Final Fantasy XII: Revenant Wings

Also known as: FF XII: Revenant Wings

If there’s one thing nerds love to do, it’s argue about our favorite things and which one is better. SNES or Genesis? Batman or Superman? Mike or Joel? Amongst the myriad of geeky topics than can spur internet flamewars, there’s a particularly contentious one: which Final Fantasy game is the best?

Anyone who has attempted to engage in such a debate has discovered something: your favorite FF game is somebody else’s least favorite FF game – and oftentimes for the very same exact reasons that you love it. With that in mind, we’ve set out to settle the debate once and for all. We’ve taken a long, hard look at all the mainline, numbered FF games – no spinoffs, no direct sequels ala X-2 – and have decided to end all arguments once and for all by describing why each and every one is simultaneously both the best and the worst Final Fantasy game ever. In the face of such irrefutable evidence, all arguments are certain to cease now and forevermore… right?


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We were lucky enough to be able to sit down and talk to the staff that recently completed the Japanese version of Final Fantasy XII: Revenant Wings, a DS RTS-spinoff of last year's popular PS2 RPG. Producer Eisuke Yokoyama and Writer / Director Motomu Toriyama were happy to answer GamesRadar's questions. GamesRadar: What's the inspiration to bring Final Fantasy XII to the DS, in this new lighthearted style? Eisuke Yokoyama: We wanted to preserve the heavy history of Ivalice from the PS2
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