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In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders.


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 5 months ago
Hey everyone - this week is the 10th anniversary of the Dreamcast! Ohyou noticed? Well, it's almost over, so you won't have to deal with our blubbering nostalgia for much longer, but if you're also the type for reminiscin', then tell us what Sega console or game makes you feel all bubbly inside just to think about. We won't judge.

It was released way back at the start of the 80s. So surely anything worth saying about Pac-Man has been said already? Actually, we don't think so. You may have heard how Pac-Man is gaming's premiere pop culture icon and how he single-handedly pushed electronic entertainment into the big time. But what you haven't heard until now is why Pac-Man is the original Resident Evil. Or why Pac-Man is more like Grand Theft Auto than you could ever



Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 2 years, 5 months ago

Ten years ago today, the Dreamcast stormed onto US shelves in one of the most explosive console launches of all time… and then suffered a premature death less than two years later. Now, however, the internets are buzzing with retrospectives, histories, love letters and lamentations as every major game site lines up to pay its respects to gaming’s most brilliant failed system.


Any old Tom, Dick or Harry with a comprehensive grip of computer programming and loads of money-men friendly ideas can spew forth a game that’ll sell a shit-load of copies. With that in mind, and a science stick gripped in one hand, we’ve come up with full-proof calculations on how to make the perfect moolah-making game for most of the major genres. Below you’ll find the perfect titles that’ll make any suit sully his


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 5 months ago

More than just a memory card, but not quite a TI-89 - the Dreamcast Visual Memory Unit is an icon of Sega’s marvelous creative peak. Sure they’re a little bulkier than your average memory device, and they devour batteries like starving robotic beggars, but damn if they aren’t cool - being able to see your saved games right on your memory device in 1999, well, that was like, the future and stuff.


This week marks the 10-year anniversary of the launch of Sega’s Dreamcast, possibly the most beloved failed console of all time. Following a thunderous, record-breaking launch on Sept. 9, 1999, the Dreamcast died a quiet death less than two years later, when Sega opted to pull the plug rather than compete head-on with Sony’s PlayStation 2 juggernaut. In that time, however, it built up an impressive library that included some of


The risible zeros who tried to be heroes.


We've all drooled over one peripheral or another in the past, and when we finally acquired the things that would change gaming forever and held them in our trembling hands, we expected our TVs to explode with rainbow-colored debris of purified fun. That didn't happen. The gray, plastic reality of our purchases silently glared at us through cheap red buttons and glossy light sensors, and our anticipation metamorphosed into disappointment and bitterness. Which peripheral made you bitter?

Japan has a well-earned reputation for daft, brilliant and disturbingly odd TV game commercials, but it took a long (sometimes painful) evolution along a course signposted by geeky TV celebs in bad jumpers during the 1980s and PlayStation-sophistication in the 1990s, for that rep to be won and maintained.

Back at the end of the 1970s, Japanese gamecorps started trying to convince their public that games were not something to be afraid

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