After a long two-week absence, Shane Patterson rejoins the crew just in time to celebrate TalkRadar’s 18th birthday. With our podcast finally old enough to vote, buy cigarettes and go to the mall by itself, we briefly put aside our usual yammering for a weirdly serious talk about the ethics of software piracy.
There’s probably no genre more reviled than movie-based titles. We think it’s agreed upon that most of these games generally suck. And we get it. With the development team having to hit a specific release date, there is no way programmers have the necessary time to make a stellar title. That’s why we get crap like Enter the Matrix. More often than not, we get titles that take great liberty with the material.
As Pokemon spin-offs go, Pokemon Ranger was one of the better ones. It introduced a novel way to catch ’em all (whirl the stylus – aka a Capture Styler – in circles on the touch screen), posed some Pokemon-themed environmental puzzles (‘USE Charizard TO MELT ice’ – that sort of thing), and dispensed with the turn-based battling that sometimes makes the main RPGs a bit of a chore.
Question: Does anyone really care about the real musicians signed to appear in Guitar Hero: World Tour? Don’t respond out loud - use our handy comment feature below. Shouldn’t the focus of games like Rock Band and GH be on you pretending to play an instrument? Case and Point: In Guitar Hero III, any moment given to taking in the mannerisms of Tom Morello, or the expressionless rock face of Slash is time spent not playing.
The Fallen King takes the series back to where it all began: the humble 2D platformer. It’s hard to tell if that means a loyal return to the excellence of the original, or just more obligatory handheld shovelware – the sort of thing that results from strategy meetings where people with expensive cufflinks jabber on about ‘branding synergy’.
This article is dedicated to the game characters that time forgot. You may want to light a candle of remembrance as you read
Last week we brought you ten photoshopped images of game names infiltrating popular logos. It was a huge success, and most of you cried out for more. Well, one reader provided us with enough great ideas to create another entry in this ongoing article.
Have an idea? Post it in our thread and maybe you’ll see your ideas brought to life on the site. Special thanks to reader Ravenbom for the standout submissions. See, we do read
Spore’s cumbersome DRM (three installs per copy) has enraged much of the gaming lot, and some cite the restriction as a reason they might download a pirated copy of the game. Unrelated developer Positech recently asked gamers why they pirate games, and sure enough, restrictive DRM was among the biggest complaints. The others were fairly obvious: price, quality, convenience, and so on. The information is useful (and Positech
Last year, Puzzle Quest: Challenge of the Warlords became an unlikely addiction for a ton of otherwise hardcore gamers. Seamlessly blending the casual gameplay of Bejeweled with traditional RPG mechanics like leveling, turned-based battles, magic attacks, and a decent story (for those who paid attention), Puzzle Quest practically introduced a new genre. Now, Infinite Interactive, the developer that created Puzzle Quest, brings us another
Did we play Spore correctly? We have the sinking feeling that we were supposed to be using Spore’s dynamic editors to create our own original creatures, vehicles, and cities.