We love games. We love films. And most of all, we love a good pun. That’s why we’ve taken some of our favourite movies and games and stuffed them into a giant blender for mighty mash-up results. Ever wondered what would happen if Kratos collided with the Corleone crime family? Or if Sackboy met Charlton Heston in Planet of the Apes? Well wonder no more, because we've answered your day-dreaming prayers with the following mash-up movie
Like comic books and movies, videogames tend to present an exaggerated representation of men and women. Dudes are typically muscle-bound meatheads with powerful jaw lines and a thorough understanding of all forms of combat, while women generally have back-breaking chests and dress like strippers regardless of their profession.
There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers
The business days of Tokyo Game Show have wrapped up. Developers and publishers have made their big announcements and press have had their interviews, so even though the open-to-the-public days are this weekend, the big news has all been announced. Here is a short list of the stories and games that were heating up industry talk during the first two days of the show.
All week we’ve been wallowing in Sega-soaked self pity, lamenting the Dreamcast’s tragically short lifespan. From 1999 to 2001 it managed to go from “Sega’s big comeback” to “whoops, out of business” despite a strong, diverse lineup of first and third party titles.
When talking about the idea of videogames as art, it’s become increasingly popular to lament that the medium doesn’t yet have its “Citizen Kane.” Seemingly everyone, from industry luminary Ian Bogost to film director Guillermo del Toro, has sounded off about how games either need, don’t need, or will soon receive the masterpiece that will force the medium to “grow up” and be accepted as an art form by the mainstream.
Yes, your boss is evil. The fritzy coffee machine and the copier are evil. The guy in your department who says, “long lunch today?” is pure evil. There’s probably a sub-cavern in hell with extra bubbly lava reserved for people who say “taskforce,” “mindshare,” “workflow,” “ping,” “team player,” “value add” or “pro-active.”
Long before we had stacks of plastic guitars and enough withered dance mats to blanket all of San Francisco’s homeless, Nintendo was dropping superfluous add-ons at an alarming rate. And each time they shoved a new one out there, we lapped it up like a delicious treat, fully expecting longtime support for this latest and surely greatest peripheral.
Ever wondered what it would be like to have video game characters in your Pokemon party? Why choose boring old Bulbasaur when you can choose a beautiful Kasumi? Or a level 50 Sackboy?
We've given 21 game characters the Pokemon treatment, with four moves to choose from and some evolutionary states too.
Who would you choose?
For too long, political correctness has choked expression much like smoking might choke someone’s lungs. Back in the good old days, it was common for prominent pillars of society to be seen smoking: baseball players, gangsters, Popeye. Now it’s incredibly frowned upon, because “smoking may slowly kill you,” if you believe “proven medical facts.”