Wednesday 11 October 2006
Ready to rock the WiFi connection? Maybe you are and maybe you're not. If you need to know the basics on the first real Pokemon game to hit DS, check out part one of our coverage, which gives you a great overview of Diamond and Pearl.
Diamond and Pearl may look just like the Pokemon games you're used to. Dig a little deeper, though, and you'll see they're not. Both Diamond and Pearl come with a slew of new features that will make this the biggest, most addictive and
Ready to catch some monsters? We're about to give you a seriously in-depth look at the latest evolution of the series - and its trademark battling beasts. But if you need an overview of the game, be sure to check Day 1 here and, for a look at all of the new features of the DS version, hit Day 2 here.
New Pokemon traits
Shinou's varied terrain makes it home to 150 different species of Pokemon, 107 of which are new, bringing the total number of extant Pokemon to an awkward 493. Some of the new
Ready to rock the Wi-Fi Connection? Maybe you are and maybe you're not. If you need to know the basics, check out our first day of coverage - which gives you a great overview of Diamond and Pearl - here.
Pokemon Diamond and Pearl may look just like the Pokemon games you're used to. Dig a little deeper, though, and you'll see it's not. Diamond and Pearl come with a slew of new features that will make this the biggest, most addictive and longest Pokemon game yet.
Online Pokemon battling is
You might not understand it, but by now you have accept the Pokemon phenomenon. Since it hit Japan 10 years ago, Pokemon has become Nintendo's biggest, most profitable and surprisingly enduring property. If you've managed to ignore it so far, Pokemon combines turn-based role playing basics with monster collecting and Nintendo's trademark accessible-yet-deep gameplay, producing what for millions is a fiendishly addictive single and multiplayer experience.
Last week, Nintendo and developer Game
Wednesday 4 October 2006
The idiot's guide to the dynamics of the last generation went as follows: Sony had the brand, Microsoft had the muscle and Nintendo had the content. By content, people usually meant character roster, and the rehabilitation of Tingle is the proof of exactly that strength.
An entirely minor, and mostly loathed, character from Majora's Mask, Tingle didn't seem to have much to offer. Like Wario, what he needed was a game that embraced his oddness and unpleasantness, and
At this year's Tokyo Game Show, we had the luck to sit down with a very talented man. Atsushi Inaba is a maverick game creator who's had his hand in a number of off the wall game titles. He first became known for the one-two-punch of Viewtiful Joe and the incomparably complex and obscure Steel Battalion (that Xbox game that required a $200 cockpit controller.) Now, he's back with two big hits: Okami and Phoenix Wright, and topping it all off with the absolutely off-the-wall God Hand. We've
Unnecessary colon aside, Scurge: Hive is an attractive game. You've got big, bouncy graphics that look chunky enough to peel right of the screen, and pulsing tunes to echo down the hallways of the space-techno environment. The red-haired heroine seems like an interesting enough character to get behind for a game, and her tag-along, living-computer buddy is ready to chirp in with updated maps for your bounty-hunting needs.
Then you realize that you've kinda played this game already. Your target
Well, of course you wanted to go to Tokyo Game Show - who wouldn't? But you didn't. Maybe sushi makes you retch, maybe an expensive plane ride and week-long jetlag didn't sound cool, maybe you were afraid you wouldn't be allowed back into the US all because of that mishap with the senator's daughter and that video. Whatever.
The point is, GamesRadar is here for you. Or, rather, we're over there for you. So park yourself right where you are and live secure in the knowledge that we'll tell you
It's not all about Final Fantasy and Kingdom Hearts. There's a new series in town, being worked on by the creators of the KH games and with a style very much its own. It's a Wonderful World - we'd expect the title to change in the US but we don't know to what, just yet - blends hip-hop street fashion and action RPG gameplay in unexpectedly cool ways.
The game, which is set on the streets of Tokyo and stars an even more stylish young crew than the Kingdom Hearts games, pits you against a plague
At TGS, we had an opportunity to sit down with Hiromichi Tanaka, Senior Vice President of Software Development and Tomoya Asano, Producer and talk about a title they both worked on: Final Fantasy III. Unlike last year's enhanced port of Final Fantasy IV to the GBA, FFIII is a full-on remake, and there's a lot to talk about, particularly as it has never been released in the US before.
Back when we last spoke about this game it hadn't been finished yet but now it has come out in Japan to great