The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.
AND YET. We still get sent screenshots that look like someone deliberately picked them to make the game look bad. Look at these amazing examples of fail from this year's show
Earlier this year we deduced that Advanced Dungeons & Dragons: Eye of the Beholder II – The Legend of Darkmoon is the longest game name out there. Reader comments quickly proved there were a few names out there just as long or even longer, but will you be able to find a name that’s shorter than those on this list?
Collected here are the simplest, monosyllabic game names we could dig up
Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right.
After a long two-week absence, Shane Patterson rejoins the crew just in time to celebrate TalkRadar’s 18th birthday. With our podcast finally old enough to vote, buy cigarettes and go to the mall by itself, we briefly put aside our usual yammering for a weirdly serious talk about the ethics of software piracy.
Another year, another grueling E3 experience for all involved. As press, we have to be in constant motion, reading, writing and presenting all the information that's blasted at our eyes and ears. As readers, you're tasked with digesting an ocean of content in 72 constantly updated hours. It's a hell of a ride and we're glad to be at the end, especially given the rather dismal nature of this year's show.
Instead of wasting your weekend
Often cited as Super Nintendo's last great hurrah, the original Yoshi's Island was a cracking twist on the Mario platforming template and a rare star outing for the plumber's trusty steed.
Brought back from the grave a couple of years ago on Nintendo's portable Resurrection Engine (known to the general public as GBA), as the confusingly named Yoshi's Island: Super Mario Advance 3, Yoshi's baby-ferrying jump-a-thon has weathered the years remarkably well.
It just goes to show that good game
Monday 16 October 2006
Often cited as SNES's last great hurrah, the original Yoshi's Island was a cracking twist on the Mario platforming template and a rare star outing for the plumber's trusty steed
Brought back from the grave a couple of years ago on Nintendo's portable Resurrection Engine (known to the general public as GBA), as the confusingly-named Yoshi's Island: Super Mario Advance 3, Yoshi's baby-ferrying jump-a-thon has weathered the years remarkably well.
It just goes to show that
If the completely classic style of New Super Mario Bros. isn't enough to satiate your 2D hunger, we're going to bet the animated-storybook presentation of Yoshi's Island 2 will serve as a welcome side dish of nostalgic dessert.
Instead of playing as Mario, you're the long-tongued dinosaur Yoshi - you do, however, carry Baby Mario on your back, and have to constantly monitor where he is at all times. If you're hit, Baby Mario pops off and floats around in a bubble until you pop him back out.
Strategy buffs must be in love with the Game Boy Advance. It's home to some of the best magician-studded, spell-casting war games ever made - and this fall there's another fiendish uprising to stuff in Yggdra Union (say it with us: Igg-dra).
Like any globe-spanning, turn-based battle for supremacy, this one begins with an out of control empire pillaging a relatively peaceful community. It so happens they left alive Princess Yggdra, who escapes and vows revenge on the Bronkia empire.