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Guitar Hero: On Tour

Also known as: Guitar Hero DS

The fantastic origins of your favorite games

Militarized Team Fortress, BioShock with Nazis and Banjo starring a boy

Words: Shane Patterson, GamesRadar US


The recent American cultural phenomenon of playing plastic baby guitars set to pumpin’ music all began with the development of the first Guitar Hero, developed by RedOctane and Harmonix. We all know Harmonix created GH2, then went on to make the Rock Band series, while Activision continues to pump out the GH releases. But how did it all start?


In 1999, Kai Huang and Charles Huang formed RedOctane and started the very first online gaming rental service. Eventually the Huangs began making game peripherals like dance pads, drums and joysticks. According to the Cleaveland Plain Dealer, the Huangs were heavily influenced by Konami’s GuitarFreaks – which never made it out of Japan – and decided to make a game based around their own plastic guitar. A number of investors turned them down, citing how weird the concept was.

At the same time, Harmonix – founded by two friends from MIT – were looking to make another music game when approached by RedOctane. With a budget of roughly a million, the two companies identified the three key aspects of the game: note-matching, showmanship and star power. Harmonix even used GuitarFreaks’ controllers for development until RedOctane created the prototypes.

According to an MTV report, the original guitars had pressure-sensitive fret buttons to match actually playing a guitar, but that was too hard. In fact, the whammy bar wasn’t even added until about a month before the game finished. From there, certain software used enabled Harmonix to appropriately adjust and modify a song’s track to adjust difficulty levels.

As for the music? The track list was whittled down and added to in terms of whatever licensing deals could be struck. WaveGroup Sound – an audio post production center - was entrusted to handle covers of the songs, while former Drist and Hellbilly guitar player Marcus Henderson handled the lead tracks for many of the covers. Then the game was released and millions of dollars were made.

…game designer Satoshi Tajiri loved to collect insects when he was a child and that love became the basis for the Pokemon series.

…Metal Gear Solid was originally intended to debut on the 3DO.

…the idea for The Sims came from when Will Wright lost his house and possessions in the Oakland fires of 1991.

…the boss fight with GLaDOS at the end of Portal once included laser-dodging, redirecting rocket fire and a chase sequence.

…some of the sound effects used in Dead Space came from the BART stations and trains in the San Francisco Bay Area.

…Tim Schafer’s Psychonauts was originally intended to be published by Microsoft but was kicked to the curb because of underperforming platformers. Majesco published instead and interestingly, Psychonauts is an Xbox Original on XBLA.

…Nintendo wanted to create a 3D version of Zelda for the N64 and indeed they did.

Feb 12, 2009


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31 Comments
Order Comments: Newest First | Oldest First
MeesesGlokmah  - 9 months 19 days ago 
Banjo as a boy would have been weird. Good thing they were more creative.
RonnyLive19881  - 9 months 19 days ago 
I think it could have been awesome! A boy and a phoenix making their way through a mythical land trying to save his sister from a old hag! Lol If it were that way they probably wouldn't have ruined the series with vehicles. N&B was the biggest disappointment of my life so far, and that is saying a lot!
kicking222  - 9 months 19 days ago 
Great feature (as was the first one). If there are enough stories left to tell, I'd love to see more.
oryandymackie  - 9 months 19 days ago 
BioShock's first plans looked quite good, chuck them in with the splicers we know today and it would've been a lot scarier
marcusfenix22  - 9 months 19 days ago 
the little sister in bioshock would have been a squirrel? wow, that would have been hysterical! great article!keep up the good work!
TastyCakesMcgee  - 9 months 19 days ago 
really good article. I knew about the Bioshock, and I new some about TF2. TF2 is the one I care about the most; I play it for like 40 hours a week, one of the best games of all time, that with CS:S, L4D, Baldur's Gate II, and tons of mods, I bearly play my 360 anymore.
somthing42  - 9 months 19 days ago 
>Nintendo wanted to make a 3D Zelda for the N64 and indeed they did

What a surprise

Recaptcha: stanley manley
Wave360  - 9 months 19 days ago 
I LOVED reading on the Valve story, being one of my favorite PC devs it was really interesting to learn how they came to be...

Great Article!
Thequestion 121  - 9 months 19 days ago 
Wow. I didn't know about the origin of Guitar Hero. Also, those ideas for Bioshock would have been awesome in the final game.
zymn  - 9 months 19 days ago 
i own the HL trilogy on steam, which also includes Team Fortress Classic. its fun, and i play it alot, since my comp sucks and can't run TF2...
iKOemos  - 9 months 19 days ago 
I'm so glad TF2 came out the way it did.
Great Article.
Amnesiac  - 9 months 19 days ago 
"…Nintendo wanted to create a 3D version of Zelda for the N64 and indeed they did."

NO WAY!
ELpork  - 9 months 19 days ago 
Early splicers looked cool.
CH3BURASHKA  - 9 months 18 days ago 
Shane Patterpon!!!

reCaptcha: children Sells (what the fuck?)
Moschetto  - 9 months 18 days ago 
I wish they had kept that design of the Little Sister as a withered scaly goblin thing. It would have made the Official Moral Choice a bit more interesting if the thing you were saving/killing wasn't cute.
Red  - 9 months 18 days ago 
Well that explains why Bioshock had shitastic alternate endings.
Yellowhat17  - 9 months 18 days ago 
I thought the early splicer concept art looked a lot scarier... But I also spotted a Big Daddy in a wheel chair, and a gopher child harvesting ADAM from a dead body.
FierceDeity  - 9 months 18 days ago 
"…Nintendo wanted to create a 3D version of Zelda for the N64 and indeed they did."

OMFG NO WAI
Unoriginal  - 9 months 18 days ago 
"...Metal Gear Solid was originally intended to debut on the 3DO"

Kojima dodged a bullet there
Spike_the_Dogg  - 9 months 18 days ago 
Some how I always knew there would be a 3-D Zelda.LOL
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