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Final Fantasy Crystal Chronicles: Echoes of Time


You've got time on your hands. Just make sure it stays there

Call us musty old role-playing traditionalists, but the first thing we generally do after a monster drops an item is cram it in our over-stuffed invisible backpacks. We don’t, for instance, wear it on our heads, like Echoes of Time’s helpful AI companions choose to. It’s a bold fashion statement, no doubt about that, but we think we prefer the other way. You know, the way that isn’t immensely stupid.

Playing through the latest Crystal Chronicles solo can be a punishing experience, not to mention a lonely one. Puzzles and combat situations are clearly tailored to more than one sentient being, with practically no effort made to provide a satisfying alternative. Yes, it’s possible to recruit adventurers and mercenaries to bolster your four-man party, but at best they just get in your way and at worst they actively hinder you, standing on top of items – meaning you often amusingly pick them up instead – or moving off the switch you need them to stand on because there’s no way to command them to stay still.

There’s enough story, enough depth and enough darn Moogles for this to compare favorably with any other Final Fantasy game, but there’s no getting around the simple truth that if you play Echoes alone, you’re only getting half the experience. With one or more mates in tow, your workload is considerably reduced. Puzzles that had you dashing from one side of the room to the other in single-player, frantically obeying unfair time limits as your companions stood around scratching their bums, become instantly achievable and usually great fun. Leveling is swift, loot drops are plentiful and the ability to pick up and chuck almost anyone into anything allows for some brilliant mucking about.

At its heart, Echoes is a co-op game through and through. Players can combine spells for a massive increase in damage and heal or resurrect each other with relative ease. Each of the four races – Clavats, Yukes, Selkies and Lilties – might have a pre-defined role, but you won’t be punished for having, for example, four Selkies adventuring together, because they can all cast spells and hold their own in a melee. Communication is swift and intuitive, with a stock of set phrases and the ability to use a virtual keyboard to input your own messages.


 
8 Comments
Order Comments: Newest First | Oldest First
Harmon20  - 7 months 27 days ago 
first, loved the first crystal chronicles! this looks good.
sniper430  - 7 months 26 days ago 
The bridge level in this game still leaves me speechless definitely the best and the ability to fight all of the last games bosses is a plus. once i can convince a friend to buy this it's going to be twice as great!
Maxstats69  - 7 months 25 days ago 
Another nintendo game where they force you to play multiplayer, stupid as usual.
riodoku79  - 7 months 24 days ago 
^The idiot above me fails^

I'll wait to pick it up. It does look like fun though.
Maxstats69  - 7 months 21 days ago 
^the idiot above me is an idiot above me^
LinkSceptile333  - 6 months 21 days ago 
Again maxstats69, this is NOT made by Nintendo.

@the article: I agree, this is a fun game. My friend has it and we played Co-Op all the time, it was a blast.
cmonley  - 4 months 2 days ago 
does anyone know how to get sherlotta cat costume? is so please comment back!! :) :);)
pokebeater  - 2 months 18 days ago 
I own the game and it needs some work but it's still a good game. Maxstats69 you suck riodoku79 is right!
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The Knowledge
Final Fantasy Crystal Chronicles: Echoes of Time
Final Fantasy Crystal Chronicles: Echoes of Time

Genre: Role Playing
Release date: Mar 24, 2009
Published by: Square Enix
Developed by: Square Enix
Franchise: Final Fantasy
Multiplayer Modes:
Online
4 player CO-OP
8 GREAT
Read the review
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You've got time on your hands. Just make sure it stays there
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