In choosing games for this list, we kept an eye on games most likely to succeed at the market. We also tried to keep in mind potential critical reception based on developer track record, previous franchise performance, and how the titles have been presented in the media thus far. Naturally we also picked the titles we are most excited to play at the show, but in short, these are the games to keep an eye on, because these are the games that
Like comic books and movies, videogames tend to present an exaggerated representation of men and women. Dudes are typically muscle-bound meatheads with powerful jaw lines and a thorough understanding of all forms of combat, while women generally have back-breaking chests and dress like strippers regardless of their profession.

When Lionhead Studios' Peter Molyneux talks, people listen. His enthusiasm for games and RPGs is infectious, making it easy to get excited when Molyneux is talking up an upcoming Fable game. The designer's zeal for promoting his latest projects has gotten him in trouble at times, earning him a reputation as an exaggerator, a teller of tall tales who makes promises that his games can't keep. But even though every Fable game developed under his lead has received overwhelmingly positive reviews and was well received, Molyneux always seems more than willing to speak candidly and critically about his titles' shortcomings. That's what we admire about him. And that's why we thought we'd pit Molyneux against his toughest critic of all: himself. So join us on a trip through time as we remember the joys of optimistic pre-release excitement, tempered by sharp post-release apologies and regrets...

Virtual children are undoubtedly worse than the real thing. Diminutive, shrill and noisy, you can’t even send them to the naughty step when they’re misbehavin’. We’re used to solving our videogame problems with violence, but due to standards of ‘good taste’, that approach isn't generally allowed with young-uns. Often voiced by high-pitched women because kids can’t act, they also tend to look…weird – like shrunken adults. Because of this, we’ve put together a list of youngsters in games whose toys we’d love to take away, but can’t.
The virtual 1% have been called villains, tyrants, madmen, and crime lords. Now it's time to show these unsung heroes some long overdue love in our tribute to the Gaming's richest (so-called) "jerks"...
With the game of the year awards out of the way, it's time to celebrate the unique achievements of the many games of 2012 in the seventh annual Platinum Chalices...

When Lionhead Studios' Peter Molyneux talks, people listen. His enthusiasm for games and RPGs is infectious, making it easy to get excited when Molyneux is talking up an upcoming Fable game. The designer's zeal for promoting his latest projects has gotten him in trouble at times, earning him a reputation as an exaggerator, a teller of tall tales who makes promises that his games can't keep. But even though every Fable game developed under his lead has received overwhelmingly positive reviews and was well received, Molyneux always seems more than willing to speak candidly and critically about his titles' shortcomings. That's what we admire about him. And that's why we thought we'd pit Molyneux against his toughest critic of all: himself. So join us on a trip through time as we remember the joys of optimistic pre-release excitement, tempered by sharp post-release apologies and regrets...
In honor of the New Year, here's a look at the franchises that rose from their own ashes to become something completely different. If they could reinvent themselves, why can't you?
Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game.
So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...
And that got us thinking. What