You know, we kind of always thought that the Digimon games would pass up Pokemon in popularity at some point, simply because of the monster designs. While even the most powerful Poke-critters tend to be cute and cuddly, Digimon's highest-level face-stompers tend to look like something right out of a horror movie. You've got your half-metal Allosaurus dude, your werewolf with brass knuckles, your eight-winged, blade-covered demonic whatever-this-is... They're just more powerful looking than most
For all you gaming addicts looking for a fix, check out these treats:
Opoona - Wii
A very unusual little game for the Wii that combines community and relationship-building elements with a traditional RPG - a bit like, say, Animal Crossing but with a proper adventure to work through. Even better is the way it uses the Wiis Remote and Nunchuck, allowing you to move with the analog stick and battle by swinging the remote.
Crazi Taxi: Fare Wars - PSP
We reckon this is just about old enough now
As the most popular “cult” game series around, Final Fantasy has more spin-offs, merchandise, collectable whatnots and inspired curiosities than practically anything but Mario. If money was no object, heres what would be in our shopping
Pirates. An ideal subject matter for hackneyed analogies about sea shanties, dead men's chests and bottles of rum. None of which you shall read here, this being a serious investigative article and all. Let it just be said, it was once rumored that Chuck Norris lost a fight to a pirate, but this rumor was a lie created by Chuck Norris to lure more pirates to him.
Truth be told, not even the ginger warlord or Steven Segal (or David Hasselhoff in his prime) could stem the onslaught of PC games
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series.
How did the original idea for Harvest Moon come about?
Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason.
A wise man once asked, “War - HUH - what is it good for?” Before you reply, “Absolutely nothing,” bear in mind that this man was not speaking rhetorically. Rather, he was demonstrating tremendous foresight at the generous heaping of World War II games there would ultimately be. However, there has yet to be the definitive WWII game on the DS, which is exactly what Brothers in Arms DS aims to be.
Developed by Ubisoft, BiA isnt an ordinary WWII shooter; it plays more like
1) Donkey Kong building
Students of game design at Associate Editor Shane Pattersons alma mater, University of California in Santa Cruz spent five hours sticking 14,000 Post-It notes to the inside of their windows, and created this fantastically ginormous piece of pixel art. All buildings should look this colorful.
2) Marios revenge
Revenge for what? Were not entirely sure, but this rather gruesome scene was created in PC shooter Half-Life 2 by somebody who clearly feels theres only room for
If you have a thing for the grim and morbid, then you'll feel right at home as we've dug up 100 deaths of our beloved Mario. You should know, however, that these deaths do not make up every death Mario's succumbed to in the last 26 years. That would just be too much for us - the bereaved - to handle. Grab a hanky and
If you thought the notion of squeezing hulking great man-mountains into the slender Wii was farfetched, then weve got no idea how youll cope with the idea of the DS version of WWE SmackDown! vs Raw 2008. Its incredibly
A few weeks ago, we told you about our first look at Ninja Gaiden: Dragon Sword when it was shown at a Tecmo event in Tokyo. The short and sweet is that the game looked spectacular for a DS title, even displayed on a large screen in front of a room filled with people. Well, we finally got the opportunity to play it, and the crazy thing is that this portable Ninja Gaiden feels every bit as promising as it looks. As if that werent enough, super-developer Tomonobu Itagaki himself was on hand to