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By NGamer UK posted 3 years, 11 months ago
From the stinging paper cuts delivered by their early Hanafuda cards, to their dual screen screammaker Contra 4, Nintendo have been responsible for a downpour of tricky titles to douse even the most resilient gamer's spirit. Join us as we descend Jacob's ladder through the circles of hell, into the belly of the Game Over beast.

Justin Towell - GamesRadar
By Justin Towell posted 2 years, 7 months ago

You may be familiar with Andy Riley's superb book The Bunny Suicides. We liked it so much, we thought we'd create an homage to it, using everyone's favourite flower-headed people.

These Pikmin burned too bright for this world. Rest in pieces


Brett Elston - GamesRadar
By Brett Elston posted 3 years, 11 months ago
Videogame music has grown tremendously over the years. From humble bleeps and blorps that could have doubled as fart noises to sweeping soundtracks that fill two discs with ease, gamers have grown increasingly fond of the melodies chirping out of their TV. And there's perhaps no set of tunes more adored than those that ring throughout the many adventures of Link. Anyone who's even held a controller in the past 20 years should instantly recognize


By Joe McNeilly posted 2 years, 9 months ago

We really scraped the bottom of the barrel to come up with this week’s Trailer Trash. These videos are so terrible that we had to say some bad words, so if you’re easily offended, please move along. There’s nothing to see here


By GamesRadar UK posted 7 months, 2 weeks ago

The triumphant trio return for another bout of heavyweight gaming discussion as Justin is KO'd by the sniffles. In this week's show the men discuss the tragedy that is the sales figures of Child of Eden and Shadows of the Damned, why L.A. Noire is not all it's cracked up to be and also some semi-wise words about what areas of open world games are crap. All this and the obligatory segues into madness talk for your listening pleasure.

Come get some.


By Tom Goulter posted 1 year, 2 months ago

Thanks a bunch, Christopher Nolan. Ever since Batman Begins took the universally-reviled cinematic bastardization of a cool character and redrew it in the drab colors and long shadows of The Dark Knight Returns, the “gritty reboot” has been back in fashion. In Hollywood-speak, the term's a nice way of saying “we've screwed this up, can we have a do-over?” Of course, games being a forward-looking sort of medium, players have been wise to this trick for years now – and we're still suckers for it.

Whether it's a deeper-'n-darker sequel or restarting from scratch, rejigging your series with a darker palette and more distorted guitars is a great way to draw attention to what might otherwise be just more sequel-abuse. But how well does it work? From a player's perspective, a gray coat of paint is hardly going to turn gameplay upside down... but from a “cataloguing the tricks they'll pull to sell a new installment” standpoint, dark reboots are just gravy...


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 7 months ago

Film and television quotes are so entangled with our language that their origins have become irrelevant to most speakers. We use Seinfeld-popularized neologisms and phrases constantly without considering who popularized them (“shrinkage,” “yadda yadda yadda,” “close-talker,” “not that there's anything wrong with that”). But games are a younger medium, and for a time were thought to be the...


You never knew they were so wrong...
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