If there’s one thing nerds love to do, it’s argue about our favorite things and which one is better. SNES or Genesis? Batman or Superman? Mike or Joel? Amongst the myriad of geeky topics than can spur internet flamewars, there’s a particularly contentious one: which Final Fantasy game is the best?
Anyone who has attempted to engage in such a debate has discovered something: your favorite FF game is somebody else’s least favorite FF game – and oftentimes for the very same exact reasons that you love it. With that in mind, we’ve set out to settle the debate once and for all. We’ve taken a long, hard look at all the mainline, numbered FF games – no spinoffs, no direct sequels ala X-2 – and have decided to end all arguments once and for all by describing why each and every one is simultaneously both the best and the worst Final Fantasy game ever. In the face of such irrefutable evidence, all arguments are certain to cease now and forevermore… right?
Final Fantasy IV is returning once more in a very big way this April. Final Fantasy IV Complete Collection is a compilation of the original game, the post-game tale The After Years, and an all-new original Interlude story, all with enhanced visuals and sound. This edition has been carefully overseen by original lead designer Takashi Tokita, one of Square-Enix’s most experienced employees...
How often do you examine videogame logos? Not regularly, we’d suspect, as there’s not a lot to look at beyond letters and possibly an emblem. But in the case of Final Fantasy, each logo has a distinct message to convey, and with XIII fresh in our minds and XIV on the horizon, we figured it was time to go through all the info tucked away in each game’s logo...
Let's get this out in the open. We're all sick of nature. Yes, it's trendy to cry about saving the panda and preserving the precious rainforest, but secretly, we've had enough of plants and animals getting in the way of our lives. Wouldn't it just be easier if we could take a golf club to the face of every panda we see gurning at us from behind their ill-gotten bamboo shoots? Of course it would!
While playing a bit of Spirit Tracks I bumped into a tiny old man named Niko, who’s apparently been a part of Link and Zelda’s watery quests since the Wind Waker days. After that revelation shook its way through my bones, I realized, oh hey, his name’s Niko… as in Niko Bellic!
26 more cases of "Oh, that's interesting" inside!

There are few videogame franchises that have as rabid a fanbase as Final Fantasy. Stretching all the way back to the series’ NES debut, the intense love FF fans have shown the series has made its title increasingly oxymoronic over the years. But you know what? We’re not here to love your favorite game. No, we're here to hate.
In Final Fantasy’s decades-long history, the franchise has always been at the cutting edge of graphics, music and storytelling in games. Integral to each game’s success is the summon system, by which players call upon a powerful supernatural ally to aid them in battle. Though characters and locations vary from game to game, many summons return regularly, forming a crucial continuity between old and new titles.
During the past three days we’ve declared the greatest Final Fantasy game of all, hand-picked the franchise’s best LINK TO HERO heroes and jeered at its mightiest LINK TO VILLAINS villains. Today, we’re digging a bit deeper into the series and acknowledging the nearly unsung greatness of their rich, moving soundtracks.
The RPG holds a special place in gamers’ hearts, and with good reason; epic, sweeping stories filled with interesting characters draw the player in and get combined with magic-filled battles against towering monsters and villainous cads.
Yesterday we played goody two shoes and honored the most effective and selfless Final Fantasy heroes in the series’s history. Today, we’re treading the Sith-tinged “fast and easy” path and cuddling up to the franchise’s worst (as in best) villains. Like it or not, they make the story what it is – without their sociopathic antics, we wouldn’t even have a game to play.