All DS Featureshttp://www.gamesradar.com/ds/features/l-T/s-a-zTamagotchi Connection: Corner Shop 3 - EXCLUSIVE interview (Tamagotchi Connection: Corner Shop 3)http://www.gamesradar.com/ds/f/tamagotchi-connection-corner-shop-3-exclusive-interview/a-2008050794918951080<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Tamagotchi%20Corner%20Shop%203/Everything%20Else/ART/Finished/050608_tamagotchishop3_obs04--article_blog_image.jpg" border="0"></img><br /><p>Since the first Tamagotchi exploded onto the virtual pet scene over ten years ago, these adorable aliens have politely evolved from rudimentary three-button toys to full-fledged videogame mascots.</p> <p>We talk to Nobuaki Taguchi, localization manager for Namco Bandai, about the third and latest installment in the Corner Shop series, and find out why we should still care about sugary-sweet minigames and the virtues of Tamagotchi. ...</p>DS featureMay 7, 2008DS dream team talks (Tiger Woods PGA Tour 2005)http://www.gamesradar.com/ds/f/ds-dream-team-talks/a-20060223105950921028With the advent of a full-scale handheld war brewing nicely on the horizon, the already lucrative portable sector should tempt in more gaming/multi-media-on-the-go customers than ever before. And while some third-party publishers are content to treat the handheld market as somewhere to dump lazy ports, the industry's publishing super-heavyweight, Electronic Arts, has taken a much more committed approach. By assembling several development teams, collectively called Team Fusion, and giving them ...<br/>DS featureMar 10, 2005Game music podcast goes live (Tokyo Elevator)http://www.gamesradar.com/ds/f/game-music-podcast-goes-live/a-2007041114393186000Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us? Is video game music ...<br/>DS featureApr 11, 2007Box art that got it all wrong (Transformers: The Game)http://www.gamesradar.com/ds/f/box-art-that-got-it-all-wrong/a-200805221031199094<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/05/Box%20Art%20got%20it%20all%20wrong/bubble_box--article_blog_image.jpg" border="0"></img><br /><p>Ah, the box art story. Ol' R'liable we like to call it, always good for a laugh and sure to inspire conversation about what makes cover art good, bad or legendarily awful. This time though, we're going a different route and focusing on covers that totally botch the simplest rule of box art - it should reflect the product cleanly and clearly. These poor examples couldn't even keep it together long enough to be regular old "bad box ...</p>DS featureMay 22, 2008Transformers - timeline and profiles (Transformers: The Game)http://www.gamesradar.com/ds/f/transformers-timeline-and-profiles/a-2007062094533294015Like many franchises that refuse to die, Transformers have kept coming back for years since their inception - and for good reason - the concept works. Gigantic robots turn into mundane vehicles. Here we have a quick rundown of the entire series to gear us up for the upcoming film and game of the same ...<br/>DS featureJun 20, 2007The ten greatest years in videogame history (Trauma Center: Under the Knife)http://www.gamesradar.com/ds/f/the-ten-greatest-years-in-videogame-history/a-2006072117562269000Three weeks ago, our sibling site NextGen posted the article, "The Ten Greatest Years in Gaming." It was full of cool industry info, but the first thing we asked was, "So, the PlayStation was first designed as an add-on for the SNES. We get the irony, but what were we actually playing in 1993 that made it so great?" We checked it out. We made a huge list of the best games of the past 34 years, taped it to the wall, and fought for days about stuff like whether one Zelda is worth more than two ...<br/>DS featureJul 27, 2006The most mediocre box art (Trioncube)http://www.gamesradar.com/ds/f/the-most-mediocre-box-art/a-2008072410419620016<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/07/Mediocre%20box%20art/msoutrun--article_blog_image.jpg" border="0"></img><br /><p>Oh, the ever-present box art story. We've been&#160;to this well a few times before, but in the spirit of 7/10 week, a celebration of everything ho-hum about the games industry, we had to call out some of the most yawn-inducing packages we've noticed. ...</p>DS featureJul 24, 2008