1) DS Lite mod
Ramon Stokes, creator of the wondrous Zelda Wii, brings us a Zelda DS Lite now. Onyx black and Zelda gold, mounted die cast shield (rotatable for Brain Training/Hotel Dusk fans) and illuminated by dazzling LED power when placed in the custom-made charging dock. It sold for $800 on eBay, and it was worth every cent.
2) Mans worst enemy
Real mutt or puppet pooch? No idea, but this dog challenging some dope to a round of Wii Sports Tennis is classic stuff. The SPCA would go crazy
Chances are pretty good that you didn't play the original Thrillville last year... but a whole bunch of kids sure did. So many went for the ride, in fact, that the amusement park simulator is getting a sequel this October. Thrillville: Off the Rails embraces its youth appeal by pushing everything to be bigger, wilder, sillier, friendlier and, of course, barfier.
As theme park tycoon Mortimer's trusted niece or nephew, you still hold the dream job of building, designing and test riding every
Run out of spare cash for Virtual Console downloads? Fear not, because theres a whole load of entertainment to be squeezed out of your Wii and DS without having to spend even the pittance that a NES download or a second-hand copy of Mario Kart DS will set you back. Heres our selection of some of the best cost-free console fun you can find.
1) Free game rental
Sign up with gamefly.com and get a free 10-day game rental. Get Wii and DS games, one game at a time. Cancel before the trial period
Geometry Wars: Retro Evolved was the best 5 bucks you could spend on gaming last year. You could feel like you really got your money's worth, even though the game had only one level - one neverending, nerves shredding, relentless level. It was the intensity, the challenge, and the bragging rights that brought the game alive. The trippy visuals and enemies that seemed themed after Lucky Charms marshmallows didn't hurt, either.
Yesterday we got to pick up and play both the Wii and DS versions of
Thanks to its staggered - some may say relentless - release dates, every year since 1998 has been a Mario Party year somewhere in the world. Some years have even been multi-Party years, and while few of the many hundreds of minigames that comprise Nintendos critically maligned - yet hugely successful - series have been particularly memorable, the age of the Mario Party has rarely been dull.
The very first N64 version included the Minigame Island mode, which was a compilation
Detective Conan brings one of Japans most popular anime series to Wii this month - peep the review here. And weve already had the obvious fighting games based on Naruto and Bleach, as well as a swashbuckling adventures with the pirates of the popular One Piece and, uh, a Fist of the North Star pachinko game.
These games got us thinking about other classic pieces of Japanese animation that wed love to see in videogame form, and how they might work. Whether or not any of them ever turn up, its
In general, we think you've got pretty good taste in games. You've made massive successes of stellar franchises like Ratchet & Clank, The Elder Scrolls and Katamari Damacy. You tend to like the things we like, and that's part of why we enjoy writing for you and telling you about all the cool games we think you'll get excited about playing.
Sometimes, though, you ignore our advice, which breaks our hearts a little. It's bad enough when you do it by passing up kickass experiences like Okami or
Retaining exactly the same control method as the GBA original, Donkey Kong: Jungle Climber is one of the few DS games to make no significant use of the touch
How long should a game be? It's an impossible conundrum, like asking the length of the proverbial string. But therein lies our problem; we keep hearing sob stories from developers who claim their publisher overlords, blinded by statistics and spreadsheets, force them to implement extra modes and levels to artificially inflate a game's length. Worse still, this attitude seems to have filtered down to many gamers, who feel short-changed if their newest acquisition isn't large enough to span three
Of all the Xbox 360 titles that might have crossed over to the Nintendo side… well, we could hardly have been more taken aback if Microsoft had finally confirmed the long-rumored handheld version of Halo.
Anyway, the mighty Geometry Wars is on its way to Wii and DS, and anyone who played the 360 version will know what brilliant news this is - not least because Geometry Wars Galaxies here features enhancements to the classic original, including new weapons, new enemies and two-player