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  • Considering all the attention being directed toward huge, marquee juggernauts like Uncharted 2, Modern Warfare 2, and Beatles: Rock Band, you’d think they were the only games at E3. Not true. Sure, those look fantastic, but we also saw piles and piles of great games that nobody is talking about. Nobody but us, that is.

  • E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.

  • The Ace Attorney/Investigations series can be a bit baffling to outsiders these days. Most gamers could pick Phoenix and Edgeworth out of a line up, but with 4 games full of turnabouts and plot to digest, the cast has ballooned out into a much larger affair. To help make the new game a little easier to figure out, here’s a quick overview on the cast of major characters and where they stand. Best of all, it’s spoiler free for those who haven't solved the original cases!

  • Once a videogame hero has more than one or two adventures under his or her belt, it simply isn’t enough to just have an archenemy anymore. To keep things interesting, they need a foil, a rival, or some other angry opposite number obsessed with matching wits with them. Sometimes, those characters stick around long enough to make themselves an indelible part of the series, even going so far as to make friends with the protagonist – although more often than not, their friendships tend to be shaky at best, and even those involved might never fully admit to them. Relationships like that tend to make for gaming’s most enduring and interesting rivalries, and what follows are some of the most notable...

  • This month's Breaking Bad cliffhanger has us all hungry for illicit thrills. Sure, that's not a videogame (though it's inspired a couple), but with narcotics subplots in titles like Sleeping Dogs and Borderlands 2, controlled substances are all over contemporary games. Then again, you've probably been gettin' that yellowtop in-game for years without even realizing it, thanks to the well-hidden drug metaphors we're about to expose...

  • How noble, the human species! Once a year we selflessly take a break from wrapping products in toxic plastics and burning piles of old tires to appease this stupid, stupid planet we live on. How dare it demand more trees, breathable air and animals that don’t choke to death on our trash?

  • We're used to being the good guys. But did you ever stop to think about it from the enemy's point of view? Wouldn't our heroes look completely different? 

    Of course, just as in the real world, wartime imagery and alternative views of the enemy could undoubtedly be perpetuated with some propaganda posters… like these.

  • Has it really only been 12 months since the last avalanche of “Best Games of 200X” awards? Well, we all love a good list, and you won’t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else’s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that.

  • Jan 15, 2008 Final Fantasy IV Lost your bearings? FFIV is the one that introduced the ‘Active Time Battle System - the same time-meter-based attack system thats been used in pretty much all Final Fantasy games since. You might have seen IV before on GBA or maybe even PSOne - but never like this. You get the same 3D refit as the recent FFIII remake. You get voices. You get animated cutscenes. And you get one of historys greatest traditional RPGs, playable on the
  • Thanks a bunch, Christopher Nolan. Ever since Batman Begins took the universally-reviled cinematic bastardization of a cool character and redrew it in the drab colors and long shadows of The Dark Knight Returns, the “gritty reboot” has been back in fashion. In Hollywood-speak, the term's a nice way of saying “we've screwed this up, can we have a do-over?” Of course, games being a forward-looking sort of medium, players have been wise to this trick for years now – and we're still suckers for it.

    Whether it's a deeper-'n-darker sequel or restarting from scratch, rejigging your series with a darker palette and more distorted guitars is a great way to draw attention to what might otherwise be just more sequel-abuse. But how well does it work? From a player's perspective, a gray coat of paint is hardly going to turn gameplay upside down... but from a “cataloguing the tricks they'll pull to sell a new installment” standpoint, dark reboots are just gravy...

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