliminate the two Sonova sword-users on the western corner of the map. If they begin to pursue you and you cannot finish them off in time, back away after each magic/arrow/boomerang use so they cannot get in any more than one hit per turn, and retreat to merge with the main group. If you are using magic, you may also want to equip some stronger Coinfeigms before coming into battle (Queld offers Level 2 Coinfeigm). Keep your group intact, and lick any wounds that may have been incurred while taking out the five bandits. Try to lure at least one of the Ring/Spear/Morning Star group from the eastern corner over to where you are at and ambush them. Putting archers and boomerang users on some important focal points (such as the hump in the hill at (12, 05)) can also be useful in sniping them long range and getting them to come to you. Once they begin to stay still in the east, bring the entire mob over to demolish their corps. From here, set up another vantage point on the high ground for your archers and boomerang users, and along with your mages, try attacking the generics in Eitolle's group; focus on their mage first thing, as she has a Cure coinfeigm. If Eitolle has nothing on her that you want to break off through an attack session, she should be the next to go. Once the group is whittled down to three members, you can send in all your melee members to finish off the fight (at this point in time, though, I REALLY recommend you use Attack Sessions on Eitolle, Seychel, or both, if you have not gone through Hephaitos' Tower and gotten good equipment from the top floors). Reward: Robe of Wisdom -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MOUNT TESINA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C3MNT] •Head on to Mount Tesina. At this point, you really should be getting Jump +1, Jump +2 and/or Boots onto most of your soldiers. •During the pre-battle cutscene, answer "Your beauty froze me..." in order to later recruit Jacqueline. ------------ MOUNT TESINA ------------ Objective: Defeat Jacqueline Losing Condition: Fazz is defeated Hidden Items: (16, 11) Zeneth Emblem, (08, 05) Boots Enemies: Dagger (Kashis) LV13 Dagger (Kashis) LV13 Morning Star (Gote) LV13 W: Main Gauche W: Assassin Knife W: Bladed Fury A: Ring Mail A: Ring Mail A: Ring Mail H: Openface H: None H: None S: Immobile 10%, S: DEV +20% S: Poison 10% Confuse Guard Ring (Ema) LV13 Dagger (Kashis) LV13 W: Iron Ring W: Main Gauche A: Ring Mail A: Bronze Mail H: Pointy Hat H: None S: CF Dmg +10% S: Phys Evade +10% C: Blisu, Zel, Blista, Re Move Morning Star (Gote) LV13 Bow (Gote) LV13 Sword (Sonova) LV13 W: Solidthorns W: Composite Bow W: Bastard Sword A: Bronze Mail A: Bronze Mail A: Bronze Mail H: Openface H: Openface H: Openface S: EXP +20% S: Fear Guard S: Poison Guard Axe (Sonova) LV13 Sword (Amu) LV13 Eitolle (Zeneth) LV14 W: Battle Hammer W: Bastard Sword W: Bardiche A: Bronze Mail A: Bronze Mail A: Mithril Coat H: Eye of Abyss H: Openface H: Eye of Abyss S: Poison Guard S: Absorb 10%, Arms Master S: CF Success +10%, Counter 10% C: Depin, Posn, Terror Seychel (Kashis) LV14 Ring (Zeneth) LV13 Ring (Ema) LV13 W: Main Gauche W: Thorned Ring W: Thorned Ring A: Bronze Mail A: Bronze Mail A: Mithril Coat H: Lucky Charm H: Pointy Hat H: None S: Phys Evade +10%, S: CF Dmg +10% S: Jump +1, Ema's Aid Immobile 10% C: Cure Re, Cure, Re Pure C: Blista, Zepherd, Blisu, Re Laks Jacqueline (Gote) LV15 W: Cursed Bow A: Bronze Mail H: Openface S: Poison 10%, Fear Guard, Hawk's Eye Once again, because of the mission objective, there are two ways to go about doing this battle. If you have been grinding it at the towers and would get very little EXP from fighting this battle, just take anyone with Coinfeigm equipped east, and pound Jacqueline from down below with all the magic you have to take her out and end the battle. For those who need to get EXP, you should notice that there are two ways that you can get up to the top; a path going up around the east end, and a back trail going up the west end. Taking the east side will get you destroyed by the sheer number of archers and mages, so work your way over to the west at the beginning. Keep an eye out on Jacqueline's attack range (highlight the cursor over her and press Y for red panels to appear), and go west and take on the first group of three Dagger-users. Once they are down, continue on west, and have a mage duel to take out the mage on top of the hill (if you try to take your melee users up top, it shall take too long). Finish the group at the bottom of the hill off by disposing of the last Dagger wielder. With that out of the way, get your group to go and hug up against the walls of the big cliff so that you cannot be hit by any archer fire. Heal up and do what you will, then use coinfeigm if you want to hit some people on the top of the mountain; kill in one turn, however, as one of the mages has a Cure and Cure Re coinfeigm equipped to her. After you are done doing what you need to, continue on your ascent up the path, taking out the Morning Star user at the top. By this time, the two groups will finally come to a head, as Jacqueline's personal guard will likely all come after you. At this point, there is nothing more to it than to really grab the terrain advantage where possible, use swarm tactics to pick off enemy units one at a time, get onto the high point of the hill, and use Attack Sessions on the three siblings to get some decent equipment where warranted. After you finally defeat Jacqueline, the battle is over with the victory in your favour. Reward: Main Gauche -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FORT SAPPHARL =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C3FTS] •Continue on to Fort Sappharl. Make sure at least one person has Jump +1 equipped (or Boots, and/or Jump +2) so that you can pick up a Hidden Item. ------------- FORT SAPPHARL ------------- Objective: Defeat Jacqueline Losing Condition: Fazz is defeated Hidden Items: (10, 07) Gaiz, (06, 11) Robe of Wisdom Enemies: Sword (Amu) LV15 Ring (Ema) LV15 W: Bastard Sword W: Thorned Ring A: Bronze Mail A: Mithril Coat H: Openface H: Pointy Hat S: Phys Dmg +10%, Confuse Guard C: Gaiga, Blisu, Gaiz, Cure Re Bow (Ema) LV15 Bow (Ema) LV15 W: Glitter Arrow W: Glitter Arrow A: Bronze Mail A: Bronze Mail H: Openface H: Openface S: Threaten 10%, Sandman 10%, S: Poison 10%, Immobile 10%, Charm 10% Decoin 10% Sword (Amu) LV15 Axe (Sonova) LV15 W: Bastard Sword W: Battle Hammer A: Bronze Mail A: Bronze Mail H: Openface H: Openface S: Immobile Guard, Confuse Guard, S: Poison Guard, Immobile Guard Arms Master Spear (Zeneth) LV15 Dagger (Kashis) LV15 Ring (Ema) LV15 W: Bardiche W: Main Gauche W: Thorned Ring A: Bronze Mail A: Bronze Mail A: Mithril Coat H: Openface H: Openface H: Lucky Charm S: Sandman 10% S: Immobile 10% S: Phys Dmg -10%, Jump +1, Decoin 10% C: Blisu, Laira, Zepherd, Cure Morning Star (Gote) LV15 Sword (Amu) LV15 Ring (Zeneth) LV15 W: Solidthorns W: Bastard Sword W: Thorned Ring A: Bronze Mail A: Bronze Mail A: Mithril Coat H: Openface H: Openface H: Pointy Hat S: EXP +20%, Phys Hit +10% S: Threaten 10% S: Luck +10%, Immobile Guard C: Greis, Gaiga, Cure Eitolle (Zeneth) LV16 Jacqueline (Gote) LV17 W: Steel Spear W: Battle Axe A: Mithril Coat A: Bronze Mail H: Eye of Abyss H: Boots S: CF Success +10%, Counter 20%, S: CF Dmg -10%, Fear Guard, Confuse Guard Charm 10% C: Depin, Posn, Conti Seychel (Kashis) LV16 Ring (Ema) LV15 W: Gladius W: Thorned Ring A: Bronze Mail A: Mithril Coat H: Lucky Charm H: Pointy Hat S: Phys Evade +10%, Immobile 10% S: Phys Dmg -10%, Confuse Guard C: Cure Re, Cure, Re Laks, Bondes Once again, your objective is to take out Jacqueline, so for those of you who wish to get the battle done and over with quickly, all you have to do is get your mages close to the bridge and use Coingfeigm to take out Jacqueline. For those of you who want to grab as much EXP as possible, move forward towards where the bridge is, and get everybody underneath it. While you are susceptible to magic attacks and the Sword and Axe user along the path a bit, the archers on top of the bridge cannot attack you, while you can retaliate in return with magic. Take out the archers and the two melee attackers, heal up as quick as you can, then run uphill and out of the way of Eitolle and the mages coinfeigm range. At the same time, if you have any unit with very low movement costs and Jump +1 equipped, you can have him or her jump onto the southeastern crate nearby the bridge, and travel west to attack the mage. You may have to sacrifice the unit to take out the mage, but it is very useful to have her out of the way, and you can always revive your own ally with Re Vin. Once you hit the northern end of the battlefield, take out the Morning Star, Sword and Ring user holed up between the castle wall and columns. Do some strafing of the three siblings and their generic Ring comrade from here if you want using Coinfeigm, then continue on to the eastern corner and deal with all the soldiers here. Get everybody onto the bridge, then continue across the bridge to the castle walls to fight the last batch of bandits, including Jacqueline. Although the space is cramped, you should try at least one Attack Session on one of the siblings, as they carry some very useful weapons. Reward: Flamberge •Answer "I want to help them." to later be able to recruit Jacqueline. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LAKE ECROGA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C3LEC] •You can head to the nearby Tower of Trial now. Unlike most of the past Towers of Trial, this one has a significant jump in levels from beginning to end, starting at Level 13 and ending at Level 25, so you can grind out some considerably good levels here. •Head to Tus. Watch the cutscenes. •At this point in the game, I highly, highly, HIGHLY recommend that you try to upgrade as many of your coins as you can to a minimal AoE of 13 and range of 6, and for EVERY single one of your regular units to have AT LEAST one Level 2 offensive coinfeigm in addition to the cures and Re Vins, etc. In the upcoming battle, this is especially important. With Level 6 Seals being offered at Tus, you should have a much easier time of upgrading and improving your coinfeigm. •Head down to Lake Ecroga next. ----------- LAKE ECROGA ----------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (21, 13) Panacea Enemies: Dagger (Kashis) LV18 Bow (Gote) LV18 Sword (Amu) LV18 W: Orichalch W: Rippled Bow W: Flamberge A: Chain Mail A: Chain Mail A: Chain Mail H: None H: None H: None S: Immobile 25% S: Blind 25%, S: Arm Break 10%, Confuse Guard Immobile 25% Dagger (Zeneth) LV18 Dagger (Kashis) LV18 Axe (Sonova) LV18 W: Orichalch W: Orichalch W: Damascus Axe A: Robe of Wisdom A: Chain Mail A: Chain Mail H: Priest's Hat H: None H: None S: CF Success +10% S: Acc Guard S: Acc Break 10%, C: Blista, Blista, Depin Immobile Guard Boomerang (Gote) LV18 Boomerang (Gote) LV18 Boomerang (Gote) LV18 W: Dual Edge W: Soarer W: Dual Edge A: Armor of Light A: Chain Mail A: Armor of Light H: None H: Dragon Helm H: Mermaid Beads S: Blind 25%, Armor Guard S: Phys Hit +20% Sword (Sonova) LV18 Sword (Amu) LV18 Bow (Gote) LV18 W: Scimitar W: Scimitar W: Rippled Bow A: Armor of Light A: Armor of Light A: Chain Mail H: Dragon Helm H: Dragon Helm H: Eye of Abyss S: HP +30%, Confuse Guard S: Counter 20%, S: Charm 10% Confuse Guard Ring (Ema) LV18 Morning Star (Kashis) LV18 W: Silver Ring W: Flail A: Robe of Wisdom A: Robe of Wisdom H: Priest's Hat H: Boots S: Equip Coin +1 C: Blista, Laicle, Depin, Conti, Cure Zu Spear (Amu) LV18 Bow (Amu) LV18 W: Naginata W: Bow of Ichii A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm S: Counter 20%, Champion If you did as I told you before, and equipped at least one Level 2 or higher offensive coin on all of the units that you regularly use, then start using your coinfeigm and blasting the hell out of the three units on each of the two nearby islands. They will be powerless to retaliate, as only one person has any Coinfeigm, and they lack the range and Area of Effect to touch you. Go nuts in order to take all of them out. Once all six foes are down for the count, you will need to split your group into two; all Boomerang users and archers need to go to the western island. Add on any melee users who either did not have to use their coinfeigm/will have two uses left by the time they get to the island (as your Coinfeigm Points recover over time) so that you have a group of four, and take over the west island. At the same time, your remaining melee soldiers should swim across to the eastern island. When the western detachment makes it to their respective island, immediately set about to kill the Archer on the nearby cliff; one of your own archers can hit him from the western-most panel on the island, but all the rest will have to settle for using magic. Once he is out of the way, multiple enemies shall swarm to you; so long as you keep the island completely covered with your own units, none of them can get on, and they will be ripe for the picking by regular attacks. Meanwhile, long-range hits and magic should be used to take out those from afar that refuse to get closer, as well as anybody on the nearby cliff that approaches. As soon as all the foes in the water ARE CLOSE TO being eliminated or are all at the western island, take your small band at the eastern island, and quickly take them west towards the northern corner of the screen. Once they make it onshore, start having them cut through anybody in their way, and use your western island units for magical backup. Any melee fighters from the western detachment can also go and climb up the nearby cliff (at 08, 06 there is a plant that acts as a stepping stone to the top area, though you may need Jump +1 and/or Jump+2 and/or Boots) and perform a pincer attack from the top. You should ultimately be able to take the win. Reward: Boots -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TEMPLE OF WATER =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C3TOW] •Head to the Temple of Water next. Be warned that this is a two-part battle, so make sure you have decent supplies on you. ------------------------- TEMPLE OF WATER (OUTSIDE) ------------------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (10, 07) Blue, (15, 12) Battle Flail Enemies: Spear (Zeneth) LV20 Bow (Amu) LV20 Dagger (Kashis) LV20 W: Benkei Brave W: Rippled Bow W: Falchion A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: None H: Boots Dagger (Sonova) LV20 Bow (Gote) LV20 Ring (Ema) LV20 W: Orichalch W: Bow of Ichii W: Dragon Claw A: Armor of Light A: Armor of Light A: Robe of Wisdom H: Dragon Helm H: Miser's Secret H: Priest's Hat S: Phys Dmg -20%, S: Jump +1, S: Jump +1, Confuse Guard Jump +1 Fear Guard C: Greis, Bondes, Spika, Posn Bow (Amu) LV20 Sword (Amu) LV20 Bow (Gote) LV20 W: Bow of Ichii W: Scimitar W: Bow of Ichii A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm H: Mermaid Beads S: Jump +1, Arm Break S: Jump +1, Arm S: Jump +1, Poison 10% 10%, Champion Break 10% Ring (Ema) LV20 Ring (Ema) LV20 Sword (Amu) LV20 W: Silver Ring W: Silver Ring W: Scimitar A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light H: Priest's Hat H: Priest's Hat H: Dragon Helm S: Jump +1, Confuse S: Phys Dmg -10%, S: Counter 20%, Jump +1, Confuse Guard Jump +1 Guard C: Blista, Laicle, C: Cure Re, Re Coin, Spika, Conti Mintal, Zepherd Spear (Zeneth) LV20 Spear (Zeneth) LV20 Spear (Zeneth) LV20 W: Naginata W: Naginata W: Naginata A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm H: Dragon Helm S: Phys Dmg -10%, S: Phys Dmg -10%, S: Phys Dmg -10%, Jump +1, Jump +1, Charm 25% Jump +1, Sandman 10% Charm 25% Spear (Zeneth) LV20 W: Naginata A: Armor of Light H: Dragon Helm S: Phys Dmg -10%, Jump +1, Sandman 10% Following in the same theme from the battle at Lake Ecroga, you should let your Coinfeigm do most of the work for you. Set up any two of archers and boomerang users on the eastern end of the red panels, as they can just use their long-range attacks to hit the four opponents in the water (of course, you can still use Coinfeigm to kill them, but you may want to strike them individually to get some more EXP). For your other five warriors, put them near the western and northern end of the bottom island, and have them hit the Dagger-Bow-Spear trio in the western corner of the area and the group guarding the doors to the inside of the Temple of Water with coinfeigm (for the latter group, you may have to hop into the water and move forward one or two spaces). Only one enemy on this entire battlefield has a Cure coinfeigm, so make sure that you at least kill her if you are unable to take out both groups of enemies completely. At the same time, your archers/boomerangers should be at work picking off the four spear users that are in the water. Because none of them have coins, they will either pursue your or stand still, and neither option will allow them to get to you in time to even deal a single hit. Again, you could use Coinfeigm, but if you have not been grinding it out in all of the Towers, there is an opportunity for some easy EXP here. Very quickly, thanks to using Coinfeigm with large Area of Effects and the small size of the battlefield, there should only be a few enemies left, concentrated in the northern corner. You can either hop into the water and hit them with more coinfeigm while in the water, or get onto dry land on the opposite side and hit them from both sides. Eventually, the win is yours. Reward: Armor of Light •Save your data, then move forward for the second battle here. ------------------------ TEMPLE OF WATER (INSIDE) ------------------------ Objective: Defeat Leimrey Losing Condition: Fazz is defeated Hidden Items: (13, 11) Spear, (04, 15) Glacier Enemies: Dagger (Kashis) LV21 Dagger (Kashis) LV21 W: Assassin Knife W: Assassin Knife A: Robe of Wisdom A: Robe of Wisdom H: Iron Sandals H: Iron Sandals S: Phys Evade +10%, S: Phys Evade +10%, Jump +2, Decoin 10% Jump +2, Poison 10% Ring (Ema) LV21 Sword (Amu) LV21 Spear (Sonova) LV21 W: Silver Ring W: Scimitar W: Naginata A: Robe of Wisdom A: Armor of Light A: Armor of Light H: Amulet H: Dragon Helm H: None C: Blista, Laicle, S: Arm Break 10%, S: Phys Hit +10%, Acc Break 10%, Greis, Re Cure Confuse Guard Confuse Guard Bow (Gote) LV21 Ring (Ema) LV21 Bow (Kashis) LV21 W: Bow of Ichii W: Silver Ring W: Bow of Ichii A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom H: Dragon Helm H: Priest's Hat H: Iron Sandals S: Poison 10%, Charm S: Absorb 30% S: Immobile 10%, Charm 10% 10%, Fear Guard C: Bondes, Zepherd, Depin, Cure Re Leimrey (Zeneth) LV22 Dagger (Ema) LV21 Ring (Ema) LV21 W: Snake Pike W: Orichalch W: Silver Ring A: Beast Armor A: Robe of Wisdom A: Robe of Wisdom H: Headband H: Boots H: Preist's Hat S: Break Guard, Champion, S: Equip Coin +1 S: CF Dmg -20% Firm Stance C: Blista, Laicle, C: Gaiz, Depin, Posn, C: Blen, Cure Re, Decoin Bondes, Decoin, Cure Re Conti Bow (Gote) LV21 Sword (Amu) LV21 Axe (Sonova) LV21 W: Bow of Ichii W: Scimitar W: Damascus Axe A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm H: Eye of Abyss S: Blind 25%, Armor Guard S: Arm Break 10%, S: Phys Hit +10%, Acc Confuse Guard Break 10%, Confuse Guard Ring (Ema) LV21 Sword (Zeneth) LV21 W: Silver Ring W: Orichalch A: Robe of Wisdom A: Armor of Light H: Amulet H: Dragon Helm C: Blista, Laicle, Greis, S: Luck +20% Cure Re C: Spika, Depin, Conti There are two imperative things to note in this battle: the first is that the objective is that Leimrey must be defeated, not all enemies. However, this is NOT a battle that you want to be grinding out for EXP, because of the second thing to note: Leia's death is not a losing condition. While that is the case, Leia's death will result in you NOT getting the best ending, so you need to end the battle quickly before that occurs. For the most part, I HIGHLY recommend that you take the following steps; in order to maximize movement, strip everybody of all their equipment except for your melee user with the highest base Constitution/HP. For him, equip the best armor and accessory you have, as well as a Cure Re coin. Make sure everybody has powerful Coinfeigm. To start the battle off, have everybody on the right side. Use anyone who has a Level 3 (or higher) coinfeigm with an AoE of 25, and take out the Dagger user down the stairs and the Sword user hiding in the water behind the first column. The guy who you put the equipment on should drop down into the center of the room, and make his way to the front of the platform that Leimrey and his crones are standing on. Once he makes it there, this will have the effect of distracting some of the archers and mages from hitting Leia and focus on your unit. Once he is in a stable position, do not move; instead, just use your Cure Re every turn. For the rest of your characters, they should head along the right side of the room. Do NOT bother taking out any enemies on the way. Instead, make it all the way to the end. At the same time, Leia should move slightly right to force everyone on the left side to use up valuable RAP on moving around instead of attacking, and should use her own Cure Re coin every opportunity you get. Once your main force makes it down to the end of the room, they should focus on blasting Leimrey to hell and back until he goes down to end the battle. Reward: Blista •Answer "I can't do that." to get the chance to recruit Leia later on. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LAKE ECROGA 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C3LE2] •Head back to Lake Ecroga. You will enter battle, but ONLY if you chose to free Jacqueline and her two siblings back at Fort Sappharl. ----------- LAKE ECROGA ----------- Objective: Defeat Jacqueline Losing Condition: Fazz is defeated Hidden Items: (13, 17) Mermaid Beads Enemies: Spear (Zeneth) LV21 Sword (Amu) LV21 Ring (Sonova) LV21 W: Benkei Brave W: Flamberge W: Dragon Claw A: Robe of Wisdom A: Chain Mail A: Robe of Wisdom H: Priest's Hat H: Dragon Helm H: Priest's Hat S: Charm 25%, S: Counter 20%, Arm S: Phys Hit +10% Immobile Guard Break 10%, Arms Master Seychel (Kashis) LV22 Ring (Sonova) LV21 Spear (Zeneth) LV21 W: Scimitar W: Dragon Claw W: Benkei Brave A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom H: Iron Sandals H: Priest's Hat H: Priest's Hat S: Phys Evade +20%, Jump S: Immobile Guard, S: Phys Dmg -10%, Charm +2, Confuse Guard Confuse Guard, 25% C: Depin Firm Stance Boomerang (Amu) LV21 Boomerang (Amu) LV21 Boomerang (Gote) LV21 W: Dual Edge W: Dual Edge W: Dual Edge A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom H: Eye of Abyss H: Eye of Abyss H: Mermaid Beads Boomerang (Gote) LV21 Boomerang (Gote) LV21 Bow (Gote) LV21 W: Dual Edge W: Dual Edge W: Rippled Bow A: Robe of Wisdom A: Robe of Wisdom A: Chain Mail H: Amulet H: Miser's Secret H: Boots S: Immobile 10%, S: Immobile 10%, Charm 10%, Charm 10% Decoin 10% Ring (Ema) LV21 Ring (Ema) LV21 W: Dragon Claw W: Dragon Claw A: Robe of Wisdom A: Robe of Wisdom H: Priest's Hat H: Priest's Hat S: Blind Guard C: Blista, Greis, Gaiz, Cure Re C: Blista, Laicle, Depin, Cure Re Eitolle (Zeneth) LV22 Jacqueline (Gote) LV23 W: Naginata W: Bow of Ichii A: Armor of Light A: Armor of Light H: Priest's Hat H: Amulet S: CF Success +10%, Counter 20%, S: Blind 25%, Acc Break 10%, Champion Counter Guard C: Mintal, Conti, Decoin At the beginning of the battle, split up your forces into two groups; one of them, with two melee fighters, should head to the northern corner to take out the Ring and Spear user. The remaining units (including all archers and boomerang users) should blast Seychel's squadron with coinfeigm until they are all down for the count, then take over the hill that he was controlling. From this vantage point, your archers/boomerang users should be able to control the waters. Pick off the one unit standing on the island below you. If the units in the water do not come towards you, have four units jump off the top of the cliff and grab control of the small island, then snipe off all the units in the water. At the same time while you are doing this, the two melee units that you left off in the northern end should swim towards the eastern end, and dispatch the Ring-user and Bow-user over there. This should leave Jacqueline's small band remaining. Target the generics from long-range with your coinfeigm. If you do not get about using Attack Sessions to get any equipment from Eitolle or Jacqueline, then use your magic to take them out as well. Otherwise, continue onto the island they are on, and use your Attack Sessions to force them to drop equipment before taking Jacqueline out. Reward: Silver Ring •Answer "That's enough!", then answer "Hold on, Elena." if Elena is in your party. •Head back to Tus after the battle. After some VERY lengthy cutscenes, you will enter Chapter 4. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KAMDELL =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C4KMD] •Before heading to Kamdell, if you want to recruit Chroma, you NEED to complete Hephaitos' Tower before fighting the fight at Kamdell. ------- KAMDELL ------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (03, 11) Veil of Light, (10, 10) Iron Helm Enemies: Sword (Sonova) LV24 Spear (Kashis) LV24 Bow (Zeneth) LV24 W: Scimitar W: Naginata W: Bow of Ichii A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom H: Iron Sandals H: Eye of Abyss H: Eye of Abyss S: Phys Hit +10%, Acc S: Phys Evade +10%, S: Jump +1, Charm 25% Break 10%, Confuse Phys Dmg +10%, Guard Immobile 25% Spear (Zeneth) LV24 Dagger (Zeneth) LV24 Sword (Sonova) LV24 W: Naginata W: Orichalch W: Scimitar A: Armor of Light A: Robe of Wisdom A: Armor of Light H: Iron Sandals H: Miser's Secret H: Dragon Helm S: Phys Hit +10%, Phys C: Depin, Conti, Mintal S: HP +30%, Phys Hit Dmg -10%, Immobile +10%, Confuse Guard Guard Bow (Gote) LV24 Sword (Amu) LV24 Spear (Kashis) LV24 W: Bow of Ichii W: Scimitar W: Naginata A: Robe of Wisdom A: Armor of Light A: Robe of Wisdom H: Dragon Helm H: Dragon Helm H: Boots S: Blind 25%, S: Arm Break 10%, Confuse S: Phys Evade +20%, Armor Guard Guard Phys Dmg -10% Bow (Gote) LV24 Ring (Ema) LV24 Bow (Amu) LV24 W: Bow of Ichii W: Silver Ring W: Bow of Ichii A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom H: Amulet H: Priest's Hat H: Eye of Abyss S: Jump +1, Poison S: CF Dmg -20%, Jump +1, S: Jump +1, Arm Break 10% Equip Coin +1 10% C: Depin, Conti, Dy Van, Gaiz, Greis Ring (Ema) LV24 Spear (Zeneth) LV24 Sword (Amu) LV24 W: Silver Ring W: Naginata W: Orichalch A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom H: Priest's Hat H: Iron Sandals H: Iron Sandals S: HP +20%, CF S: Phys Dmg +10%, S: Phys Hit +10%, Phys Dmg Dmg +10% Absorb 10%, Charm -10%, Champion C: Gaiz, Greis, 25% Zepherd, Cure Re When the battle starts, use your Coinfeigm to kill the trio guarding the column to your west, but DO NOT stray into the path of any of the other units. With the first three guards down for the count, send all your archers and boomerang users up the walls and onto the top of the column that the Bow user once inhabited. If the Spear-Dagger-Sword trio at the end of the street do not budge one bit, hit them hard from high above with your arrows and boomerangs. If they come towards you main group, then take them on head-to-head and dispose of them. After, use your units on the column to kill the archer on the tower on the opposite end of the street. Send one person down to the eastern corner and take out the mage standing on the edge of the roof with your own coinfeigm. At this same point in time, have your main guard march up the nearby stairs where the Amu Sword-user and Kashis-spear user await. Take them out, then get everybody onto the top roof. Take out the two units on top. From there, only a few enemy units should remain; you can drop down from the roof next to each of these units to take them by surprise and finish them off. Reward: Rymdiska •Answer "Let's go to the temple." to get the best possible ending along with other characters, as well as being able to access another tower. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KAMDELL DESERT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C4KDD] •Before entering the desert, go back to the Temple of Water. Inside, answer "But...", then "True...", and finally "Even then." Leia will join you after. •If you cleared Hephaitos' Tower earlier, make the trip back all the way back to Hephaitos' Tower. Go to Floor 31. From there, you have to go through all the floors that are a multiple of 4 (4, 8, 12, 16, 20, 24, and 28) and Attack Session Sajiri along with defeating all his allies and get your equipment off of him. Check his equipment after each Attack Session to make sure you go this weapon. After you get all seven weapons back, go to the top floor, talk to Chroma again, and answer "No, not at all." •Head back to Kamdell after and enter the desert. -------------- KAMDELL DESERT -------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (08, 12) Headband, (13, 01) Panacea Enemies: Sword (Amu) LV25 Sword (Amu) LV25 Sword (Amu) LV25 W: Shamsheer W: Shamsheer W: Shamsheer A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm H: Dragon Helm S: Counter 20%, S: Threaten 25% Poison 10% Sword (Amu) LV25 Sword (Amu) LV25 Sword (Amu) LV25 W: Shamsheer W: Shamsheer W: Shamsheer A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm H: Dragon Helm S: Phys Dmg +20%, S: Arm Break 10% S: Counter 30%, Charm 10% Confuse Guard Sword (Amu) LV25 Sword (Amu) LV25 Sword (Amu) LV25 W: Shamsheer W: Shamsheer W: Shamsheer A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Dragon Helm H: Dragon Helm S: Counter 30%, S: Arms Master Immobile 10% Sword (Amu) LV25 Sword (Amu) LV25 Bow (Amu) LV25 W: Shamsheer W: Shamsheer W: Bow of Ichii A: Armor of Light A: Armor of Light A: Armor of Light H: Dragon Helm H: Iron Helm H: Dragon Helm S: CF Dmg -10%, Arm Break 10%, Champion Ring (Amu) LV25 W: Silver Ring A: Robe of Wisdom H: Veil of Light S: CF Dmg +10%, CF Dmg -20% This battle is a Gote Coinfeigm user's dream. You may notice that every single enemy in this battle is aligned with the Amu Hoshigami; as a result, this means that any time you use a Gote coinfeigm, the extra damage dealt due to elemental weaknesses will be inflicted upon ALL enemies. If you acquire a number of Laicle/Laizon coinfeigms before this battle and equip them on, you can easily devastate opposing forces within a couple of rounds. A second bonus is the placement of all the foes; they are separated into four distinct groups of threes and four, on the four center edges of the maps, allowing you to take out a whole group with one strike. That is not the best part, however; at the beginning, you have a very large area upon which you can play all your comrades, and the battle map is fairly small. Hence, you could ideally place one unit at each edge of the rectangle, not have to move at all, and get in two coinfeigm hits (if two are even needed). Stick with the above strategy for the most part, even if you do not have sufficient Gote-coinfeigm on hand. You can still make it work with other Coinfeigm, except for Zeneth-type Coinfeigm. For those of you who want to whore out EXP, you should notice that the enemy groups are still a distinct distance apart from each other; hence, you can take out one group at a time by moving everyone over to that location, and none of the other groups will try to follow you. Reward: Re Tein -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TEMPLE OF FLAME =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C4TOF] •Head to the Temple of Flame. ------------------------- TEMPLE OF FLAME (OUTSIDE) ------------------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: (10, 06) Panacea, (03, 19) Bone Crusher Enemies: Bow (Amu) LV26 Ring (Amu) LV26 Morning Star (Amu) LV26 W: Bow of Ichii W: Silver Ring W: Bone Crusher A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light H: Priest's Hat H: Priest's Hat H: Dragon Helm S: Phys Evade +10%, S: Luck +20%, Phys S: Counter 20%, Confuse Guard Phys Dmg -10%, Evade +20%, Arm Break 10% Equip Coin +1 C: Depin, Bondeo, Greis Bow (Amu) LV26 Ring (Amu) LV26 Morning Star (Amu) LV26 W: Bow of Ichii W: Silver Ring W: Bone Crusher A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light H: Priest's Hat H: Priest's Hat H: Dragon Helm S: Phys Evade +10%, S: CF Success +10%, S: Counter 20%, Confuse Guard Phys Dmg -10%, Equip Coin +1, Threaten 25% Arm Break 10% C: Conti, Greis, Cure Re Axe (Amu) LV26 Dagger (Amu) LV26 Dagger (Amu) LV26 W: Scarlet Axe W: Dragon Tooth W: Dragon Tooth A: Armor of Light A: Armor of Light A: Armor of Light H: Eye of Abyss H: Dragon Helm H: Dragon Helm S: Phys Dmg +10% S: Counter 20%, Arms S: Counter 20%, Arms Master Master Sword (Amu) LV26 Sword (Amu) LV26 Bow (Amu) LV26 W: Shamsheer W: Shamsheer W: Bow of Kilon A: Armor of Light A: Armor of Light A: Moon Tunic H: Iron Helm H: Dragon Helm H: Veil of Light S: CF Dmg -10%, Arm S: Arm Break 10%, Confuse Guard, Break 10%, Champion Arms Master Ring (Amu) LV26 Chieftain (Amu) LV26 W: Silver Ring W: Shamsheer A: Moon Tunic A: Moon Tunic H: Veil of Light H: Headband S: Equip Coin +1, S: Counter 30%, Confuse Guard, Champion Sleep Guard C: Conti, Gruned, Cure Zu Hopefully you held onto the Gote coins from the last battle, as everybody is an Amu worshipper once more. You will also have four distinct groups of foes for this battle, but they will be much closer to each other, so hopefully you can hit two groups at once when using Coinfeigm. That being said, at the start of the battle you should keep everybody at the low-end of the ramp and use magic or bows to take out the two archers on the ends of the high platform. Once those two are out of the way, your main force should climb up the ramp, and target the center group from long range. With them out of the way, you should be able to quickly spread out and dispatch the two remaining enemies on each side. This leaves the force at the back with the Chieftain at its center. I will not, however, advocate finishing them off quickly, outside of the two sword-users. The archer, mage, and chieftain all have some very good equipment on them (Moon Tunics, Veil of Light, some Level 3 Coinfeigm such as Gruned and Cure Zu, the Bow of Kilon, and the Counter 30%), so try to set up some attack sessions and grab some equipment. By this point in time, you should still hold at least a 6 to 3 unit advantage, so make use of your numerical superiority. Of course, do not forget to revive any units before the battle ends if you are playing on Normal or Hard. Reward: Veil of Light •Save, organize yourself, then move forward. ------------------------ TEMPLE OF FLAME (INSIDE) ------------------------ Objective: Defeat Gomes Losing Condition: Fazz is defeated Hidden Items: (09, 08) Sword, (01, 16) Amu Emblem Enemies: Bow (Amu) LV27 Bow (Amu) LV27 Sword (Amu )LV27 W: Bow of Ichii W: Bow of Ichii W: Shamsheer A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light H: Boots H: Boots H: Dragon Helm S: Decoin 25%, S: Acc Break 10%, S: Counter 20%, Immobile Guard Fear Guard Fear Guard Sword (Amu) LV27 Ring (Amu) LV27 Ring (Amu) LV27 W: Shamsheer W: Silver Ring W: Silver Ring A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom H: Dragon Helm H: Priest's Hat H: Priest's Hat S: Counter 20%, S: Equip Coin +1, S: Equip Coin +1, Decoin Guard, Immobile Guard Acc Guard Trader C: Gruned, Depin, Cure C: Depin, Conti, Greis Zu Ring (Amu) LV27 Morning Star (Amu) LV27 Morning Star (Amu) LV27 W: Silver Ring W: Bone Crusher W: Bone Crusher A: Robe of Wisdom A: Armor of Light A: Armor of Light H: Priest's Hat H: Dragon Helm H: Dragon Helm S: Equip Coin +1, S: Counter 20%, Confuse S: Counter 20%, Confuse Armor Guard Guard Guard C: Bondeo, Bondes, Posn Bow (Amu) LV27 Sword (Amu) LV27 Sword (Amu) LV27 W: Bow of Ichii W: Shamsheer W: Shamsheer A: Robe of Wisdom A: Armor of Light A: Armor of Light H: Boots H: Dragon Helm H: Dragon Helm S: Threaten 25%, Arms S: Counter 30%, Confuse Guard, Master, Confuse Champion Guard Gomes (Amu) LV28 Bow (Amu) LV27 Ring (Amu) LV27 W: Veelas W: Bow of Kilon W: Silver Ring A: Moon Tunic A: Moon Tunic A: Moon Tunic H: Winged Boots H: Winged Boots H: Veil of Light S: Counter 30%, S: Arm Break 10%, S: Equip Coin +1, Decoin Guard, Immobile Boots, Sleep Guard Trader Champion C: Bodeo, Mintal, Cure Zu Unlike the previous two battles, your foes are clusterd together in one big mass of priestkind. Put all your strongest Coinfeigm on all the units that start before the first enemy unit (which may be all of them if you have gone through any of the Towers and have been grinding it out, in which case put them on the person with the highest Spirit), and blast them with Coinfeigm. You can ignore the two archers to the side of each battlement; if they are annoying you, however, take a single person and use their magic to pick each soldier off. Your main group should be rallying and advancing up the stairs with every group down, and taking out as many priests as they can in your first turn (you may even want to deequip most of your equipment to cut down on movement costs during the battle to hit with a farther range during the first turn). Once the second turn comes about, regroup (but do NOT cluster yourself) and strike any coglomeration of the enemy that forms with more coinfeigm magic. After a few turns of this, you should have whittled down most of the enemy host. You can now make the trek up the stairs and take on Gomes with more coinfeigm or try to set his personal guard up with Attack Sessions for more equipment. Either or, make sure you heal up most of your party before the battle ends. Reward: Moon Tunic •Another save, another battle. -------------------------- TEMPLE OF FLAME (INSIDE) 2 -------------------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: None Enemies: Spear (Amu) LV27 Bow (Gote) LV27 Ring (Ema) LV27 W: Naginata W: Bow of Kilon W: Silver Ring A: Moon Tunic A: Moon Tunic A: Robe of Wisdom H: Iron Sandals H: Iron Sandals H: Priest's Hat S: Counter 20%, S: Absorb 30%, S: CF Dmg +10% Absorb 30%, Blind 25%, C: Laicle, Zephin, Bondes, Conti Arm Break 10% Armor Guard Dagger (Kashis) LV27 Dagger (Kashis) LV27 Axe (Sonova) LV27 W: Dragon Tooth W: Dragon Tooth W: Scarlet Axe A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light H: Winged Boots H: Winged Boots H: Eye of Abyss S: Acc Guard S: Jump +1, Acc Break 10% Spear (Zeneth) LV27 Dagger (Kashis) LV27 Spear (Zeneth) LV27 W: Naginata W: Dragon Tooth W: Naginata A: Armor of Light A: Robe of Wisdom A: Armor of Light H: Dragon Helm H: Winged Boots H: Headband S: Charm 25% S: DEV +20% Sword (Amu) LV27 Ring (Ema) LV27 Sword (Amu) LV27 W: Shamsheer W: Silver Ring W: Shamsheer A: Armor of Light A: Moon Tunic A: Armor of Light H: Dragon Helm H: Veil of Light H: Iron Helm S: Counter 20% S: Equip Coin +1, S: Counter 20%, Arm Break 10% Refined CF C: Galfo, Blen, Depin, Conti, Cure Zu Ring (Ema) LV27 W: Silver Ring A: Robe of Wisdom H: Priest's Hat S: CF Dmg +10% C: Mintal, Posn, Bondes, Re Lake A few things to note here: you lose the advantage of having a homogeneous-worshipping opponent, as they are now all over the place instead of all being Amu devotees. Additionally, you have to kill all the enemies instead of a ringleader. Fortunately, you will start at the top of the temple, forcing all your opponents to go uphill. Send a couple of close-combat fighters to go and work on the three foes that are up on the high ledge at the west end of the room. I would personally recommend sending Gomes and Leia over there to do the dirty work, as long as Leia has kept her Cure Zu coin on her (you need to keep Gomes alive until the end of the battle to recruit him later on). Once they finish the three units off, they can use coinfeigm to hurt the enemies down below. While that is going on, you should assemble a grand host of archers and boomerang users at the top of the stairs (hence, all your optional units should have bows or boomerangs equipped), while keeping Fazz still equipped with a melee weapon, preferably a Spear where possible. The archers and boomerangers should stand on top of the platform with 14 elevation, while Fazz should drop down to 12 elevation. With Fazz acting as a front-guard, your archers and boomerangers at the rear should send a rain of arrows and boomerang attacks at all the foes down below. Fazz should use coinfeigm where necessary, and take out anybody who gets to close. When Leia and Gomes are done their chores, they can also try dropping down to the first floor and hitting the enemy from behind. You should only do this when there are a few enemy units left, however; you need to keep Gomes alive until the end of the battle. You may also want to keep them as a trump card only to use if the enemy decides not to advance, staying out of range of your long-range attackers. Other than that, there is not really much to the battle other than to take the high ground, let the opponents come to you, and shoot them down with a swarm of arrows and boomerangs. Reward: Gruned •Pick "Let's retreat." for the best ending. If you accidentally choose "We'll fight." then choose "On second thought..." on the next choice sequence. •At the Oasis, choose "We'll go to the Kamdell Desert." Answer "Certainly." and Gomes will join your party. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KAMDELL DESERT 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C4KD2] •Continue on back to Kamdell Desert. -------------- KAMDELL DESERT -------------- Objective: Defeat all Enemies Losing Condition: Fazz is defeated Hidden Items: None Enemies: Spear (Zeneth) LV28 Boomerang (Kashis) LV28 Boomerang (Gote) LV28 W: Naginata W: Rimdyska W: Rimdyska A: Armor of Light A: Armor of Light A: Armor of Light H: Headband H: Iron Helm H: Iron Helm S: Luck +20% S: Immobile 10%, Decoin 10% S: Decoin 10%, Armor Guard Ring (Ema) LV28 Sword (Sonova) LV28 Dagger (Kashis) LV28 W: Silver Ring W: Shamsheer W: Dragoon Tooth A: Moon Tunic A: Armor of Light A: Armor of Light H: Veil of Light H: None H: None S: CF Dmg -10% S: HP +10% C: Cure Re, Spika, Terror Sword (Amu) LV28 Dagger (Kashis) LV28 Boomerang (Gote) LV28 W: Shamsheer W: Dragoon Tooth W: Rimdyska A: Armor of Light A: Armor of Light A: Armor of Light H: None H: Headband H: Iron Helm S: Phys Hit +20% Ring (Ema) LV28 Axe (Sonova) LV28 Sword (Amu) LV28 W: Silver Ring W: Scarlet Axe W: Shamsheer A: Moon Tunic A: Armor of Light A: Armor of Light H: Veil of Light H: Iron Helm H: Iron Helm S: CF Dmg +10% S: HP +30%, Acc S: Arm Break 10%, Confuse Guard C: Bondes, Greis, Break 10% Cure Re, Re Laks Spear (Zeneth) LV28 Bow (Gote) LV28 Sword (Amu) LV28 W: Naginata W: Bow of Kilon W: Dragon Tooth A: Armor of Light A: Armor of Light A: Armor of Light H: Headband H: Headband H: Moon Necklace S: Sandman 10%, S: Blind 10% S: Counter 20% Immobile Guard This is somewhat of a 'vanilla' fight; nothing special that you have to do, a fairly straightforward battlefield, and so forth. There are only two guys with Coins in the entire enemy force, so make sure you eliminate them long-range right away, and the rest of the host should ideally crumble before you quickly, so long as you keep up long-range pressure and guard the center of the map fiercely. If nobody tries to pursue you, split your groups up into two and go to the enemy to take them out (on a side note, this is the one of only a few one- paragraph strategies in the entire walkthrough, for good reason - this is a really simple, 'kill everyone' battle). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KAMDELL 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C4KM2] •Head to Kamdell again. After a lengthy cutscene, another battle shall occur. ------- KAMDELL ------- Objective: Defeat Leimrey Losing Condition: Fazz is defeated Hidden Items: None Enemies: Elegiac Knight (Vugtis) LV30 Elegiac Knight (Vugtis) LV30 W: Claimh Solais W: Claimh Solais A: Beast Armor A: Beast Armor H: Swift Boots H: Swift Boots S: Seven Pains, Weapon Guard, Firm Stance S: Seven Pains, Weapon Guard, Firm Stance Leimrey (Zeneth) LV30 W: Culnrikolnne A: Silver Robe H: Winged Boots S: Wpn Break 25%, Seven Guard, Firm Stance C: Blen, Cure Zu The following notes are only for people who want to Attack Session for equipment. If you are wanting to just get the battle over with, then massacre Leimrey out of the gate until he falls. In any case, bring a Decoin coinfeigm into the battle, and immediately cast it on Leimrey to stop him from using any of his own coinfeigm. Put your best equipment on everyone, and equip some skills to allow you to survive close- up combat for a couple of turns (Absorb 30%, Firm Stance, etc). Retreat a few squares, and once one of the Elegiac Knights comes after you, get everybody into Attack Session formation. To distract Leimrey and the other Knight, take a unit or two who can survive a few turns and drop them right next to the two, and they will attack your dummy units instead of pursuing the main group and disrupting the Attack Session. That said, this should be a reasonably quick battle, considering you only have three opponents, and you start off so close. Reward: Panacea •Save your game. Put your best equipment on Fazz. ------- KAMDELL ------- Objective: Defeat Leimrey Losing Condition: Fazz is defeated Hidden Items: None Enemies: Leimrey (Zeneth) LV30 W: Culnrikolnne A: Silver Robe H: Winged Boots S: Charm 25%, Seven Guard, Champion This will be a one-on-one battle between Fazz and Leimrey. For the beginning, you should stay a bit weary and pound him with Coinfeigm (and, as he has none, cannot retaliate long range) and keep your distance from him. Towards the end of the battle, for dramatic respite, you can probably get up close to him and finish it off. Do remember that Leimrey uses a spear, which hits the two spaces ahead of it. And that is basically it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ROUNDART =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C4RND] •Head off to Roundart on the world map. -------- ROUNDART -------- Objective: Defeat all enemies Losing Condition: Fazz is defeated Hidden Items: ??? Enemies: Dagger (Kashis) LV31 Bow (Ema) LV31 Spear (Zeneth) LV31 W: Dragon Tooth W: Bow of Killon W: Naginata A: Armor of Light A: Armor of Light A: Armor of Light H: Headband H: Headband H: Iron Helm S: DEV +20%, Immobile S: Phys Dmg +10%, Absorb S: Charm 25%, Sandman 25% 50%, Poison 25% 25% C: Cure Zu, Re Tein, C: Mintal, Cure Zu Laizon, Blen Sword (Amu) LV31 Sword (Amu) LV 31 Axe (Sonova) LV31 W: Shamsheer W: Shamsheer A: Scarlet Axe A: Armor of Light A: Moon Tunic A: Moon Tunic H: Iron Helm H: Iron Sandals H: Iron Helm S: Counter 30%, Arms S: Phys Dmg +20%, Counter 30%, S: HP +30%, Counter Master Arms Master 20%, Refined Attack Sword (Sonova) LV31 Dagger (Kashis) LV31 Bow (Gote) LV31 W: Shamsheer W: Dragon Tooth W: Bow of Kilon A: Armor of Light A: Armor of Light A: Armor of Light H: Iron Sandals H: Winged Boots H: Iron Helm S: HP +50%, CF Dmg S: Phys Evade +20%, Phys S: Phys Hit +20%, Jump -10%, Decoin 25% Dmg +10%, Absorb 30% +2, Decoin 10% Ring (Zeneth) LV31 Bow (Gote) LV31 Spear (Zeneth) LV31 W: Silver Ring W: Bow of Kilon W: Naginata A: Moon Tunic A: Moon Tunic A: Armor of Light H: Veil of Light H: Iron Helm H: Headband S: Luck +30%, CF S: Poison 10%, Blind S: Luck +20%, Sandman 25% Success +10%, 25%, Sandman 10% C: Blen, Cure Zu, Re Laks Trader C: Blen, Zephin, Conti Spear (Zeneth) LV31 Sword (Amu) LV31 W: Longinus W: Shamsheer A: Armor of Light A: Armor of Light H: Headband H: Moon Necklace S: CF Success +20%, CF Dmg -10%, S: Phys Dmg +20%, Threaten 25%, Arm Charm 25% Break 10% C: Depin, Dy Van Ring (Ema) LV31 Ring (Ema) LV31 W: Angelic Ring W: Silver Ring A: Moon Tunic A: Moon Tunic H: Veil of Light H: Veil of Light S: CF Dmg +20%, Confuse Guard S: Equip Coin +1, Decoin Guard C: Zephin, Gruned, Bondeo, Galfo C: Posn, Conti, Decoin, Depin, Cure Zu Your goal first and foremost should be to capture the bridge at the top of the town; nothing else matters at the beginning. Use Coinfeigm to wipe out the guards on the stairs leading to the top, and try to take the mage and archer on the bridge out as well. Once the path up is cleared, get everyone onto the bridge, and dispose of anybody left on top. The bridge is the major focal point of the battle, as once on top, only enemies wielding coinfeigm are able to touch you. Once you make it onto the bridge, keep everybody with bows and boomerangs on top, while your main melee force goes back down the steps. The archers and boomerangers should hop onto the northern railing and rain fire down on the group of five troops below (make sure you kill the mage with the Cure Zu coin first). While this is happening, all your melee fighters should be heading back down east to kill off the group of four troops from earlier that you were too predisposed to deal with. Overall, so long as you can gain control of the bridge, you have effectively won the battle. Reward: ? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SONTI PLATEAU =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C5SNP] •Continue to Sonti Plateau on the world map. ------------- SONTI PLATEAU ------------- Objective: Defeat Blackthorn Losing Condition: Fazz is defeated Hidden Items: (14, 10) Dragon Tooth, (05, 04) Moon Tunic Enemies: Bow (Gote) LV32 Ring (Ema) LV32 Axe (Sonova) LV32 W: Bow of Kilon W: Silver Ring W: Scarlet Axe A: Armor of Light A: Moon Tunic A: Moon Tunic H: Boots H: Amulet H: Iron Sandals S: Acc Break 10%, Fear S: CF Success +10%, S: Fear Guard, Confuse Guard, Guard, Armor Guard CF Dmg +10% Refined Attack C: Bondeo, Depin, Spika, Ora Van Sword (Kashis) LV32 Ring (Ema) LV32 Sword (Kashis) LV32 W: Shamsheer W: Silver Ring W: Shamsheer A: Moon Tunic A: Moon Tunic A: Moon Tunic H: Winged Boots H: Veil of Light H: Winged Boots S: Phys Evade +20%, S: Champion, Refined CF S: Jump +2, Confuse Guard Confuse Guard, C: Greis, Laicle, Gelfo, Sleep Guard Cure Zu Axe (Sonova) LV32 Ring (Ema) LV32 Bow (Gote) LV32 W: Scarlet Axe W: Silver Ring W: Bow of Kilon A: Moon Tunic A: Moon Tunic A: Armor of Light H: Iron Sandals H: Veil of Light H: Boots S: Poison 10%, Fear S: CF Dmg +10%, Jump +1 S: Arm Break 10%, Fear Guard, Confuse C: Laizon, Zephin, Re Guard, Acc Guard Guard Lake, Cure Zu Bow (Gote) LV32 W: Rain Maker A: Armor of Light H: Veil of Light S: HP +20%, Fear Guard, Confuse Guard Bow (Gote) LV32 Bow (Amu) LV32 Ring (Zeneth) LV32 W: Rain Maker W: Bow of Kilon W: Silver Ring A: Moon Tunic A: Moon Tunic A: Moon Tunic H: Headband H: Iron Helm H: Headband S: HP +20%, Fear Guard, S: HP +20%, Fear Guard, S: HP +20%, CF Success Confuse Guard Confuse Guard +10% C: Depin, Conti, Mintal Ring (Ema) LV32 Blackthorn (Gote) LV34 W: Cestus W: Fragarach A: Moon Tunic A: Dragon Scale H: Veil of Light H: Guardian Cape C: Gruned, Zephin, Blen, Cure Zu S: Arm Break 25%, Seven Guard, Firm Stance C: A Van, Re Cure It probably is a good idea to bring in a couple of strong Ema coins to inflict a steady amount of elementally-strong damage on Blackthorn, who in Easy mode packs over 5000HP, close to 300 Attack and Defense, and high CF Defense. Emphasis is on 'strong' Ema coins - this means at least level 3 (Galfos) coins, preferably with 100 Potential or higher and enough CP for two uses. Start off the battle by taking out the three ring-bearers that are not part of Blackthorn's personal five-man cluster. You can use Coinfeigm thanks to how close all your foes are, but the varying elevation of the Plateau means you can also grab the advantage of some close high ground and equip almost your entire group with bows or boomerangs and nail them without using magic. Once the second turn comes around, Blackthorn will advance at a fairly slow pace (thanks to the large amount of weight he is carrying around). Try to use a Decoin coinfeigm if you have one to stop Blackthron from using A Van to revive his men, or if you want to, equip a Decoin skill onto an archer andstrike him from afar. With the second turn, you should start busting out the coinfeigm if you have not already, and whittle down the enemy forces. Once Blackthorn is the only foe remaining, there are a few things you can do. You can play cat and mouse and lure him over to the western corner, where there is enough flat space for you to set up a reasonable two or three-man attack session and try to knock off some of his equipment, decreasing his attack or defense in the process. Alternatively, you can use his slow movement to your advantage, and constantly retreat while hitting him with arrows and coinfeigm. Although I would not advise it, you can also try sending in your melee fighters while your mages act as back-up support by pounding Blackthorn with Ema coinfeigm. Especially with the last two methods, he should fall fairly soon if you devote all your efforts to it. Reward: Cure Zu -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MARFA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [C5MAR] •Head to Marfa on the map. ----- MARFA ----- Objective: Defeat Alveen Losing Condition: Fazz is defeated Hidden Items: (09, 17) Maintenance, (13, 07) Blessed Fruit Enemies: Dagger (Kashis) LV34 Morning Star (Kashis) LV34 Bow (Gote) LV34 W: Veelas W: Bone Crusher W: Rain Maker A: Moon Tunic A: Moon Tunic A: Moon Tunic H: Winged Boots H: Winged Boots H: Moon Necklace S: Phys Evade +20%, S: Phys Evade +20% S: Absorb 30%, Blind CF Dmg -10%, CF Dmg -10%, 25%, Confuse Guard Immobile 25% Counter 30% Sword (Zeneth) LV34 Ring (Ema) LV34 Sword (Amu) LV34 W: Shamsheer W: Silver Ring W: Filangi A: Armor of Light A: Moon Tunic A: Moon Tunic H: Iron Helm H: Veil of Light H: Iron Sandals S: CF Success +10%, S: Phys Evade +10%, S: Fear Guard, Confuse Guard, Absorb 30%, Phys Dmg +10%, Arms Master Sandman 25% CF Dmg +10% C: Conti, Posn C: Galfo, Gruned, Bondeo, Re Tein Ring (Ema) LV34 Morning Star (Zeneth) LV34 Bow (Gote) LV34 W: Cestus W: Wicked Chain W: Rain Maker A: Armor of Light A: Armor of Light A: Moon Tunic H: Veil of Light H: Iron Helm H: Headband S: CF Success +10%, S: Luck +20%, Charm 25%, S: Absorb 30%, Posi