You may be familiar with Andy Riley's superb book The Bunny Suicides. We liked it so much, we thought we'd create an homage to it, using everyone's favourite flower-headed people.
These Pikmin burned too bright for this world. Rest in pieces
Real-life shopping. Unless you enjoy shambling about like an extra in a Romero flick, it's a mostly soul-destroying activity that ranks somewhere between 'watching The X Factor' and 'tasting vomit' on our list of Things We'd Rather Not Do If We Can Help It. So it's testament to the subversive qualities of games that they can make shopping not suck. How do games do it - what makes shopping in games so much more enjoyable than shopping in
Many videogames are designed with conflict in mind, and thus revolve around intimidating, sometimes even frightening, the player. The survival horror genre has been crammed full of horrific monstrosities designed entirely to terrify their audience. Developers are so good at creating scary monsters and super freaks, however, that it seems they can't help themselves. In short, even when games try to be cute or otherwise non-threatening, they often end up even spookier.

In this column, we take a look at some of the scariest videogames characters that were never designed to be scary. Their creators wanted something adorable, or amiable, or at least vaguely likable, but instead gave birth to hideous, misshapen, nightmarish beasts that will break your spirit and claim your dreams. Read on only if you have nothing left to fear...
It's the year of Luigi, apparently. That means we got a ton of Luigi news today...
Whoa, hang a second. The DS has been around for five years? Strange as it sounds, it’s true – the DS launched in the US on November 21, 2004 to almost immediate success, and is well on its way to outselling every other major gaming platform in history. Current numbers put the DS (and its various incarnations) at nearly 115 million units sold worldwide, a runaway lead over Sony’s estimated 60 million PSPs
Most of us play games to escape reality. For a few brief moments, the trials of the material world trickle away and your only concern is how many goddamn gold coins you can collect in an hour. Then, out of nowhere, a friggin' Xbox 360 console shows up in the actual game and all your suspended disbelief goes right out the window. And it happens more often than you'd think. So often, in fact, that we had little trouble in amassing a large
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Real-life shopping. Unless you enjoy shambling about like an extra in a Romero flick, it's a mostly soul-destroying activity that ranks somewhere between 'watching The X Factor' and 'tasting vomit' on our list of Things We'd Rather Not Do If We Can Help It. So it's testament to the subversive qualities of games that they can make shopping not suck. How do games do it - what makes shopping in games so much more enjoyable than shopping in
Many videogames are designed with conflict in mind, and thus revolve around intimidating, sometimes even frightening, the player. The survival horror genre has been crammed full of horrific monstrosities designed entirely to terrify their audience. Developers are so good at creating scary monsters and super freaks, however, that it seems they can't help themselves. In short, even when games try to be cute or otherwise non-threatening, they often end up even spookier.

In this column, we take a look at some of the scariest videogames characters that were never designed to be scary. Their creators wanted something adorable, or amiable, or at least vaguely likable, but instead gave birth to hideous, misshapen, nightmarish beasts that will break your spirit and claim your dreams. Read on only if you have nothing left to fear...
We’re barely two weeks into 2010 and there’s already enough must-have games to choke one of Avatar’s six-legged horses. January alone is home to seven big-name releases, with February, March and April continuing the trend. Hell, we even know what’s coming in the summer and in some cases (like Halo Reach) we’re even certain of the fall’s heaviest hitter